I'm back to playing EB (on Alex with Jirisys' Mega Mod pack) and having fun. I have a fairly good grasp of TW games in general and EB in particular, but there are some details that I wonder about.
I've read the Guide to Temples in EB thread and I understand many bonuses just don't work, moral and loyalty in particular, and others are too trivial in action, eg. tax. Law is the most important, health is great, with trade having some value, and happiness being good.
I understand about role-playing what to do, but I'm also interested in doing what's likely to be best for my empire.
So in my new KH campaign I'm wondering what to do about temples in all my provinces. I understand about needing to upgrade or demolish and replace when there's a cultural difference. And that it takes a long time to get a big city and have that final tier 5 temple, so I should look at the values for tier 2 and 3.
Also, I wonder about the effects of temples on my Family Members. I've looked at some of the scripts involved but they are rather complex and it's hard to glean their overall effect (no wonder there are vanilla and mod bugs). Do all factions' temple lines have roughly the same effects here? Eg. the battle temples will improve a FM's fighting traits but will eventually turn him into a bloodthirsty loose cannon, right? What other effects do the other lines have that's not in the listed bonuses?
For KH, the good temples appear to be battle (Poseidonos) and governors (Dios-Olympiou). Forge (Athenas) appears to be significantly second-rate and the others even worse. I also know that left long enough in a city with one temple line a FM will follow that deity and work best in cities with the same. How significant is that factor?
So should I convert all to one or two, battle or governors?
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