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  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default The Search for the Skull Island

    The Search for the Skull Island


    You are a typical pirate captain in a typical pirate town drinking a typical pirate beer in a typical pirate tavern. You own a typical pirate ship with a crew full of typical pirates. Life is good!
    In a typical pirate day after hard day doing your pirate work you just want to rest and sing and curse and swear and if possible then crack some poor fellows skull with your sword. However this day is different. A strange fellow comes to the tavern and begins boasting that he found the famous Skull Island with it's immense riches! Soon the poor guy is drunk from all the rum his "friends" bought for him and he starts giving hints where the Skull Island is located. It doesn't take long when you realize where the island is. You quickly leave the tavern and head to you ship. Your crew, bunch of scary but in the same time charming pirates, welcome your decision to sail to the Skull Island and take the riches to yourselves!
    Unfortunately you are not the only one whit that plan. As you make preparations to leave your beloved pirate town you see other pirate captains do the same. Arrgghh.. It's obvious the have the same plan that you have. So, hoist the sail and ready your cannons for this is going to be a race to the Skull Island and back and the one who comes back to the pirate town with the biggest swag wins.. of course if he survives.


    This is a non-mafia game for 2 player teams. It consists of 3 parts: race to the island, search for the treasure, race back to the pirate town. The winners are those who get back to the pirate town with the largest treasure.

    Roles:
    Spoiler Alert, click show to read: 
    Each team will have 2 players: Cannoneer and Craftsman.
    Cannoneer - Is responsible of cannons (obviously).
    Craftsman - Can repair any damage done to the ship.
    Players must also choose who will be the Captain.
    Captain - Can give orders to engage other ships or an order to disengage. In later parts he will receive new powers.


    Ship:
    Spoiler Alert, click show to read: 
    The basic ship stats are these:
    Sails: 100
    Hull: 300
    Cannons: 10
    Crew: 50
    At the start of the game the Captain should send a PM and say what type of bonuses he wants to his ship. It's possible to get (you can choose only 1 bonus!) +25 sails, +50 hull, +6 cannons or +25 crew. Players should remember that it's impossible to repair the ships hull and sails beyond the starting stats(if you start with hull size 300 you can't expand it to 330 or 350 etc). Also, you can't repair your cannons.
    If your ship is destroyed (hull stats reaches 0) you will loose and are out of the game.

    Details about the ship stats:
    Sails allow you to get to the island faster. Larger sail stat also allow you to disengage from fights more often. Every 25 points in sail stat gives you 1 chance to disengage from a fight. So, with 100 sail stat you can disengage from a battle 4 times per stage.

    Hull shows the strength of your ship but also how much gold you can transport.

    Cannons show how much damage you can cause to other ships and it differs from what part of the ship you target (You can target only one part of the ship per post!). So, (This is important to the Cannoneer!) 10 cannons can cause -5 damage to the sails, -10 damage to the hull, -1 damage to the cannons and -5 to the crew. If there are 5 cannons or less left you can't damage other ships cannons but in the same time if you have more than 10 cannons you can inflict -2 damage to other ships cannons.
    How to calculate the damage you inflict to other ships if you have less than 10 cannons? Perhaps someone can describe this better but the idea is that 7 cannons cause the same amount of damage as 8 cannons (except against the hull) and 3 cannons cause the same damage as 4 cannons.
    How to find out how much mayhem and destruction you can cause to another ship? I brought out the 10 cannon variant but for example if you have 6 cannons you can inflict -3 to sails, -6 to hull, -1 to cannons or -3 to crew. With 3 cannons you will cause -2 damage to the sails, -3 to the hull and -2 to the crew.

    Crew is the number of pirates you have in your .. well.. crew. The more pirates you have left when you arrive to the islands determines how much gold you can carry back to your ship. Land combat and movement in the island will be explained when players reach there. On your way back to the pirate town it is also possible to board other ships and try to conquer them. This will be explained in more details when we reach that part of the game.

    Craftsmen can repair +10 damage done to his ship per post. He can repair only one part of the ship per post (ship sails or it's hull).


    How to play?!

    Firstly, each player can post his "orders" (repair or attack) once per hour. Player can ignore this rule ONLY IF 4 other players have posted their orders in meantime.
    At the start of the game I will post the stats of each ship and after that it's up to the players whether they decide to attack others or not. Players themselves will deduce the damage from ships they attacked (Cannoneers) or add points to their ship stats if they repair it (Craftsmen).

    To illustrate this a short battle between 2 teams:
    Spoiler Alert, click show to read: 

    Team A decides to attack Team B

    Team A's ship:
    Ship: Flaming Volcano
    Officers: Captain TinCow (Cannoneer), Lieutenant Andres (Craftsman)
    Crew: 50
    Sails: 150
    Hull: 300
    Cannons: 16
    Team B's ship:
    Ship: Hurricane
    Officers: Captain Monk (Craftsman), Lieutenant GeneralHandkerchief (Cannoneer)
    Crew: 50
    Sails: 100
    Hull: 350
    Cannons: 10
    During the game players will then post like this:

    Captain TinCow engages ship Hurricane!
    Cannons target their ships hull.

    Ship: Hurricane
    Officers: Captain Monk (Craftsman), Lieutenant GeneralHandkerchief (Cannoneer)
    Crew: 50
    Sails: 100
    Hull: 334 -16
    Cannons: 10
    Craftsman Monk repairs the ships hull!

    Ship: Hurricane
    Officers: Captain Monk (Craftsman), Lieutenant GeneralHandkerchief (Cannoneer)
    Crew: 50
    Sails: 100
    Hull: 344 +10
    Cannons: 10
    Lieutenant GeneralHandkerchief engages ship Flaming Volcano!
    Cannons target their sails!

    Ship: Flaming Volcano
    Officers: Captain TinCow (Cannoneer), Lieutenant Andres (Craftsman)
    Crew: 50
    Sails: 145 -5
    Hull: 300
    Cannons: 16
    Lieutenant Andres repairs the sails!

    Ship: Flaming Volcano
    Officers: Captain TinCow (Cannoneer), Lieutenant Andres (Craftsman)
    Crew: 50
    Sails: 150 +5
    Hull: 300
    Cannons: 16
    Captain Tincow disengages from the battle against ship Hurricane!


    All 3 parts of the game are also divided themselves into 3 stages. The first part, "Race to the Skull Island", is divided into 1) Start of the Voyage, 2) The Open Sea and 3) The Arrival to the Skull Island. During the first and third stage it's possible to target cannons and the crew but not during the second stage when it's possible to target only the hull and the sails of the ship. Each stage lasts roughly 24 hours. During the first stage you are all close to each other and you can attack all teams. However, at the start of second stage you are grouped based on whether you have lagged behind or if you have managed to get ahead of other players. The team who is in lead in the end of third stage will be the first ones to land on the island and can search more sectors of it than the ones who get there last.

    Anything else? If you have any questions I'll be glad to answer them.

    Also, I shouldn't forget the sign ups.. aarrgghh.. (where is that other pirate emoticon?!)

    Remember, each team needs 2 players! You can just post that you join the game and I will randomly select a partner for you when the game starts. Or you can sign up with a friend(who also needs to confirm that he wants to join the game). I don't have a limit to the maximum number of teams who can join but I would like it to be something like 4-6 teams.

    Players (8):
    Darth Feather
    edse
    BSmith
    HopAlongBunny
    Caius
    johnhughthom
    LazyMcCrow
    Ishmael
    Last edited by Ibn-Khaldun; 04-03-2013 at 23:05.

  2. #2
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    With the new avatar. Definitely in

    A quick question, you said there had to be a post each hour. How long will the game last? (estimated)
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    Nathaniël of the mouse guard

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Search for the Skull Island

    If one stage lasts about 24 hours and and there are 3 stages in each part of the game then I guess 9-11 days.

