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Thread: [SS 6.4 Late] Hundread Years War - Deathmatch game

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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    No but they are pretty good in AR. I can't see the save since I'm at work, which settlements have you besieged?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Only london with all the men i could reach you with, about 1,5 stack whom got too many peasants for comfort. Ive forted off the west completely and blocked the bridge tho ur princess worries me, especially as i could do it a little better :(

    Did not know mangonels where good in AR tbh, i shall be nervous until you look at the save.

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You forgot that Winchester can make Catapults and it has chevroned Miles and Yeomen archers...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You underestimate me

    No, but due to no reloading i messed up a lil so you can reach the bridge south of london whom is supposed to be NE of the bridge to cover my back (landed forces before i made the fort :( )
    But i only sieged with the northern army so you should not remotely have enough men as the forces in London will not participate. Your catapult will not reach my fort west of london so it will still be blocked.

    Winchester... is too far away

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    We'll see what the situation is when I get to play the turn. So basically you siege London with a stack and left a second one to guard the first one against sallies, but I can only reach the second one where the garrison won't assist? Plus, I have elite cav to come out this turn in Nottingham, so we'll see how this goes. Worst case scenario is I let you break a few nails when assaulting in AR versus stone walls. It's going to hurt and you won't be able to keep London. Still giving you the option so sack it will be bad.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    @Mithridate your gamble did not pay off and apparently you had brought all the members of the French royal bloodline to England, where they have perished and will be interred in unmarked graves.

    First the newly built navies in London removed your forces' escape route by crushing the ships off of London's ports:
    Spoiler Alert, click show to read: 




    Then they sailed off to Nottingham to gather what troops they could in anticipation of London's imminent fall, to atleast punish the invading French noblemen after the sacking of our fair capital. En route to Nottingham they spotted the ship which assisted in circumventing London's walls and destroyed it:
    Spoiler Alert, click show to read: 




    Bearing the full knowledge that the Royal Exchequer of England would greatly aid the French invaders, our valorous King attempted a mad dash at the superiour besieging forces in an attempt to distract them while the gold and valuables were smuggled off to Nottingham castle. This caught the French by surprise and as they were still constructing siege weapons and organizing their camp, the English knights swept down and won a surprising victory!
    Spoiler Alert, click show to read: 




    The French retreated to a nearby temporary fortified encampment, but the King gave chase and stormed their position without hesitation:
    Spoiler Alert, click show to read: 




    The garrison of Winchester castle sallied out to root out the French blockades:
    Spoiler Alert, click show to read: 




    And finally both forces united north of London and made a final move to end the French usurper's life, thereby ensuring Plantagenet claim on the French and English thrones:
    Spoiler Alert, click show to read: 




    Losing all your FM's and forgetting about Night Figther are the top reasons good players lose hotseats Good game Mithridate! Would you like me to leave the King alone so we can continue the game (you'd still get your other forces beaten though)?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  7. #7
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    LOL

    Ouch. I propose either that or a rematch, since this seems to have ended without having started. :)
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