Results 1 to 8 of 8

Thread: New: developers video diary! (siege of carthage and Lusted)

  1. #1
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default New: developers video diary! (siege of carthage and Lusted)

    The unmaking of Carthage


    A talk with Lusted, lead unit designer, about Carthage and some of Rome II's new features.


    Most interesting things said:
    a player will be able to control up to 40 units of combined land and naval forces in a single battle.
    Tactical map will not allow one to give orders, but simply a better overview of the battle.
    Siege battles will be more rare and be decided by controlling of multiple points.
    Barbarians are up next

    In the first video it's very clear everyone involved got a script. I wonder to what extent this was true for the second vid.

    Also I took some screens from the barbarians they showed (thumbnails):
    Click image for larger version. 

Name:	barbarian1.png 
Views:	216 
Size:	380.0 KB 
ID:	8227Click image for larger version. 

Name:	barbarian2.png 
Views:	6846 
Size:	325.3 KB 
ID:	8228Click image for larger version. 

Name:	barbarian3.png 
Views:	10998 
Size:	390.8 KB 
ID:	8229
    Last edited by Moros; 12-18-2012 at 15:25.

    Member thankful for this post:

    Lemur 


  2. #2
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    Ah, return of the fantasy 'barbarians'. That is what I was afraid of.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  3. #3
    REX POLONIAE Moderator KLAssurbanipal's Avatar
    Join Date
    Dec 2006
    Location
    Poland
    Posts
    758

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    Nooo... :( I'm not happy.
    He looks like a druid...



    Last edited by KLAssurbanipal; 12-19-2012 at 20:00.

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    I think those could be strat map characters, I don't know why but they somehow look like them to me. Perhaps a shot of barbarian spies and a diplomat?

  5. #5
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    ye looks like that, assassin and druid (aka priest)

    We do not sow.

  6. #6
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    The new sieges look entirely epic and really fleshed out compared to the current games.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  7. #7
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    Sieges should only be won when the defenders surrender or die (or possibly drop below both a minimum number and a certain troop ratio). There also should not be a time limit to the battles. That would be much more realistic and make the battles less of dancing around and more decisive.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  8. #8
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: New: developers video diary! (siege of carthage and Lusted)

    you can turn time limits on or off. technically i agree there shouldnt be a timelimit but i usually keep it on because sometimes stuff bugs up or goes into some kind of stalemate and then u really wish there was a timer :P

    and technically by taking these keypoints you force the defenders to surrender. if you siege a city, attack and take the walls, the plaza and whatever important point and hold it for a certain time (probably a similar timer like in rtw) then you should win the battle, the defenders dont have something left to fight for.
    Last edited by The Stranger; 12-22-2012 at 03:12.

    We do not sow.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO