No, it was not about stopping reloading. It was just invicta's idea to make play faster. Along with fines for slow play and rewards (when someone held up the game) for picking the pace back up. Everyone had to commit to a time of day to play and the factions were then reordered. It worked for a while as 9 players would play 89 turns in 5 months. But it became too stressful
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