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  1. #1
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Duel of the Fates

    Quote Originally Posted by Zack View Post
    Instead of turning this into a simple rock-paper-scissors tournament, I could add more mechanics such as...

    • Learning stat -- higher your learning, the more points you gain (capped at 10)

    • Lightsaber Form -- this could be a more complicated r/p/s - type element (kind of like the different Pokemon types), which acts as a modifier on their battle score depending on their opponent's lightsaber form

    • Lightsaber Type -- an additional r/p/s - type element (double-blade, single-blade, two blades), which acts as a modifier on their battle score depending on their opponent's lightsaber type

    • R/P/S -- before each battle everyone PMs me a r/p/s scissors choice, which acts as a modifier on their battle score depending on what their opponent throws

    • the 200% rule discussed earlier (or something similar)

    • cap the amount of score you can receive from the lightsaber and force combat rounds at 5 combat score (i.e. even if you LA = 40 and your opponent's LD = 0, you only receive 5 score instead of 40)


    Any other suggestions? Thoughts?
    Most of these would work, but I have to say I do like the Lightsaber Form idea. Perhaps combine it with different Force types as well.

    In fact, anything that reminiscent of ATPG's old Star Wars game would be pretty great.

    I would stay away from the Learning stat idea, as it would easily become the most important stat in the game.

    As a rule of thumb, if you can design a system where, the total number of stats held constant, no single stat spread is unbeatable, then you have a fairly well-balanced system.
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  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Duel of the Fates

    I could spare a few minutes to give you a basic outline of the saber forms system I was planning to use in my next star wars game which is obviously on hold.

    Sabre forms will function a lot like rock paper scissors, except with 7 different forms.

    Force styles are also do-able although there's no name for such styles. You could just call it force form I and II and III, etc.
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  3. #3
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Duel of the Fates

    Count me in, so long as Juyo form is included.

  4. #4
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Duel of the Fates

    Quote Originally Posted by Askthepizzaguy View Post
    I could spare a few minutes to give you a basic outline of the saber forms system I was planning to use in my next star wars game which is obviously on hold.

    Sabre forms will function a lot like rock paper scissors, except with 7 different forms.

    Force styles are also do-able although there's no name for such styles. You could just call it force form I and II and III, etc.
    I was thinking more along the lines of Push, Lightning, Barrier, etc, and they would all work in the same sort of R/P/S format.
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  5. #5
    winston 4 champs Member Zack's Avatar
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    Default Re: Duel of the Fates

    How would Force r/p/s powers work? I can't think of how it would work besides picking only one power to use for the entire game.

    EDIT: Although that might be what you meant?

    Pizza, that sounds great. Are you down to play as well?

  6. #6
    mostly harmless Member B-Wing's Avatar
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    Default Re: Duel of the Fates

    I'm very interested in participating, but would definitely like some tweaks to the system. I'm afraid I don't have much to suggest (Star Wars isn't really my thing) but I think it's vital to let players make some decision(s) as to how they approach each duel, rather than relying solely on their initial points allocation. Rock, paper, scissor elements like fighting styles and stances seem like a solid start.

  7. #7
    winston 4 champs Member Zack's Avatar
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    Default Re: Duel of the Fates

    Quote Originally Posted by B_Ray View Post
    I'm very interested in participating, but would definitely like some tweaks to the system. I'm afraid I don't have much to suggest (Star Wars isn't really my thing) but I think it's vital to let players make some decision(s) as to how they approach each duel, rather than relying solely on their initial points allocation. Rock, paper, scissor elements like fighting styles and stances seem like a solid start.
    Well, each player does get two points to add to their stats after every battle (that's in the rules, right?).

    I should also note that I guess that I assumed lightsaber form and style would be a permanent choice at the beginning, but making a different choice each round would certainly add a layer of strategic depth to the game (even if that doesn't make any sense canonically, but who cares).

  8. #8
    Senior Member Senior Member Jarema's Avatar
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    Default Re: Duel of the Fates

    I think the best situation would be, if every character can chose at start 2 forms, and then every fight chose one of them.
    that would add some strategy, I think: reading previous battles of your next opponent to determine what opttions he has...

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