Quote Originally Posted by Jarema View Post
Yes, I am afraid that now battle system is flawed.
Maybe make 3 types of stats instead of 4, and go for Rock Paper Scissors for them?
Or even get each player to decide which kind of attack they use this time, before every fight?
Instead of turning this into a simple rock-paper-scissors tournament, I could add more mechanics such as...

• Learning stat -- higher your learning, the more points you gain (capped at 10)

• Lightsaber Form -- this could be a more complicated r/p/s - type element (kind of like the different Pokemon types), which acts as a modifier on their battle score depending on their opponent's lightsaber form

• Lightsaber Type -- an additional r/p/s - type element (double-blade, single-blade, two blades), which acts as a modifier on their battle score depending on their opponent's lightsaber type

• R/P/S -- before each battle everyone PMs me a r/p/s scissors choice, which acts as a modifier on their battle score depending on what their opponent throws

• the 200% rule discussed earlier (or something similar)

• cap the amount of score you can receive from the lightsaber and force combat rounds at 5 combat score (i.e. even if you LA = 40 and your opponent's LD = 0, you only receive 5 score instead of 40)


Any other suggestions? Thoughts?