Steam says I have about 7 hours played. To be honest I am shocked. It did not feel like 7 hours, but I certainly felt time slipping away as I just kept telling myself "Okay okay, seriously, THIS is the last mission." I'm on my way out the door but I wanted to take a moment and reflect upon those 7 hours of gameplay, my failed attempt at saving the world.
The game is fantastic, I have to say, but the deeper you get into the game the much more apparent that it becomes: This is not a remake of XCOM, at all. In my opinion that same spirit is captured in the game's narrative, the feel of fighting against the unknown and the pain of loss from your soldiers, but it is very much it's own game. Perhaps far more than could ever have been observed from watching videos or playing the demo, once you're about a month into the game doing missions it becomes quite clear. XCOM is it's own game, fully and apologetically. It's XCOM in so many places that when you arrive at something that is different, it almost takes you by surprise.
In my opinion, I think it keeps just enough of the old mixing with the new to be something really incredible, but others may disagree! I think whether people will truly enjoy XCOM: EU, if they are an XCOM fan, comes down to whether they can accept that or not. If not, well, there's always Xenonauts to look forward to. 
I played the game on classic, no ironman mode but it may as well have been because I didn't reload/save once. Crusader Kings II taught me the value of loss in a real way. It' was hard to resist hitting that reload button and before CK2 came along, i have to admit, I used to do it more than a few times. XCOM feels like a game that demands you play it 'fair'. No reloads, taking every shot it gives you on the chin without flinching.. but let me tell you, it can be tough. Over the course of my 7 hour attempt to stave off the end of the world I started to get really attached to my forces. I liked these guys, and after we ran all over the first 6 missions without any problem, I thought I had a venerable A-team.
And that's when a UFO landed in Nigeria. Landed UFOs are a mission type where the xenos have landed in a nonpopulated area for unknown reasons, so you send a team in to find out what they're up to. It's like crashed ufo missions except with maaany more enemies.. and my poor A-team got decimated. Not a single one survived, only one of my vets, Abby Robinson, aka "The Duchess" wasn't KIA. She had been in the infirmary from a previous mission. Losing so many of my best troops was hard, but i battled back and was making a really spirited comeback, likely due to still having one good core member to build around. I was able to progress for quite a few more missions.. and then the terror missions started.
The first one we took out with only one dead, but on the next.. oh my god. A broken overpass, fending off wave after wave of crysalides and zombies. It was like L4D if the zombies turned into mutant bugs if you didn't kill them fast enough. I finally got the upper hand, my troops were shot up but still going strong. And.. well.. let's just say XCOM is a game that likes to pile it on...
Needless to say.. the heroic last stand, felt like a pointless waste of life. When The Duchess got a plasma bolt stuck in her chest and the mission was all but done.. I sort of had to just stop playing. Not that I didn't want to keep going, but I knew that was it. No more vets, my best soldier KIA, and only rookies back at base to face the ever increasing brutality of the xenos. 7 hours. 3 months of missions, the world had ended. And that.. was the most fun i've had in a while.
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