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Thread: x3 Unit Costs and Upkeeps

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  1. #1

    Default Re: x3 Unit Costs and Upkeeps

    I also like this idea and have tried your mod but agree that 2x cost is probably better with increased training times as the AI does not seem to build very much with 3x costs...

  2. #2

    Default Re: x3 Unit Costs and Upkeeps

    @ fomalhaut: Large factions already have the advantage of way too many provinces from where they can pump their troops. But i have to say, that i´ve changed my descr_strat concerning the max. movement points, and therefore the larger factions, here especially Seleucids, have now extremely powerfull base, since they can move their troops really fast through their territory.
    @ auboy105: The AI is already obsessed with pumping out units with most men in a unit, therefore you see so many Lugoai and Pandodapoi; making them 2 turns has it´s advantages, but also could mean you´ll meet huge armies of levies most of the time ( i did this for Gauls with Lugoai, but, on the other hand, Aedui, Arverni, and Pontos, iirc, are the only ones who can recruit them at all ( they are more of garrison/homeguard unit, and won´t be spammed by conquerors ).
    - 10 mov. points :P

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