Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
I've never seen two rebel stacks attack me in the same turn unless I'm using realistic movement mod
In situations like that I tend to use Autowin, sure it's cheating but it let's you avoid fighting the same battle over and over again. Autowin normally does result in much higher casualties than a wellplayed battlemap battle, just see it as punishment for cheating^^
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
Last edited by athanaric; 02-09-2013 at 22:28.
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Normaly you do not need multiple turns to assault a settlement if you bring up enough soldiers, and a capable general with you. It seems very unlikely that you would get attacked multiple times if you assault on the next turn you have besieged the settlement. If a garrison is not that big, you might need only 2 rams ( no stone wall, of course, you´d get slaughtered at the gates ), to breach the walls, - one for a gate, and one for the wall not far from it, so you can flank the enemies. Good missile troops support to barrage them from a distance, reducing their numbers significantly, should help as well.
First, i too was thinking of realistic movement mod, but Rebel armies "spawning" near a settlement, epsecially one after another in a single turn is something i´ve not observed yet.
Spoiler Alert, click show to read:
- 10 mov. points :P
Thanks for the tips. I made the installation a year ago and forgot about the Realistic movement mod. Anyway, it seems to have been just a misfortune and I got off to a good start.
I´ve already seen it... well, in my game the Sweboz have still managed to get their hands on Gwjam Rugos, but that was it. They are pretty much surrounded, but still trying to fight back from time to time. But the cool thing about it is, though quite minor, those Rebell stacks are named "Boii" for the most of the cases, and it simulates a little bit a Boii- Sweboz war scenario. Also, while a Sweboz start for a player is kind of catwalk - Rebells only + siege-TW, so to say, aside from that little annoying debt in the beginning, it might be really fun to mess with all those "intruders".
I´ve chosen Aedui this time, and for the first time i didn´t go to a full scale war against the Arverni from the start, taking their towns one by one, but instead could attack towns like Bratosporus and Bibactre, while beeing intercepted, ambushed, and attacked during sieging those towns ( even later, when i layed a siege on an Arverni town, a small, but elite Rebell army forced me to unsiege, lol ).
But for the more civilized factions ( heavy armour, phalangitai etc. ) this is a bit too easy, i think. Well, i used to gift 30k mnai to the Rebell faction each turn, now i give them about 200k. Playing H/M they even take mercs and annoy another AI factions.
But, nonetheless, i would still like to know, if something simple, but efficient, can be done to adjust at least some of the traits/ancs. of the governeurs to prevent some factions from going crazy ( Seleucids are a "grey death" in my current campaign; they eliminated Pontos, moved into Thrace, took Salamis and Rhodos, were about to destroy Pahlava for a moment, and allied themselfs with Bactria.
Also, Epirotes have made it to Sicily, after Carthies took Messana and have a bribed general lingering around Peloponese^^, and the SPQR will have to die sooner or later, since they have attacked me... that scripted alliance with Epirotes forced them to, i guess ). My point is, with increaced range the AI seems not to have any pathfinding problems any more, dwelling in Rebell territories like forever, devastating the tales, etc.
- 10 mov. points :P
go for naissos tylis first and get the orcas from singidinum control the mines in dalminion and you´ll have an economy strong enough to suport a proper army
getai have the 2nd best rooster in the entire game wich combined with the trakians and celtic units makes the an extremly versatile and strong faction (they even have horse archers ffs ) oh right they can also take olbia build a type4 there and have acess to the step by step faction rooster
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