where can I download the patch 1.12 for shogun total war gold edtion?
where can I download the patch 1.12 for shogun total war gold edtion?
The v1.12 patch is only for STW original - do not install it.
For STW/MI / STW/WE one only needs the 1.02 patch - Gold Edition should be already at this version, but I believe it actually reports v1.00 instead of v1.02 for some reason.
To check, try starting a custom battle and at the map selection see if you have the Togakushi and Ironing Board maps. If you do, then I'm sure it's up to date.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Ok check the following files exist and are the correct file size and also check the executable version:
X:\<path to STW>\
26/11/2001 14:01 34,304 drvmgt.dll
26/11/2001 12:17 822 Projectiles.txt
23/11/2001 09:39 39,553 ReadMe(Patch v1-02).htm
23/11/2001 09:35 6,301 ReadMe(Patch v1-02).txt
09/11/2012 09:37 <DIR> SaveMaps
26/11/2001 14:01 27,440 secdrv.sys
26/11/2001 11:17 8,346,119 ShogunW.exe - Version: 1.0.0.1
23/11/2001 09:23 2,768 TroopStats.txt
(ShogunW.exe may be named something else - e.g. on mine it's ShogunM.exe but still the same file)
X:\<path to STW>\SaveMaps\
10/09/2001 16:32 27,469 The Ironing Board.jjm
14/11/2001 12:14 95,739 The Ironing Board.tga
09/11/2001 14:49 65,661 Togakushi.jjm
24/10/2001 19:10 213,752 Togakushi.jpg
14/11/2001 12:29 105,394 Togakushi.tga
1.02 TroopStats.txt
Code:Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5 Unroutable: true = 1, false = 0 Marching speed: 1 - 24 Running speed: 1 - 24 Charging speed: 1 - 24 Minimum turning speed: 2 - 8 Maximum turning speed: 2 - 8 Max turning angle whilst in motion: 8 - 256 Speed at which soldier turns towards the direction of motion 8 - 8 Space between neighbours left and right: 30 - 125 Space between neighbours back and front: 30 - 125 Enemy engagement proximity threshold: 500 - 2000 Charge bonus: -6 - 12 Melee bonus: -6 - 12 Defence bonus: -6 - 12 Armour level: 1 - 12 Honour level: -4 - 8 Ammo ( arrows or bullets ): 0 - 255 Unit size (based on 60) SamuraiArchers { 1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, 0, 0, 1, 0, 28, 60 } YariSamurai { 0, 1, 5, 8, 9.5, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 2, 2, 2, 0, 60 } Naginata { 0, 1, 5, 8, 8, 2, 8, 8, 256, 75, 75, 1500, 2, -1, 8, 6, 4, 0, 60 } Nodachi { 0, 1, 5, 10, 12, 2, 8, 8, 192, 75, 75, 1500, 8, 5, -2, 1, 8, 0, 60 } CavalryArchers { 2, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 10, 0, 1, 3, 2, 28, 60 } HeavyCavalry { 0, 1, 8, 20, 24, 2, 8, 8, 8, 115, 125, 2000, 9, 2, 7, 6, 6, 0, 60 } YariCavalry { 0, 1, 8, 24, 28.8, 2, 8, 8, 8, 115, 125, 2000, 15, 1, 2, 3, 4, 0, 60 } YariAshigaru { 0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 0, -4, 0, 60 } Phantoms { 0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1 } Arquebusier { 3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -6, -3, 1, -4, 15, 60 } Musketeer { 4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -6, -3, 1, -4, 20, 60 } WarriorMonk { 0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 5, 2, 1, 8, 0, 60 } A_Ninja { 5, 1, 8, 10.9, 13, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12 } A_SwordsMan { 0, 1, 5, 10.9, 13, 0, 8, 8, 256, 75, 75, 2000, 8, 18, 7, 3, 8, 0, 1 } A_Mongol_Javelin_Thrower { 6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 5, 0, 4, 60 } A_Mongol_Spearman { 0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 1, 2, 1, 0, 60 } A_Mongol_Polearmsman { 0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 2, 4, 4, 4, 0, 60 } A_Grenadier { 7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 2, 4, 3, 30 } An_Ashigaru_Xbowman { 8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60 } A_Nijinata_Cavaleryman { 0, 1, 8, 22, 26.4, 2, 8, 8, 8, 115, 125, 2000, 11, 4, 1, 4, 8, 0, 60 } A_Mongol_Light_Cavaleryman { 2, 0, 8, 24, 28.8, 2, 8, 8, 128, 125, 140, 2000, 11, 2, 2, 4, 4, 28, 48 } A_Mongol_Heavy_Cavaleryman { 0, 0, 8, 22, 26.4, 2, 8, 8, 128, 125, 140, 2000, 10, 3, 3, 5, 8, 0, 48 }
1.02 Projectiles.txt
Code:Projectile-type related stats:- Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof? Longbow { 25, 11, 5000, 150, 0.6, 0.5, 6, 0, 1 } Mounted Longbow { 25, 11, 5000, 150, 0.4, 0.5, 6, 0, 1 } Arquebus { 0, 15, 4000, 230, 0.12, 8.0, 33, 1, 0 } Musket { 0, 15, 5000, 230, 0.17, 4.0, 24, 1, 1 } Ninja Star { 0, 5, 1200, 100, 0.8, 1.0, 3, 0, 1 } Javelin { 0, 5, 2000, 90, 0.13, 1.0, 5, 0, 1 } Grenade { 0, 5, 1500, 90, 0.03, 6.0, 6, 0, 0 } Crossbow { 10, 5, 4000, 250, 0.15, 3.0, 15, 0, 1 }
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
So you're confirming that the Togakushi and Ironing Board maps exist? If so then the game is up to date.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
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