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  1. #1

    Default Re: EDU Rebalance Mod

    While a good idea, posting the mod to the TWC was about at pleasant as chewing glass. Can't edit posts (seriously?!), can't post download links, over-zealous language filter...

    Here's the post, for what it's worth.

    Edit: My grumbling aside, I'm glad you're enjoying it. I've also released something new in the OP for those who are interested.
    Last edited by Seer7; 03-07-2013 at 11:46.

  2. #2

    Default Re: EDU Rebalance Mod

    Quote Originally Posted by Seer7 View Post
    While a good idea, posting the mod to the TWC was about at pleasant as chewing glass. Can't edit posts (seriously?!), can't post download links, over-zealous language filter...

    Here's the post, for what it's worth.

    Edit: My grumbling aside, I'm glad you're enjoying it. I've also released something new in the OP for those who are interested.
    Wow lots of options for people. I hate to ask but I actually play with city mod 5.1b. Could you provide this option as well?

  3. #3

    Default Re: EDU Rebalance Mod

    May as well, though it is going to balloon the attachments to ridiculous proportions. That'll probably be the last 'compatibility project' for now. I'll get on it as soon as the TWC stops giving me a 500 - Internal Server Error.

    Edit: Done and dusted. Check the OP.
    Last edited by Seer7; 03-08-2013 at 13:36.

  4. #4

    Default Re: EDU Rebalance Mod

    Quote Originally Posted by Seer7 View Post
    May as well, though it is going to balloon the attachments to ridiculous proportions. That'll probably be the last 'compatibility project' for now. I'll get on it as soon as the TWC stops giving me a 500 - Internal Server Error.

    Edit: Done and dusted. Check the OP.
    Great thanks! I get the same annoying error by the way ever since they changed their forum style!
    Last edited by auboy105; 03-11-2013 at 19:20.

  5. #5

    Talking Re: EDU Rebalance Mod

    Hello everyone,

    Just signing in to let you all know I'm still keeping an eye on the thread, and to thank those who downloaded for their support. It's really nice to see your work appreciated.
    Last edited by Seer7; 03-27-2013 at 17:55. Reason: Mistakes!

  6. #6

    Default Re: EDU Rebalance Mod

    Just wanted to say thanks again still really enjoying this mod most fun Ive ever had with EB! Quick question though I notice you limited Javelins ammo but Ive noticed that infantry such as Iberian Assault have unlimited pilum ammo. Is this working as designed?

  7. #7

    Default Re: EDU Rebalance Mod

    Unlimited ammo? Definitely not something I intended. I'll check up on that.

    On a similar note, I found some time to play through a few decades of a campaign recently, and I noticed that ranged units are rather sparse. I'm going to assume that's because of my third patch, since I don't remember it being this way in the past. I'll keep playing, but I'll tentatively recommend people only use Patch 3 for multiplayer/custom battles, in case it is affecting how much the AI trains them.

    Edit: I've looked up the unit in both EDUs and tested the unit in a custom battle. Both entries in both EDUs list their ammo as 2, and my custom battle test reflected this. I'm assuming this is occurring in a campaign? In any case, it shouldn't be happening and I'm fairly confident I haven't made a mistake (this time!), so I'm perplexed. I suggest copying over this line from the multiplayer EDU into your single player EDU:

    Code:
    stat_pri         6, 10, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
    The unit entry is 'iberian_infantry_dorkei_hatkafa_ibeerim', just use the find function. It's strange, but worked for patch two so why not this?

    Also, I'll take the time to note here that, contrary to my opening post, some units with the 'prec' attribute have more than two javelins. One of the few examples is the Goidilic Laecha (Cladaca?), which use shorter 'darts' rather than javelins. I'm also considering raising the (average) number of javelins used by skirmishing units to three rather than two. This would still be half of what they were assigned before, but after playing a campaign I feel that two might be just a little harsh. I'm sure it's not beyond the realm of historical possibility. I'm not sure when I would get around this, but it's a possibility.

    Thanks again for the feedback, and I'm glad you're enjoying it. I'll slap on some images from my Makedonia campaign. I'm taking screenshots of the world every ten years to see how the AI factions evolve. The last image is from a battle against Seleukid forces.

    Click image for larger version. 

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    Last edited by Seer7; 10-31-2013 at 11:33. Reason: Updated.

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