To be fair, having 4-5 Squadsight-specced Snipers was comically imbalanced in the vanilla game as well, even before Ghost Armor-Supports/Assaults. Them being invisible is just icing on the cake - pretty silly icing considering they invented a new enemy type to very specifically counter the concept of lone Squadsight Snipers. But I feel you really should limit your squads to max 2 of a type anyway, mostly due to Snipers.
Beaglerush said that he's not going to use any of the MELD-enhancements and solely rely on MECHs, because all the enhancements are bloody stupid in that they're overpowered while being unnecessary, and though I have yet to acquire anything remotely useful yet (due to me being consistently dead, hello Impossible, its been a while), I have a nagging little feeling that he might be right... which is kind of saddening. I remember, when I first saw footage of the leg enhancements that let your soldiers act like Thin Men and jump higher than Kris Kross mixed with Die Antwoord would have ever dreamt of, that this is... redundant while being stupid. I mean we have grappling hooks and Archangel Armor for that, and those things were the exact mix of sci-fi-awesome and gameplay-functional for me. What is this?
Enemy Within is a nice addition due to the polish of a lot of little things, map variety and different starting positions on each map and so forth, and I really like the Meld-container concept, giving you more than one objective on abduction and UFO missions, but the whole MELD-idea is bugging me and perma-stealth - a feature so imbalanced that if Ghost Armor provided no defense and no mobility increase it would still be worth it for the 4 charges alone - makes me more anxious.
Arh, Im being wholly unreasonable. Let the game prove to me that it's silly! To the front! Hopefully further than mission 5 this time!
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