  4. #4
    Italian stallion Member edse's Avatar
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    Default Re: The Search for the Skull Island

    However, at the start of second stage you are grouped based on whether you have lagged behind or if you have managed to get ahead of other players. The team who is in lead in the end of third stage will be the first ones to land on the island and can search more sectors of it than the ones who get there last.
    Is it the amount of sails only that decides this? No other distance or speed calculations needed?

    Interested. Reminds me of an old board game.

  5. #5
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Search for the Skull Island

    Quote Originally Posted by edse View Post
    Is it the amount of sails only that decides this? No other distance or speed calculations needed?

    Interested. Reminds me of an old board game.
    Well, I also take into account the general state of the ship like how damaged is the hull and the number of crew. However, yes, basically it is the amount of sails that decide this.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Search for the Skull Island

    Perhaps mods could move the thread to the Gameroom?

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    Member Member Ishmael's Avatar
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    Default Re: The Search for the Skull Island

    I'd definitely be in for this. It's nice to have the odd non-mafia game to break up the routine.

  8. #8
    Member Member BSmith's Avatar
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    Default Re: The Search for the Skull Island

    I'll give this a try.
    Always meet on the level, act by the plumb and part on the square.
    2B1ASK1

  9. #9
    Italian stallion Member edse's Avatar
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    Default Re: The Search for the Skull Island

    Lookin' good Captain. The Craftsman of that ship will be sleeping for about eight hours, we can have her half sunk by then.

    Will we be within range of another ship if they decide to engage Windrynner?

  10. #10
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    Half sunk is also half floating, so she will still go steady
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    Nathaniël of the mouse guard

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    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

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  11. #11
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Search for the Skull Island

    Captain johnhughthom watches the ruthless crew of the silly named Galactic Chutzpah callously attacking the Windrunner, who's crew was obviously still sleeping. Deciding the Galactic Chutzpah clearly had dweebs and gurls on the crew, he moved to engage.

    Target cannons.

    Ship: Fanny Adams
    Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
    Crew: 50
    Sails: 125
    Hull: 300
    Cannons: 10

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: HMS No Dweebs or Gurls
    Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
    Crew: 50
    Sails: 100
    Hull: 300
    Cannons: 16

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: Windrunner
    Officers: Captain Caius (Cannoneer), Lieutenant Ishmael (Craftsman)
    Crew: 75
    Sails: 95-5
    Hull: 290
    Cannons: 10

    Ship: The Galactic Chutzpah
    Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
    Crew: 50
    Sails: 125
    Hull: 300
    Cannons: 8-2

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Last edited by johnhughthom; 04-06-2013 at 17:16.

  12. #12
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    Captain Darth Feather thinks it is indeed completely unfair to attack sleepers. Pirates are unfair though.

    He attacks the enemy sails

    Ship: Fanny Adams
    Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
    Crew: 50
    Sails: 125
    Hull: 300
    Cannons: 10

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: HMS No Dweebs or Gurls
    Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
    Crew: 50
    Sails: 96-4
    Hull: 300
    Cannons: 16


    Ship: Windrunner
    Officers: Captain Caius (Cannoneer), Lieutenant Ishmael (Craftsman)
    Crew: 75
    Sails: 95-5
    Hull: 290
    Cannons: 10

    Ship: The Galactic Chutzpah
    Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
    Crew: 50
    Sails: 125
    Hull: 300
    Cannons: 8

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    He disengages both ships.
    Last edited by Darth Feather; 04-06-2013 at 17:24. Reason: miscalculated
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    Nathaniël of the mouse guard

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  13. #13
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Search for the Skull Island

    You've lost 20% of your cannon, wouldn't you do 4 damage?#

    edit: Also, perhaps I'm just dumb, but I don't really get what disengaging does, the rules imply I can just attack Darth and edse again after an hour is up. Did I miss something?

    edit 2: Ah, someone else doesn't quite get it either, at least if I'm dumb I have company.
    Last edited by johnhughthom; 04-06-2013 at 17:27.

  14. #14
    Italian stallion Member edse's Avatar
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    Default Re: The Search for the Skull Island

    That is correct, I will fix it in my upcoming repair post.

