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Thread: [SS 6.4 Late] Hundread Years War - Deathmatch game

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  1. #19
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [SS 6.4 Late] Hundread Years War - Deathmatch game

    I beat the two naval battles, moved units from Nottingham to the ships in its port then recruited one in Nottingham. At that point I decided I'd rather not have you sack London so I sallied. These were the first actions I did, I can clear the save and give it to you if you want. If you had 3 more I probably would not have won the battle but you would not have made it out of England alive anyway.

    Better yet, download the save you uploaded yourself. The password for England is "victory'. Check it out yourself. If I would have loaded don't you think I would have done menial actions like move agents or such to change the random seed? Everything I did was military related - boats, units, recruitment, fighting.

    Here is the exact order of the things I did: Beat ships next to port, set ships to Nottingham's port, beat ship that blocks the way. Go to Nottingham's port. Get cav units from Nottingham aboard the ships. Get the infantry to end it's turn in a forest on the road since they can't reach the port. I recruited a 1 unit in Nottingham. Now I grabbed the main army in london and attacked (assuming I'd lose) and I won.

    I tried attacking outright now and it was a clear defeat, so you have the right to be suspicious. But I give you my word this was exactly what happened. I've had a theory for some time now that successive victories give better chances to win other battles, so I think that may have had an influence.

    If you are so angry about this I can skip the stack in London and you can assault next turn, and we can see how it goes.
    Last edited by Myth; 01-17-2013 at 22:16.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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