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Thread: [M2TW] Kingdoms and Empires

  1. #1
    Strategist and Storyteller Member Myth's Avatar
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    Default [M2TW] Kingdoms and Empires






    Kingdoms and Empires


    A simple return to the roots of hotseat gaming! An AR using vanilla M2TW. The road to victory is not a complicated one - be the last human faction standing!


    Victory conditions:
    Be the last human faction in the game, either by way of elimination or resignation from the other players. Team victories are not allowed, one must concede if the game reaches a 1v1 scenario.

    Mode of battle: AR versus human players, lead battles versus the AI. Reloading is not allowed.

    Myth - Kingdom of England
    Darth Feather - Kingdom of Spain
    Mithridate - Sultanate of Egypt
    Elite Ferret - Denmark
    Nigel - The Holy Roman Empire
    Nightbringer - Eastern Roman Empire
    Rougeman - The Kingdom of France
    Visorslash -The Tsardom of Russia

    Rules

    Spoiler Alert, click show to read: 
    Each player has 48 hours to complete his turn (not counting weekends). After that the Admin may skip his faction or he can be subbed.

    Do not bypass or ignore zones of control to lift a siege (or in any other way).

    Do not attack ships in ports.

    Armies boarding ships in ports can't stay there for more than one turn.

    Don't leave blockaded ports without beating the blockading ships first.

    Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)

    No surrounding armies or agents to destroy them. (Surround&Destroy)

    Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period. (this only applies vs AI factions)

    Don't use repeated offers for bribe to increase your faction leader's dread.

    Enable "Unlimited men on battlefield" in order to not abuse when leading battles vs the AI (PM me for instructions, though SS has this on by default)

    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.

    Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.

    Assassins are allowed to target anyone but the players are limited to one assassination attempt per turn. It must be the first action they do, before they spend money or do anything else. Upon a successful assassination the game admin can load that player's save and attempt the assassination. If the results are different there will be penalties for cheating.

    Spies are not allowed to open anything.

    Crusades and Jihads cannot be called, joined or used/exploited in any way.

    ONLY religious buildings can be destroyed upon the conquest of a settlement and ONLY if they are of a religion different than your own.

    No trading of provinces to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.

    No deliberate deals that would put you in debt above -10,000 florins.


    How to set up your game:

    We are using vanilla M2TW in hotseat mode, huge unit scale. You must remember to enable unlimited men on battlefield if you have not! If you don't know how, ask.

    When the game starts, we pass down the save to the next player in line via PM and in a message here in this thread. Saves are archived (rar, zip etc.) and uploaded in the .org uploader or another similar file hosting service. The game will be set up at VH/VH, follow AI off, Manage All Settlements on, Long campaign, No advice, and there will be a battle time limit.

    Helpful tips for those who are new to Hotseat games can be found here.
    Last edited by Nightbringer; 01-27-2013 at 10:42.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  2. #2
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    You may now start claiming factions. I'm an England lover myself tough I will concede them if someone really wants to play them.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  3. #3
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    I never played hotseats before but I would love to play as spain.
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

    Spoiler Alert, click show to read: 
    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

    Spoiler Alert, click show to read: 
    The writer of above message is not responsible for any mistakes in the reasoning of said message.

  4. #4
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Welcome Darth Feather! Spain it is then

    Do you have any specific questions? Try and reading the guide on hotseats, I've explained everything there (it's stickied here in the TR and mentioned in the original post). Basically each player grabs a faction and we play to the best of our abilities. We autoresolve versus other players for this game (in other game we allow leading battles versus human players, but that changes the game drastically). Remember, in M2TW infantry with 16+ defence and 150 or more men per unit rules in autoresolve, whilst archers and cav are of little to no use.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  5. #5
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    I shall participate, but ive not chosen a faction as of yet^^

    And welcome indeed!

  6. #6
    Member Member Ferret's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Can I take Denmark please?

    I'd also like to put on record just how bad I am at this game. I think Zim wiped me out in five turns, or something ridiculous, in the first Crusades hotseat.

  7. #7
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    @Elite Ferret dont worry, dont hesitate to ask if you have any questions.
    Reading Myths guide is a quickstart but pure experience is vital

    And experience comes by trial and error... lots of error^^

  8. #8
    Member Member Ferret's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    I have quite a lot of hotseat experience though, and I'm still rubbish.

    Spoiler Alert, click show to read: 
    Or maybe this is all a bluff, in preparation of WORLD DOMINATION!

    Spoiler Alert, click show to read: 
    No, no it's not.

