Lazy McCrow was studying, when suddenly column of flame rushed in his direction from his small fireplace. He tried to escape, but fire was too quick. Dying from lethal burnings, he thought: “why are you taking me so early, my lovely flame? I did not master your misteries yet... I'm not sure if I am ready for your embrace... your kisses are so hot.. I'm melting... I'm on fire...”
Spoiler Alert, click show to read:
Lazy McCrow was innocent. He was member of the College of Flames
Spoiler Alert, click show to read:
At the body of Lazy McCrow we founded Everburning Torch, sacred artifact of College of Flames. As there is no member of this college left, this item would be given to one of other students. Be warned that someone who is not pyromancer will be able to use only base functions of this item, and hydromancers would be wounded if they try to wield it.
Spoiler Alert, click show to read:
Autolycus was walking at the patio when sudden gust of wind blow him away and hit him against the wall. Wounded, he nonetheless stood up. When he tried to escape, he noticed three attackers moving closer. All of them produced cones of hot air from their hands. Burned and suffocating, Autolycus merely managed to escape through small door into small compartment, where he fainted. He was barely alive.
Spoiler Alert, click show to read:
TinCow was reading. When he heard that someone is approaching to his cell, he stopped. He was surprised a bit, when he saw that there are two people coming to his room. 'Well', he said. 'You think two would be enough for me?' Trying to surprise attackers, he started to escape during the last words. And he almost succeeded. Surprised, attackers barely managed to hit him with ice bolts. Wounded, but out of his cell, TinCow was almost sure he will escape succesfully. But then, third attacker came. He molded sphere of boiling water with his hands, and then pushed it to the TinCow with a scream 'That's for Benny, you monster!' TinCow died, his last thought were: 'What? Benny?!? Who the f*** is Benny?'
Spoiler Alert, click show to read:
TinCow was innocent. He was member of College of Winds.
Today, we have 4 items for you to vote for. Four wands, each emulating signature spell of one of the Colleges. There are wands of: cleansing (fire), healing (water), protecting (earth), hasting (air).
The main aim of these items is to allow members of other colleges to cast spells of different elements. Therefore, wands WILL NOT be given to members of colleges that can cast spells associated with them (e. g. member of College of Flames cannot get wand of cleansing). These wands are special. There are not items of good. They function due to necromantic powers – each use costs small amount of user's life and sould. Now, you are warned. Do what you like.
OOC:
1. College of Flames is eliminated. When/if scum is eliminated, game will end in victory of College of Water (if it will have any member left)
2. Vote for Everburning Torch in red
3. Vote for wands without special color, but with describing them with their names (e. g. vote: wand of cleansing to Jarema)
Well, that was fun.
Would you boys like to try again?
Issaikhaan has enough on his plate. I think we should give Robbiecon the air wand, pizzaguy the water wand, Alsark the fire wand, and Memnon the earth wand.
You think you need that little water healing boost to push your earth college over the top? Got a good solid group of air-ites now forming together but need a little earth protection?
I promise to contract out my skills if you're interested.
Originally Posted by Jarema: 1. College of Flames is eliminated. When/if scum is eliminated, game will end in victory of College of Water (if it will have any member left)
Does this mean that it is basically pointless for Earth and Air to fight now?
Originally Posted by Riedquat: Depending against who...
The way it was worded makes it sound like Water will be the winning college now once the scum are eliminated, regardless of what the rest of us do. If Earth and Air have already lost the battle to be the top college, then it's pointless for there to be any more town in-fighting and we can just concentrate on the remaining scum and be done with it.
Originally Posted by TinCow: The way it was worded makes it sound like Water will be the winning college now once the scum are eliminated, regardless of what the rest of us do. If Earth and Air have already lost the battle to be the top college, then it's pointless for there to be any more town in-fighting and we can just concentrate on the remaining scum and be done with it.
As things are now, water will win if the scum is eliminated, and the other two schools do nothing, the cease of fire was fantastic for an equilibrated balance of power, now its over. Earth, air and the two scum factions need to go against water.... now. As an autodidactic english reader the wording don't do much difference for me. :P
Originally Posted by Riedquat: As things are now, water will win if the scum is eliminated, and the other two schools do nothing, the cease of fire was fantastic for an equilibrated balance of power, now its over. Earth, air and the two scum factions need to go against water.... now. As an autodidactic english reader the wording don't do much difference for me. :P
Yeah, I don't think so. Color me unexcited about the idea of Earth and Air having to kill Water to win, since that goes directly against what our roles say. IMO, if either Earth or Air can win with Water by eliminating the other, that's great and should be fun. But if this turns into a last-school-standing contest I'd just prefer to focus on finishing off the scum and let Water have their extra victory condition.
1. Each faction win when their victory condition is accomplished
2. If there is no scum, two kinds of situation may happen:
example 1: there is no fire college, there are colleges of Waves, Stones, and Winds. What happens? WATER COLLEGE WINS IMMEDIATELLY, and all other colleges loses the game
example 2: there is no fire college, there is no air college (let's say, it was eliminated before last scum died). What happens? Water AND Earth colleges win together
So, couple things- I completely missed out on sending orders last night, so no real results report, sadly. Back to gut for voting.
Secondly, I don't really give a rat's behind about last-school-standing nonsense. I've never been this productive a townie in my life, so I'll take just finishing off the scum.
Third, I'd like the wand of healing and the torch, if you please.
Vote: Torch to Khaan Vote: Wand of healing to Khaan Vote: Wand of Cleansing to ATPG
Vote: Wand of Protecting to ATPG.
Vote: Alsark
He's gone completely off radar from his earlier crusades when he got voted. I don't particularly like that.
Originally Posted by issaikhaan: Secondly, I don't really give a rat's behind about last-school-standing nonsense. I've never been this productive a townie in my life, so I'll take just finishing off the scum.
Fair enough, but its about time you lynch someone from the other scum team too!
Given that the school of water is now super motivated to finish the scum and win, assuming they can find the scums within their college, they should be fine to win.
Really, they need to soul-search to find the scum within, if any, though. I'd wager there are still some in there.
As for the Earth V Air stuff, I speak on behalf of the windy peoples when I say we're not going to go after them. If we find a scum in there we'll make it public.
I realize the purpose of the various colleges is to cause a divided town. Well the fact of the matter is, if scum wins, the wind college does not.
The water college defeating the fire college early means they've won this particular race fair and square. As the earth and water colleges are cooperating with us, it makes no sense whatsoever to pursue a partisan strategy.
We fight as one until the scum are done.
Can someone who has a little bit of time post a tally of the current item votes and lynch votes?
Also I agree with dividing up the items equitably. I'll trade my vote for an item for votes to give our college an item. Name what you want, we'll take what we can get out of whatever's left.