I think that golden chevrons Horse Archers, will kill every moving creature :P
Pretty much like EBO, rules will be decided as it goes on: I hope we'll have a MP campaign in EBII!
I think that golden chevrons Horse Archers, will kill every moving creature :P
Pretty much like EBO, rules will be decided as it goes on: I hope we'll have a MP campaign in EBII!
And much like IRL, those golden chevroned HA won't be able to do anything against a stone-walled city. :p
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
I strongly look forward to an EB MP Campaign. The turn times would be monstrous. It would require hours of free time, and there would have to be a limit on how long battles can be. This however makes a problem for Steppe factions and possiblely of Romans. Whenever I play as either, battles take a very long time. This also applies to a lesser extent the eastern factions in general.
None the less, those battles would be amazing.
I am a Nomad steppe Kha-khan and have been since my first Parthia campaign in vanilla some years ago.
from Brennus being the first entrant into the Nomad Screenshot contest.
Check out my Playtest of giving hoplite units the phalanx attribute!
Saka Late Cataphract "Bodyguard Cavalry" Fix (Thanks to Brave Brave Sir Robin)
How people think Casse would do? My guess is that under player control they would become a real superpower in the west after the Isles have been unified. Their economy just is so strong that they could easily afford some three medium-quality fullstacks and still have money to spare, while the sea would provide them with strong natural barrier against most invasions. As their most likely rivals would either likely have their hands full with other factions (Aedui, Arverni, Lusotann) or have a very weak economy (Sweboz), there wouldn't be much resistance against their expansion that couldn't be overcome by sheer numbers and money. Of course, if the mainland factions could combine their strenght against Casse situation would be much more evenly matched, although they would also have to deal with Rome and Carthage. So many diplomatic options...![]()
It would be hard for the Casse to maintain a fleet against any of the mainland factions if certain houserules were instituted. Namely that ships in ports being blockaded cannot leave without beating back the blockaders. That being said, conservatively it takes about 20 years to gain all of the British Isles at which point you are raking in the money. The Gauls would beat each other bloody and the Sweboz aren't much good at naval invasions either so I think the Casse could come to dominate most of Northern Europe before whoever won the Carthage/Rome duel showed up.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
For those who haven't played MP games in M2, the 'who fights which battles?' question is answered by only allowing players to control their armies on their turn. This forces you to be more aggressive during your turn, and to position your armies and fortify your cities in a much more defensive manner towards the end of your turn.
why would they play conservative in MP tho? wouldn't a player just rush the isles and then turtle up? A casse player can unite the british isles and ireland by 266 BC and then spend the next 10 years turtling up. So by 256 BC they will be very powerful and ready to mount an invasion of Gaul (and probably succeed)
I'd be willing to play Casse historically and act as referee for the game. I'd play Casse like I do in single player campaign - turtle, remain at peace with the Eleutheroi as long as possible, focus on building up my home city. In my Casse SP campaign, it's 242 BCE, and I've yet to conquer a single town.
Yes, once the Casse unify the British Isles, they'll become the dominant economic power of the West. If the Casse player is skilled at diplomacy, he can probably acquire parts of Gaul as well without alienating his allies.
On the other hand, I think the Casse won't do as well in combat against other human players. Maybe an MP player will correct me on this; but the Casse lack heavy cavalry, and their heavy infantry is either unarmoured or elite (expensive) and small in number. Against the A.I. you can make due with lighter units, but against human players it's a whole different story.
The lack of cavalry can be corrected by conquering a Belgian province (Remi Mairepos), but it will take some time to get the necessary infrastructure and it forces the Casse to become involved on the mainland, thus risking war and loss of trade-income.
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