Cool guys, I'll take moors... Yeah auto battle will be forced so you cannot do the fights yourself.
Cool guys, I'll take moors... Yeah auto battle will be forced so you cannot do the fights yourself.
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Willy.. LOL
Hi guys, this sounds like fun. I'd advise you to host it in the Throne Room, where it will get more players from our regulars.
Figure out a name and I'd make a title image for you. No rules? Not even banning merchant fort and stuff?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Looks like its been slow gaining new players so I'll join in as Venice.
Like Myth said, there are some rules you should consider. The first is banning the use of cheats & exploits like the merchant fort and the movement bug.
A second important rule is the defeated army rule & turn of respect. This rule was created for hotseats because the earlier player (in turn order) can wipe out later players without them having a chance. The rule has been refined to the following--
3. The defeated army rule and turn of respect. Penalty-Replay turn.
Part A: All defeated armies or fleets are not allowed to move on the turn after they have been defeated, nor can they be attacked on the turn after they have been defeated, except in cases where Part B applies.
Part B: Exceptions to Part A:
1. If you attack an enemy army, and your army is defeated, your army is allowed to be attacked that turn.
2. If an enemy reinforces his defeated army in the field on his turn, that army is allowed to be attacked.
3. If an enemy army retreats into a Fort, City, or Castle and is besieged on the same turn that that it is defeated, it may be attacked on the following turn. If the army is not besieged on the same turn that it is defeated, it may still be besieged on the following turn, but may not be attacked until the third turn.
4. A defeated army retreats next to an undefeated target, or if an undefeated army is moved up next to a defeated army, the defeated army may be attacked again.
5. The defeated army retreats in such a way that it completely impedes the progress of enemy forces (such as stopping in the center of a mountain pass.) This exception does not apply in the cases of forts, cities, or castles.
I'll join as the Turks
Hey guys, is this still on ? Are you still looking for players ?
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