Dawn guard without question. Hearthfire, yeah sure.
These are what fall under the "probably don't actually exist" category. Scripting errors are when something doesn't happen when it supposed too. When that happens you reload the last auto save. Not a huge deal, and something I barely notice.
Yes it is very much wrong headed. Because it fails to account for a design ethic Bethesda had when building the game (something all press for every ES game I've played has had). Their vision of open world. Go any where, do anything, when ever you want. By implication at any level you want. I hardly call don't be an idiot, have a little patience and build your skills evenly iron man rules. Where are these sections you speak of? I never had much more trouble at low or high levels in Oblivion. Because I wasn't an impatient idiot and built my skills evenly. By your logic Skyrim is just as broken as Oblivion. As both games spawn enemies in dungeons keyed to your level when you enter.
The analogy doesn't work. Level scaling in Oblivion does not have the results you describe.
Nope. Considering they level as you do, and when you kill a thing that drops armour it changes based on level. It's perfectly logical that on Tamriel a random bandit could end up with daedric or glass gear. Because if you can, they can.
I can't aim with a mouse. Thumb sticks or nothing.
Haven't played much Skyrim then?
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