Crew of the Presence:
Able Seaman
The standard Townie of Pirate Ship Mafia. Able Seamen have no special powers but may form groups of 4 and 3 to kill or protect a target, respectively, in addition to trying to steal or protect treasure. Their goals are to rid of the
Presence of its many threats and get more treasure than anybody else (pirates are a very competitive bunch, you see). Some Able Seamen may be susceptible to offers of Letters of Marque, however, they will not know how susceptible they are.
Elected/Appointed Roles:
Neither the Captain nor his Officers can switch sides for as long as they hold their offices.
Captain
The Captain is elected by the crew on Day 1 and will remain Captain unless he is removed by a mutiny. This is a position of extreme power in that the Captain gets a set salary of treasure every turn he is Captain without having to actively do anything. Most importantly, the Captain gets to appoint his two Officers, the First Mate and Quartermaster, who, if loyal, can represent the greatest threat to the enemies of the
Presence. The Captain cannot be killed at night but may take part in nighttime activities. The Captain has no vote unless there is a tie (see above), however, activity treasure is still given to him for posting in the day phase.
First Mate
The Captain names his First Mate to me privately before the Day 1 voting phase is over when it appears that he has a legitimate chance of becoming Captain. The First Mate can be replaced at will at anytime either by PM (preferred) or posting in the thread. Changes in officer position will take effect at the end of the phase, day or night. The First Mate is the Captain’s right-hand man on the ship and may individually kill one person or investigate two persons per night. Attempts on his life at night have a 50% chance of failure, regardless of numbers used against him. The First Mate also collects a salary for his efforts.
Quartermaster
The Captain names his Quartermaster to me privately before the Day 1 voting phase is over when it appears that he has a legitimate chance of becoming Captain. The Quartermaster can be replaced at will at anytime either by PM (preferred) or posting in the thread. Changes in officer position will take effect at the end of the phase, day or night. The Quartermaster is in charge of discipline on the ship and may individually protect or block one person from committing an action per night. Attempts on his life at night have a 50% chance of failure, regardless of numbers used against him. The Quartermaster also collects a salary for his efforts.
Guardacosta:
Spanish Special Officer (1)
The agent in charge of the operation on board the
Presence, the Spanish Special Officer is probably the single most dangerous threat the ship's crewmen will go up against. He is the only one out of the three starting agents that can determine susceptibility to Letters of Marque among the crew of the
Presence. He may investigate two persons per night to find out how susceptible they are in addition to sharing the same powers as the Guardacosta Lieutenants, described below. The Spanish Special Officer is extremely important to his team's cause, as without him, the Guardacosta agents take a huge risk whenever they offer Letters of Marque to uninvestigated targets.
Guardacosta Lieutenant (2)
The Guardacosta Lieutenant, working in pairs, may kill any one target at night. In addition, a Lieutenant acting alone may offer a Letter of Marque to any one target at night. Should that person be susceptible to Letters of Marque, he immediately joins the crew as a Guardacosta Convert (below). Should he not be susceptible, the Guardacosta agent who offered the Letter of Marque has a chance of being discovered (percentages vary from player to player, power roles have a better chance of discovering who offered Letters of Marque to them). If only one Guardacosta Lieutenant remains and there are no Converts, the Lieutenant may kill on his own. The Spanish pride themselves on being better at subtlety than their British counterparts, and as such will be able to hide flawlessly in protection groups.
Guardacosta Convert
Individuals who have accepted offers of Letters of Marque become Guardacosta Converts, who immediately obtain the same powers as Guardacosta Lieutenants. However, at least one original Guardacosta Lieutenant or the Spanish Special Officer is required to survive the game – should all three original agents be killed, all Guardacosta Converts will immediately commit suicide out of shame for abandoning their original comrades.
Secret role(s):
Well, you'll just have to wait and see.
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