Ghost Armor + (Run+Gun) = Awesome! :)
Ghost Armor + (Run+Gun) = Awesome! :)
Ja-mata TosaInu
You should be all set; the Sectopods are nasty! (I save at least one rocket for them) All you can really do is keep spread out and blast with everything you've got.
The final encounter is actually easier than it looks but I don't want to give anything away. Just use anything to even the score; one run through I mind-controlled the Mutons and that gave me time to get up close and personal with the Ethereals.
Ja-mata TosaInu
I think I'm up to 3 complete run-throughs; In any case, I've had 2 Psionic soldiers each time. I take the time to test every soldier on my roster (including Rookies)
I also give everyone a Mind shield thingy; I hate having my soldiers shooting their friends; usefulness is questionable though-I have only seen 1 attempt blocked.
Ja-mata TosaInu
If you mean, soldiers with the powers to mind control etc, yes, they aren't common, but you can have a few (I had a complete team of 6 for example)...
If you meant the soldier, who can access the ethereal device, I do not know tbh, didn't lost mine, so I've no idea whether another can take his place...
As for the final battle:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Ja-mata TosaInu
The last fight was a bit.. anticlimactic for me. I just identified which was the "boss" and let my Squad Sight, Double Tap Sniper (with a Plasma Sniper Rifle) have at it. Two crits for 19 damage each. Nothing says "Welcome to Earth" quite like that.
As for the double Sectopods, that's where rolling with two heavies really comes into play. A Heavy Plasma Rifle with HEAT rounds does like 13-16 damage on a non-crit to sectopods. Two heavies with bulletstorm? Dear lord, the amount of damage you're putting out is insane. The trick is getting them into position and not getting killed by the magicalbeam of death.
The last fight was tough. I was lucky because the boss mind-controlled a heavy; I hate mind-control so I just focused on that Ethereal. I was shocked/relieved when everything disappeared as soon as it died :)
That encounter becomes almost trivial once you learn the "trick".
Last edited by HopAlongBunny; 11-14-2012 at 01:01.
Ja-mata TosaInu
The jump normal=>classic is huge. Playing normal you might have a couple of fights where the aliens are really tough; on Classic the AI has raised its game for every fight, and (as you note) there are more of them. I have yet to complete a game on Classic :(
Ja-mata TosaInu
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