  9. #9
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    I'm thinking of doing a more laid back, diplomacy heavy game this time and I will not attack new players right off the bat. I'm not promising anything for the old dogs @Mithridate @Nightbringer

    Speaking of old dogs: @_Tristan_, @Thanatos Eclipse, @Ignoramus, @Visorslash, @The King, @Cecil XIX, anyone else willing to join?
    Last edited by Myth; 01-15-2013 at 14:31.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  10. #10
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Old dog? little me?
    Spoiler Alert, click show to read: 

    You just made me a very happy guy Myth
    @Nigel @LooseCannon1 @Slaists @freakkriek @Rougeman wanna join? @phonicsmonkey @Zim wildcards^^ @Ishmael

    I should add im fine with any faction but Scotland, Poland or Hungary^^
    Last edited by Mithridate; 01-15-2013 at 14:52.

  11. #11
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    If you get recommendations from Silver Shield and me then you no longer get newbie protection
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  12. #12
    Travelling Knight Content Manager Nigel's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Well, I was still hoping for Vikingetid to take off, but it seems it is not (yet).

    Also, while I would love someday to organize one of my own ideas (Rivals of the Hundred Years War), my RL currently does not allow me to be anything more than a participant.

    But, yea, I'll be happy to be in this one.
    No particular preference for factions - I will be happy with whatever there is.

  13. #13

    Default Re: [M2TW] Kingdoms and Empires

    thanks for the invite but pretty full on the hotseat quota so maybe next time

  14. #14
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    welcome Darth Feather and Elite Ferret!

    I myself will take the reigns of the glorious Byzantine Empire!
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
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  15. #15
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    OK, so I guess that's everyone for now. Please choose your factions and we can start on Sunday/Monday:

    Myth - Kingdom of England
    @Darth Feather - Kingdom of Spain
    @Mithridate - undecided on faction choice
    @Elite Ferret - Denmark
    @Nigel - undecided on faction choice
    @Nightbringer - Eastern Roman Empire

    Get ready folks!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  16. #16
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    A quick question. Do I have to mod medieval to be able to play in hotseat?
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

    Spoiler Alert, click show to read: 
    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

    Spoiler Alert, click show to read: 
    The writer of above message is not responsible for any mistakes in the reasoning of said message.

  17. #17
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Nope. Just regular M2TW patched (or if you have Kingdoms it's already patched)
    Last edited by Myth; 01-18-2013 at 14:37.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

    Member thankful for this post:



  18. #18

    Default Re: [M2TW] Kingdoms and Empires

    Possible for me to still join? Russia if possible. I'll need to be subbed (if possible) for possibly the first two turns. But I should be able to give clear instructions to the player subbing.

  19. #19
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Sure, and welcome!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  20. #20

    Default Re: [M2TW] Kingdoms and Empires

    Quote Originally Posted by Myth View Post
    Sure, and welcome!
    Thanks. I'll send a picture of my opening turns, etc to whoever wants to sub, be it you or whoever tomorrow if I get the time.

  21. #21
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    The game won't start before Sunday evening EU time since I'm away. I can sub you, since we're on the opposite ends of the map we won't likely have a war any time soon.

    I'm surprised no one took the HRE or France though.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  22. #22
    Member Member Rougeman's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Quote Originally Posted by Myth View Post
    I'm surprised no one took the HRE or France though.
    If you insist

  23. #23
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Which one do you pick then?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  24. #24
    Member Member Rougeman's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    hmm, hard to choose, i'm inclined to pick France though that's a dangerous choice with two undecided players who could choose both HRE and England and decide to do a WW2 Poland on me

    ill throw myself with France.
    Last edited by Rougeman; 01-18-2013 at 15:58.

  25. #25
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    I'm England so don't worry about it. In fact, HRE has to worry about Denmark and France eating them up.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  26. #26
    Member Member Rougeman's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    hmm, good point

  27. #27
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    You do have spain in your backyard though
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

    Spoiler Alert, click show to read: 
    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

    Spoiler Alert, click show to read: 
    The writer of above message is not responsible for any mistakes in the reasoning of said message.

  28. #28
    Member Member Rougeman's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    I'm sure you'd rather kill some Moors than pick on little me...

    ...

    right...?

  29. #29
    Travelling Knight Content Manager Nigel's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    OK, it is HRE for me then.

  30. #30
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: [M2TW] Kingdoms and Empires

    Quote Originally Posted by Rougeman View Post
    I'm sure you'd rather kill some Moors than pick on little me...

    ...

    right...?
    Sure, his popiness will love me for it. Just watch your back
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

    Spoiler Alert, click show to read: 
    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

    Spoiler Alert, click show to read: 
    The writer of above message is not responsible for any mistakes in the reasoning of said message.

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