In Rome Total War II, Why don't they reveal Greece faction. Don't you think that it's in the next factions or it's not playable?
In Rome Total War II, Why don't they reveal Greece faction. Don't you think that it's in the next factions or it's not playable?
Last edited by komnenos; 02-08-2013 at 22:24.
He who has bread has many problems;
He who has no bread has only one problem.
Byzantine Proverb
And when the game starts and when it ends?(I want to know that if Greece was under control of Macedonia or not)
He who has bread has many problems;
He who has no bread has only one problem.
Byzantine Proverb
There isn't a greek faction as there wasn't actually a faction at the time, it was a bunch of independent cities which were allied with eachother. Only actual faction/power there was Macedonia, pretty much, that is why CA took to making that the playable faction.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
This is a thread to ask questions, not answer them... Typical Beskie...
My question: Are you planning for any special implementation of 'nomadic' factions?
Q: will there be historical events of impact (provided that the circumstances are right), such as natural disasters (like earthquakes, floods and vulcano eruptions in rtw1) but also rebellions (slave rebellions 1, 2, 3 for the romans) or the mercenary wars for carthage as an example.
We do not sow.
Q: I'd be interested to know about the attempts to capture a more detailed/intricate version of diplomacy. Knowing CA, they've probably tried many, many iterations of this, and we've only seen the few that got released.
Always struck me as a weak spot in the TW experience. Relations between factions are terribly binary, none of the frenemy/unreliable ally/trust-but-verify stuff that actually went down. Curious to hear about any game mechanics that have been attempted (but discarded).
Q: I'd be interested to know about the attempts to capture a more detailed/intricate version of diplomacy. Knowing CA, they've probably tried many, many iterations of this, and we've only seen the few that got released.
Always struck me as a weak spot in the TW experience. Relations between factions are terribly binary, none of the frenemy/unreliable ally/trust-but-verify stuff that actually went down. Curious to hear about any game mechanics that have been attempted (but discarded).
Bookmarks