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  1. #23
    Infinite Jest Member easytarget's Avatar
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    Oct 2011
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    Default Re: XCOM: Enemy Unknown

    I agree, there is a lot you can come back from, but I couldn't get to 6 man and squads (w/ armor, lasers) with what I had, and the re-start is going quite nicely, got to love first mission no one gets hurt and I get one of each class, now that's what I call a proper start.

    The OTS in my opinion should have a re-train feature in case you get stuck with the wrong classes, make it take as long as you think keeps the game balanced, but make it so a commander has the option to fix what he or she may consider an untenable situation w/o requiring them to restart like I did, that's a design failure. Or make it a 2nd wave option. This isn't a requirement for everyone I'm making here, I'm suggesting yet another depth of option that ought be something the dev team would understand since that's really what this add-on was, a new set of options.

    I have decided to follow a more traditional EU development, only grab meld where it works, still keep some focus on sats, but also make sure I keep my guys alive by skipping missions like portent if/when I know I'm simply not ready (I'll just take the increase on panic and lose some countries for the sake of ranking guys up).

    A great game though in my opinion, I hate it and love it in equal measure, there can be no greater tribute I could make to a re-make of the original (which inspired the same feelings).

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