Results 1 to 30 of 657

Thread: Choose Your Own Adventure Mafia [Concluded]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    ATPG is clearly not mafia aligned. As a result, his night kills have a chance of killing scum and are essentially as good as vigilante kills; they basically count as a free lynching every day, which is good for the town. At the same time, he clearly cannot be trusted as pro-town and we must assume that his victory condition is town-hostile. As a result, while it may be in the town's short-term interests to keep him alive, he absolutely must be lynched eventually. As I see it, there are two factors to consider when determining whether it's time to lynch him.

    1) Is ATPG killing actual suspects? If ATPG's kills remove people who were legitimate candidates for lynch votes, his kills are assisting the town. If ATPG's kills remove people who were not going to be lynch candidates, then he is not assisting the town and warrants lynching.

    2) Are there non-ATPG-aligned scum still alive? As noted, ATPG is clearly not mafia-aligned. Therefore if you think there are still mafioso alive, ATPG retains value as a possible way to eliminate them. However, if you think all mafioso are dead, ATPG's value to the town ends.

    As a result, you should not vote to lynch ATPG if you think that he is killing suspects and there are still mafioso alive. If, on the other hand, you believe that EITHER ATPG is not killing actual suspects OR all mafioso are dead, you should be placing your votes on him.



  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    Quote Originally Posted by TinCow View Post
    ATPG is clearly not mafia aligned. As a result, his night kills have a chance of killing scum and are essentially as good as vigilante kills; they basically count as a free lynching every day, which is good for the town. At the same time, he clearly cannot be trusted as pro-town and we must assume that his victory condition is town-hostile. As a result, while it may be in the town's short-term interests to keep him alive, he absolutely must be lynched eventually. As I see it, there are two factors to consider when determining whether it's time to lynch him.

    1) Is ATPG killing actual suspects? If ATPG's kills remove people who were legitimate candidates for lynch votes, his kills are assisting the town. If ATPG's kills remove people who were not going to be lynch candidates, then he is not assisting the town and warrants lynching.

    2) Are there non-ATPG-aligned scum still alive? As noted, ATPG is clearly not mafia-aligned. Therefore if you think there are still mafioso alive, ATPG retains value as a possible way to eliminate them. However, if you think all mafioso are dead, ATPG's value to the town ends.

    As a result, you should not vote to lynch ATPG if you think that he is killing suspects and there are still mafioso alive. If, on the other hand, you believe that EITHER ATPG is not killing actual suspects OR all mafioso are dead, you should be placing your votes on him.

    Indeed, and if you'll remember, there was an endgame where a serial killer faced off against a lone mafioso and a single townie at the end of one of my Simpsons games.

    The mere fact of the SK being there meant town could win simply by voting No Lynch on the final round. The only outcome for such a vote would be the two scums voting to kill the townie, and then murder each other at night, ending the game in a draw, or for there to be No Lynch, and the two scums would either have to kill each other, or one of the scums would have to kill the townie and also lose the game in doing so, the face-off ending the game in a town win.

    Or it would have been, if the SK hadn't won.

    Serial killers are a particularly prickly situation for the scumbags. As long as one is alive, their entire team can be taken out one by one.

    And you never know when town is watching the serial killer, waiting for someone to kill him, and then expose the murderer.

    Of course, mafia are bad for the serial killer as well. So long as they live, the SK has a large chance of being outvoted just from the mafia alone, and of course, night-killed.

    There is still an important piece of the equation missing, however. And I'll discuss that at a later time, for it is a trump card that benefits us, meaning both myself and the rest of the Town.
    Last edited by Askthepizzaguy; 02-12-2013 at 20:45.
    #Winstontoostrong
    #Montytoostronger

  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    There is also an inherent balancing mechanism. So long as there are opposing scums trying to kill each other, the overall power of the scum factions is lessened compared to the town. I've played games where an outnumbered town defeated the remaining scums by playing them off of each other. Without rival scums, the town would have been doomed.

    Remove the serial killer and what will happen next is that the unopposed mafia will curb-stomp the town. They're likely on a team of four.

    You might safely get rid of the SK after the next mafioso dies, leaving it 1 versus 1 with one exposed. Remove one and have one left.

    Or you could be bold and daring and give pizza a chance for a clean sweep, removing the final scumbag and then hoping to do some epic fast-talking all the way into the endzone.

    Which worked so well for me in that Smurf game. Thanks for revealing that the mafia faction had been destroyed. Oy vey.
    #Winstontoostrong
    #Montytoostronger

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    Quote Originally Posted by Askthepizzaguy View Post
    They're likely on a team of four.
    You'll have to give some explanation for this number, otherwise it's you just spouting a number which is convenient for your survival. Personally, four plus a serial killer seems a bit high for a game of this size.


  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    Quote Originally Posted by TinCow View Post
    You'll have to give some explanation for this number, otherwise it's you just spouting a number which is convenient for your survival. Personally, four plus a serial killer seems a bit high for a game of this size.
    Four is exactly the right number to keep me alive longer.
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    Please do not lynch ATPG just yet. Regardless of what I said above, he's too much fun to lose this early.


  7. #7
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    Quote Originally Posted by TinCow View Post
    Please do not lynch ATPG just yet. Regardless of what I said above, he's too much fun to lose this early.
    Good things come to those with big testes.
    #Winstontoostrong
    #Montytoostronger

  8. #8
    Senior Member Senior Member Jarema's Avatar
    Join Date
    Oct 2010
    Posts
    1,455

    Default Re: Choose Your Own Adventure Mafia [IN-PLAY]

    Quote Originally Posted by TinCow View Post
    ATPG is clearly not mafia aligned. As a result, his night kills have a chance of killing scum and are essentially as good as vigilante kills; they basically count as a free lynching every day, which is good for the town. At the same time, he clearly cannot be trusted as pro-town and we must assume that his victory condition is town-hostile. As a result, while it may be in the town's short-term interests to keep him alive, he absolutely must be lynched eventually. As I see it, there are two factors to consider when determining whether it's time to lynch him.

    1) Is ATPG killing actual suspects? If ATPG's kills remove people who were legitimate candidates for lynch votes, his kills are assisting the town. If ATPG's kills remove people who were not going to be lynch candidates, then he is not assisting the town and warrants lynching.

    2) Are there non-ATPG-aligned scum still alive? As noted, ATPG is clearly not mafia-aligned. Therefore if you think there are still mafioso alive, ATPG retains value as a possible way to eliminate them. However, if you think all mafioso are dead, ATPG's value to the town ends.

    As a result, you should not vote to lynch ATPG if you think that he is killing suspects and there are still mafioso alive. If, on the other hand, you believe that EITHER ATPG is not killing actual suspects OR all mafioso are dead, you should be placing your votes on him.

    I before your wisdom

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO