"Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"
"The English are a strange people....They came here in the morning, looked at the wall, walked over it, killed the garrison and returned to breakfast. What can withstand them?"
What a difference 5 months makes. Well, that difference happens to be about twenty dev diaries or so. Oh my. My focus on CK2 modding and doing other things let them slip through the cracks, and now, I see I have a lot of reading to do!
I haven't had the chance to read them all but if you have the chance and you're curious like I am...
http://forum.paradoxplaza.com/forum/...iaries-Archive
The full archive is here. Just don't get lost in all that information!
Last edited by Monk; 03-03-2013 at 06:33.
I didn't fully understand EU3 either, but the diplomacy (modeled after CK2) sounds promising, you can actually see what's affecting relationships. I hope they fix the never ending chain alliance (call to war), that is one of the things that put me off playing EU3. I read in the CK2 forum they are going to improve the tutorial, not going to get my hopes up.
They got rid of a lot of stuff, biggest one is the domestic sliders, and redid trade completely...
With the GUI and maps, somehow I think CK2 looks better...
New Dev Diary: http://forum.paradoxplaza.com/forum/...-22-A.E.I.O.U&
Austria details, historical events, bonuses and their special national ideas are detailed. Also of particular note is some information on the HRE. Looks like the Emperor will have much more direct control over who is the electors, with the ability to grant elector status (if there are fewer than 7) or declare war to remove it. The latter of which, I'd imagine, would be a severe relations hit to all over electors.
I also like the idea that client nations can repeal HRE reforms should they beat the emperor in a war. Fighting the centralization in EUIII can sometimes be something of a lost cause.
Last edited by Monk; 03-09-2013 at 07:50.
New Dev diary.
The concept of alliances get an overall with the introduction of Coalitions, which are alliances built against certain nations. This is a huge change, as it gives the ability to lead containment efforts against growing powers without allying with half of the the map (and getting called into a dozen small wars you want nothing to do with!) Normal alliances are still there but now coalitions are the obvious go to choice when you're trying to take on specific powers, at least from the looks of things.
The dev diary also talks about the new overextension modifier, which has been reworked and changed since a previous diary. Looks like, at least on paper, fairly devastating to blob-tactics. Even if it doesnt put a stop to insane world conquests the fact that the modifier is there by default and easily moddable is a big plus for me.
Read more yourself at: http://forum.paradoxplaza.com/forum/...et-little-lies...
Last edited by Monk; 03-15-2013 at 10:13.
The coalition idea sounds very promising. And no never-ending cascading alliance anymore. Johan wrote, "Warleader now only change during the first 2 months of a war."
Blobbing sounds like it will be really time consuming now, "coring, culture changing, missionaries and buildings are all mutually exclusive. You can only do one of them at a time."
I just hope they change the release vassal to compensate, for example, you take a country and annex it (because you have a core on the capital) then you can release the non-cores as a vassal. That would be a big improvement.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Bookmarks