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Thread: Morrowind - after Oblivion and Skyrim?

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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Morrowind - after Oblivion and Skyrim?

    Quote Originally Posted by Mongoose View Post
    Really? Hearthfire and Dawn Guard better than any possible mod? You must really dislike mods.
    Dawn guard without question. Hearthfire, yeah sure.


    Quote Originally Posted by Mongoose View Post
    What about bug fixing mods (the unofficial patch mods) that don't do anything other than fix stuff like scripting errors in quests (and please don't tell me that these do not exist in abundance)? Surely you would agree that having access to things like this a benefit? What about massive graphics improvements (without performance hits) with mods like Skyrim HD? On that note, what about performance increasing mods?
    These are what fall under the "probably don't actually exist" category. Scripting errors are when something doesn't happen when it supposed too. When that happens you reload the last auto save. Not a huge deal, and something I barely notice.

    Quote Originally Posted by Mongoose View Post
    The problem with the Oblivion leveling system is that it doesn't blow up in your face if you game the system, it actually works much better for you. Is it wrong-headed thinking to expect the game to reward you for actually following the premise of its mechanics? If you have to impose iron-man rules on yourself to follow the basic idea of their skill system, is that not a sign the game is broken? If you level up a lot before doing certain mainquest sections, they actually get harder than for a level one character. On that note, a low-level character can do basically everything in the game, which is weird and counter-intuitive.
    Yes it is very much wrong headed. Because it fails to account for a design ethic Bethesda had when building the game (something all press for every ES game I've played has had). Their vision of open world. Go any where, do anything, when ever you want. By implication at any level you want. I hardly call don't be an idiot, have a little patience and build your skills evenly iron man rules. Where are these sections you speak of? I never had much more trouble at low or high levels in Oblivion. Because I wasn't an impatient idiot and built my skills evenly. By your logic Skyrim is just as broken as Oblivion. As both games spawn enemies in dungeons keyed to your level when you enter.


    Quote Originally Posted by Mongoose View Post
    I'd say the scaling system in Oblivion would be like if in a Total War game, flanking an enemy unit actually increased the effectiveness of the flanked unit, meaning that not flanking at all would make the game easier for the player. Yeah, a disciplined player might continue to flank anyway to keep the experience challenging and more immersive, and that might work just fine for people, but the game would be nevertheless broken.
    The analogy doesn't work. Level scaling in Oblivion does not have the results you describe.

    Quote Originally Posted by Mongoose View Post
    Skyrim, I admit, is perfectly fine without mods, but I wouldn't say the same about Oblivion.

    And how can you defend 1:1 scaling, to the extent where every bandit will eventually have access to super weapons? Doesn't it hurt your immersion if every random thug in Cyrodial has daedric armor?
    Nope. Considering they level as you do, and when you kill a thing that drops armour it changes based on level. It's perfectly logical that on Tamriel a random bandit could end up with daedric or glass gear. Because if you can, they can.


    Quote Originally Posted by Husar View Post
    I prefer my RPGs on PC, mods or not. I simply don't find using a controller preferable for things like aiming with arrows. And don't come with auto aim, there's a time and place for auto aim but manual aim has it's own merits, especially if hit zones are involved.
    I can't aim with a mouse. Thumb sticks or nothing.


    Quote Originally Posted by Husar View Post
    What the games lack IMO is a use for your positions. Ok, you become head honcho and get a mansion or a new trader or whatnot, but why can't you do other stuff with the organization you're now the head of? Once you reach the top of any organization, they could open up completely new systems, like a faction war and whatnot. Yes, it would make the game a lot more difficult and complex (programming-wise) but it would also give more of a feeling of accomplishment compared to some guys using a different "hello"-sentence now. Plus it would reward the relatively linear ranking up with some sandboxy part where you control your faction. I remember in the original Gothic I used console cheats to create my own little "army". It was a lot of fun not to venture everywhere alone and have a little group of warriors to fight enemies with. Not something for the adventure aspect of course but I'm talking about the end-game. This would even allow to make some enemies so strong that the player could never beat them alone until he has a group of warriors etc.
    Haven't played much Skyrim then?
    Last edited by lars573; 01-16-2013 at 07:59.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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