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Thread: [SS 6.4 Late] Hundread Years War - Deathmatch game

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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You forgot that Winchester can make Catapults and it has chevroned Miles and Yeomen archers...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    You underestimate me

    No, but due to no reloading i messed up a lil so you can reach the bridge south of london whom is supposed to be NE of the bridge to cover my back (landed forces before i made the fort :( )
    But i only sieged with the northern army so you should not remotely have enough men as the forces in London will not participate. Your catapult will not reach my fort west of london so it will still be blocked.

    Winchester... is too far away

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    We'll see what the situation is when I get to play the turn. So basically you siege London with a stack and left a second one to guard the first one against sallies, but I can only reach the second one where the garrison won't assist? Plus, I have elite cav to come out this turn in Nottingham, so we'll see how this goes. Worst case scenario is I let you break a few nails when assaulting in AR versus stone walls. It's going to hurt and you won't be able to keep London. Still giving you the option so sack it will be bad.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    @Mithridate your gamble did not pay off and apparently you had brought all the members of the French royal bloodline to England, where they have perished and will be interred in unmarked graves.

    First the newly built navies in London removed your forces' escape route by crushing the ships off of London's ports:
    Spoiler Alert, click show to read: 




    Then they sailed off to Nottingham to gather what troops they could in anticipation of London's imminent fall, to atleast punish the invading French noblemen after the sacking of our fair capital. En route to Nottingham they spotted the ship which assisted in circumventing London's walls and destroyed it:
    Spoiler Alert, click show to read: 




    Bearing the full knowledge that the Royal Exchequer of England would greatly aid the French invaders, our valorous King attempted a mad dash at the superiour besieging forces in an attempt to distract them while the gold and valuables were smuggled off to Nottingham castle. This caught the French by surprise and as they were still constructing siege weapons and organizing their camp, the English knights swept down and won a surprising victory!
    Spoiler Alert, click show to read: 




    The French retreated to a nearby temporary fortified encampment, but the King gave chase and stormed their position without hesitation:
    Spoiler Alert, click show to read: 




    The garrison of Winchester castle sallied out to root out the French blockades:
    Spoiler Alert, click show to read: 




    And finally both forces united north of London and made a final move to end the French usurper's life, thereby ensuring Plantagenet claim on the French and English thrones:
    Spoiler Alert, click show to read: 




    Losing all your FM's and forgetting about Night Figther are the top reasons good players lose hotseats Good game Mithridate! Would you like me to leave the King alone so we can continue the game (you'd still get your other forces beaten though)?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  5. #5
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    LOL

    Ouch. I propose either that or a rematch, since this seems to have ended without having started. :)
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  6. #6
    Norse Uikikr Member Mithridate's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    Worth the gamble and i dont forget night fighters, but do tell me

    How many times did you reload to get that win? ;) @Myth
    I could get 3 more units there, all sergeant quality i should add

    No rematch as i lost the first one, My turn for england mr no reloading (yes, im sure you did)
    Tbh, if you let me replay and do the same thing im sure you'd not win manage anything but a draw at best

    Or am i mistaken?
    Last edited by Mithridate; 01-17-2013 at 21:31.

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    I beat the two naval battles, moved units from Nottingham to the ships in its port then recruited one in Nottingham. At that point I decided I'd rather not have you sack London so I sallied. These were the first actions I did, I can clear the save and give it to you if you want. If you had 3 more I probably would not have won the battle but you would not have made it out of England alive anyway.

    Better yet, download the save you uploaded yourself. The password for England is "victory'. Check it out yourself. If I would have loaded don't you think I would have done menial actions like move agents or such to change the random seed? Everything I did was military related - boats, units, recruitment, fighting.

    Here is the exact order of the things I did: Beat ships next to port, set ships to Nottingham's port, beat ship that blocks the way. Go to Nottingham's port. Get cav units from Nottingham aboard the ships. Get the infantry to end it's turn in a forest on the road since they can't reach the port. I recruited a 1 unit in Nottingham. Now I grabbed the main army in london and attacked (assuming I'd lose) and I won.

    I tried attacking outright now and it was a clear defeat, so you have the right to be suspicious. But I give you my word this was exactly what happened. I've had a theory for some time now that successive victories give better chances to win other battles, so I think that may have had an influence.

    If you are so angry about this I can skip the stack in London and you can assault next turn, and we can see how it goes.
    Last edited by Myth; 01-17-2013 at 22:16.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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