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  1. #1
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Europa Universalis IV

    New Dev Diary: http://forum.paradoxplaza.com/forum/...-22-A.E.I.O.U&

    Austria details, historical events, bonuses and their special national ideas are detailed. Also of particular note is some information on the HRE. Looks like the Emperor will have much more direct control over who is the electors, with the ability to grant elector status (if there are fewer than 7) or declare war to remove it. The latter of which, I'd imagine, would be a severe relations hit to all over electors.

    I also like the idea that client nations can repeal HRE reforms should they beat the emperor in a war. Fighting the centralization in EUIII can sometimes be something of a lost cause.
    Last edited by Monk; 03-09-2013 at 07:50.

  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Europa Universalis IV

    New Dev diary.

    The concept of alliances get an overall with the introduction of Coalitions, which are alliances built against certain nations. This is a huge change, as it gives the ability to lead containment efforts against growing powers without allying with half of the the map (and getting called into a dozen small wars you want nothing to do with!) Normal alliances are still there but now coalitions are the obvious go to choice when you're trying to take on specific powers, at least from the looks of things.

    The dev diary also talks about the new overextension modifier, which has been reworked and changed since a previous diary. Looks like, at least on paper, fairly devastating to blob-tactics. Even if it doesnt put a stop to insane world conquests the fact that the modifier is there by default and easily moddable is a big plus for me.

    Read more yourself at: http://forum.paradoxplaza.com/forum/...et-little-lies...
    Last edited by Monk; 03-15-2013 at 10:13.

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  3. #3

    Default Re: Europa Universalis IV

    Quote Originally Posted by Monk View Post
    New Dev diary.

    The concept of alliances get an overall with the introduction of Coalitions, which are alliances built against certain nations. This is a huge change, as it gives the ability to lead containment efforts against growing powers without allying with half of the the map (and getting called into a dozen small wars you want nothing to do with!) Normal alliances are still there but now coalitions are the obvious go to choice when you're trying to take on specific powers, at least from the looks of things.

    The dev diary also talks about the new overextension modifier, which has been reworked and changed since a previous diary. Looks like, at least on paper, fairly devastating to blob-tactics. Even if it doesnt put a stop to insane world conquests the fact that the modifier is there by default and easily moddable is a big plus for me.

    Read more yourself at: http://forum.paradoxplaza.com/forum/...et-little-lies...
    The coalition idea sounds very promising. And no never-ending cascading alliance anymore. Johan wrote, "Warleader now only change during the first 2 months of a war."


    Blobbing sounds like it will be really time consuming now, "coring, culture changing, missionaries and buildings are all mutually exclusive. You can only do one of them at a time."

  4. #4
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Europa Universalis IV

    I just hope they change the release vassal to compensate, for example, you take a country and annex it (because you have a core on the capital) then you can release the non-cores as a vassal. That would be a big improvement.
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  5. #5
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Europa Universalis IV

    Ideally they'd let you decide what provinces are released with a vassal - in the case where you have multiple possible vassals to form from a given area like Southern France or southern Lithuania.

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  6. #6
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Europa Universalis IV

    Agreed. I am one of those who doesn't really like wanton "blobbing". I would be happy to 'surrender' control to areas for self-sufficiency.
    Days since the Apocalypse began
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  7. #7

    Default Re: Europa Universalis IV

    There's a pre-game signup/referral thing going on that gives some free cosmetic DLCs, ebooks and eu3 when you reach a certain number of referrals.

    http://forum.paradoxplaza.com/forum/...s-of-the-World

    3 recruitments — Duke / Duchess
    Europa Universalis IV: Winged Hussars Unit Pack DLC
    Europa Universalis IV Golden forum icon
    Europa Universalis IV presents: The Prince by Niccolò Machiavelli with introduction by Johan Andersson

    5 recruitments — King / Queen
    All rewards from Duke / Duchess
    Europa Universalis IV presents: The Art of War by Sun Tzu with introduction by Thomas Johansson
    Europa Universalis IV Strategy Guide
    Europa Universalis IV: National Monuments DLC

    10 recruitments — Emperor / Empress
    All rewards from Duke / Duchess + King / Queen
    Europa Universalis III Chronicles for free
    Compendium Universalis (10-12 main countries description)
    Special thank you wallpaper signed by the devs (Digital)

    100 recruitments — World Conqueror
    All rewards from Duke / Duchess + King / Queen + Emperor / Empress
    50 first will get their names on the credit list in the game
    10 first will get beta access to the game
    3 first will get a trip to Stockholm, and a chance to play MP with the developers
    Sign up at the Call to Arms webpage here:
    http://signup.europauniversalis4.com/

    Here's my referral link: http://signup.europauniversalis4.com/r/116416c8465

    There has been a few new dev diaries too. Mostly about national ideas for different countries, but also on spy actions and war scores and peace negotiation, which I found interesting.

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