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  1. #1
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: PC Gamer TWR2 Preview Online

    Another meaty preview emerges online.

    Interesting tidbits:

    • Rome 2 will feature 183 territories, split between 117 factions
    • 500 different unit types, 30 city variants, and about 70 kinds of building
    • Rome 2 will cater to the laptop brigade with support for low end machines, including those with integrated graphic chips

    Veeeeeery interesting.

    Also, here's a compilation of details from people who attended the community events. Lots to dig into here.

    Member thankful for this post:



  2. #2
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: PC Gamer TWR2 Preview Online

    Quote Originally Posted by Lemur View Post
    Another meaty preview emerges online.

    Interesting tidbits:

    • Rome 2 will feature 183 territories, split between 117 factions
    • 500 different unit types, 30 city variants, and about 70 kinds of building
    • Rome 2 will cater to the laptop brigade with support for low end machines, including those with integrated graphic chips

    Veeeeeery interesting.

    Also, here's a compilation of details from people who attended the community events. Lots to dig into here.
    Lots of good detail in that second link but thumbs down on 1 turn per year and the return of Flaming Pigs (sigh). Hopefully neither the pigs or dogs will be integrated wit other units and not seperate. The game is RTWII and NOT "Animal Farm 3D".
    "Après moi le déluge"

  3. #3

    Default Re: PC Gamer TWR2 Preview Online

    I'm not sure how people expect something as long as Roman history to be something other than 1 turn per year. It works for the Sengoku Jidai because of how short the time period was. But even a game as expansive as Civilization is only designed for 400 turns max. Advanced players barely even reach 300 against the highest difficulty levels.

    Dunno how Rome can be 2 or even 4 turns per year unless CA chooses a very specific 50-year window in Rome's history for the game.

  4. #4
    Member Member Ishmael's Avatar
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    Default Re: PC Gamer TWR2 Preview Online

    I asked about sea-regions. They explained that yes, the sea will be divided into several regions, and that a navy in a particular region will have dominance over that region. However, it was mentioned that a zone of control effect would still be in play in some ways, such as raiding trade routes. Like armies, navies can be placed in certain stances (raid, patrol/defend, etc). I think this will make more sense as we get more previews and some campaign map footage.
    I've always been terrible at controlling the seas (I always played as a land-based power in Empire, and converted to Christianity ASAP in TWS2), so I like the sound of this. It should simplify the process of securing trade routes and the like.

    Characters have more movement points than armies. One example I talked with Mike Simpson about is Scipio Africanus where he gave up command of an army in Spain and was in Sicily in a few months training a new army for the African invasion. In game terms he boarded a ship and sailed to Sicily in the one turn/year.
    I am really glad to hear this. I love to roleplay characters to an extent, and itsounds like a great way to solve the problem of characters living for a quarter of the relative time they did in TWS2.

    CA is trying to lure players into pitched battles on open terrain - they feel siege battles should not be the focus of combat.
    Now where have I heard this before...?

    Seriously, though, I love the sound of pretty much all of this. Very excited.

  5. #5
    Infinite Jest Member easytarget's Avatar
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    Default Re: PC Gamer TWR2 Preview Online

    Quote Originally Posted by andrewt View Post
    I'm not sure how people expect something as long as Roman history to be something other than 1 turn per year. It works for the Sengoku Jidai because of how short the time period was. But even a game as expansive as Civilization is only designed for 400 turns max. Advanced players barely even reach 300 against the highest difficulty levels.

    Dunno how Rome can be 2 or even 4 turns per year unless CA chooses a very specific 50-year window in Rome's history for the game.
    I'll just assume you didn't read the threads at either the main forum or TWC on this.

  6. #6

    Default Re: PC Gamer TWR2 Preview Online

    Quote Originally Posted by easytarget View Post
    I'll just assume you didn't read the threads at either the main forum or TWC on this.
    Nope, TWC is blocked.

    edit: Ok, I read the official forums a bit. Still don't see the point.
    Last edited by andrewt; 03-29-2013 at 21:39.

  7. #7
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: PC Gamer TWR2 Preview Online

    Mr t, you might want to check the forum for a rather popular little mod here, Europa Barbarorum, which manages to make 4 turns per year in this timeframe rather playable.

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