Instead of turning this into a simple rock-paper-scissors tournament, I could add more mechanics such as...
• Learning stat -- higher your learning, the more points you gain (capped at 10)
• Lightsaber Form -- this could be a more complicated r/p/s - type element (kind of like the different Pokemon types), which acts as a modifier on their battle score depending on their opponent's lightsaber form
• Lightsaber Type -- an additional r/p/s - type element (double-blade, single-blade, two blades), which acts as a modifier on their battle score depending on their opponent's lightsaber type
• R/P/S -- before each battle everyone PMs me a r/p/s scissors choice, which acts as a modifier on their battle score depending on what their opponent throws
• the 200% rule discussed earlier (or something similar)
• cap the amount of score you can receive from the lightsaber and force combat rounds at 5 combat score (i.e. even if you LA = 40 and your opponent's LD = 0, you only receive 5 score instead of 40)
Any other suggestions? Thoughts?
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