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  1. #1
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XCOM: Enemy Unknown

    Likewise. Classic - best attempt so far, survived 5 missions before being left with no squad, and no money. Frustrating how thin men will hit me at long range every time, and yet my sniper will miss 3 tiles away...
    Managing perceptions goes hand in hand with managing expectations - Masamune

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  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: XCOM: Enemy Unknown

    Quote Originally Posted by SwordsMaster View Post
    Likewise. Classic - best attempt so far, survived 5 missions before being left with no squad, and no money. Frustrating how thin men will hit me at long range every time, and yet my sniper will miss 3 tiles away...
    The dice gods can be quite unforgiving. The best way to approach the game on classic is to do what Gelatinous Cube suggested and go heavy explosives in your first few missions. Yeah, your scientist won't like it, but promoting your rookies is way more important in the first month than anything else (except for maybe getting engineers and building sats, but we covered that a few pages ago!)

    Playing XCOM classic is a game of caution. Your best bet is to play cautiously and approach things with the dice in mind. A 50/50 shot is probably not going to be worth it, since you're essentially gambling with lives at that point in the game.

    But sometimes? Well. Sometimes you just gotta roll the hard six.

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