Just thought i'd make this thread for us modders to talk about various aspects of modding crusader kings II. Along with answering any questions that anyone might have, it can serve as a show off thread where we talk about what we're currently modding into ours games. I suppose I'll start, here's what I'm working on currently:
I have three narrative arcs planned to be implemented, this one will be the first and as they say big things have small beginnings. This narrative event chain has a chance of becoming triggered when one of your demesne provinces suffers either the high tax modifier, thieves' guild, or has a revolt risk of 5 or above.
You start by dealing with peasants not wanting to work your land (a direct violation of the very idea of feudalism, after all) and will soon meet the "Joan of Arc" character I have planned for my mod. How she reacts to you as a player is entirely dependent on how you deal with the problem as it evolves.
Coding the syntax was especially annoying, even more so than the first event I did due to how intricate i wanted to make the event (giving traits, adding province modifiers, ect). I'm quite grateful all of the Crusader kings II files are text based and easy to fix should errors arise. Because they do. Often. I'm really excited to code more of this event line.
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