    Edit: Damn, I got nothing to repair :(

    We can disengage 5 times ( 125 sails/25) but I don't know at what point we can do it.
    Last edited by edse; 04-06-2013 at 17:29.

  15. #15
    Italian stallion Member edse's Avatar
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    Default Re: The Search for the Skull Island

    Blow them to pieces Captain. ( the sails I mean)

  16. #16
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: The Search for the Skull Island

    Lazy McCrowsnest squints at the horizon and drums his fingers on the nearest powderkeg.

  17. #17
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    BLOW THEIR SAILS TO PIECES, ENGAGE THE FANNY ADAMS.


    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    -Escapees-
    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Ship: Fanny Adams
    Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
    Crew: 50
    Sails: 121-4
    Hull: 300
    Cannons: 10

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: The Galactic Chutzpah
    Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
    Crew: 50
    Sails: 125
    Hull: 300
    Cannons: 8

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    -Followers-
    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Ship: HMS No Dweebs or Gurls
    Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
    Crew: 50
    Sails: 100
    Hull: 300
    Cannons: 16

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: Windrunner
    Officers: Captain Caius (Cannoneer), Lieutenant Ishmael (Craftsman)
    Crew: 75
    Sails: 100
    Hull: 300
    Cannons: 10
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

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  18. #18
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Search for the Skull Island

    The captain of HMS No Dweebs or Gurls gives out the orders to his crew to send a coded message to the Windrunner, using a mirror to flash morse code. Ignoring the fact that morse code probably hadn't been invented yet, he was confident they would understand his offer of truce during this time, to ensure they both came through this unscathed. Let the other two ships blow each other to bits.

  19. #19
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    Quote Originally Posted by townhughthom View Post
    The captain of HMS No Dweebs or Gurls gives out the orders to his crew to send a coded message to the Windrunner, using a mirror to flash morse code. Ignoring the fact that morse code probably hadn't been invented yet, he was confident they would understand his offer of truce during this time, to ensure they both came through this unscathed. Let the other two ships blow each other to bits.
    Captain Darth Feather, who dubbed himself "The Fantastic" says it is foolishness to have a truce with them. They have more crew so if you don't slow them down, they will have more treasure.

    Spoiler Alert, click show to read: 
    OOC: Do you have to wait an hour between attacking and repairing?
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    Nathaniël of the mouse guard

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  20. #20
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Search for the Skull Island

    Quote Originally Posted by Darth Feather View Post
    OOC: Do you have to wait an hour between attacking and repairing?
    No, you only have to wait a hour between your posts (with your actions).

  21. #21
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Search for the Skull Island

    Quote Originally Posted by townhughthom View Post
    The captain of HMS No Dweebs or Gurls gives out the orders to his crew to send a coded message to the Windrunner, using a mirror to flash morse code. Ignoring the fact that morse code probably hadn't been invented yet, he was confident they would understand his offer of truce during this time, to ensure they both came through this unscathed. Let the other two ships blow each other to bits.
    Just so you know the British warship will attack the last ship. If there are 2 ships in equal strength in the last position then it will attack both ships.. So, you really don't want to be the last one.

  22. #22
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    Quote Originally Posted by Ibn-Khaldun View Post
    Just so you know the British warship will attack the last ship. If there are 2 ships in equal strength in the last position then it will attack both ships.. So, you really don't want to be the last one.
    I don't think it will really matter. I have a piraty feeling he is actually cooperating with the Brittish. His ship starts with HMS. It must be a trick to pretend to be a good English citizen.
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    Nathaniël of the mouse guard

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  23. #23
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: The Search for the Skull Island

    Captain Darth Feather The Fantastic targets the Fanny Adams again in their sails. Let's teach those landlubbers a lesson


    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    -Escapees-
    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Ship: Fanny Adams
    Officers: Captain BSmith (Craftsman), Lieutenant LazyMcCrow (Cannoneer)
    Crew: 50
    Sails: 117-4
    Hull: 300
    Cannons: 10

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: The Galactic Chutzpah
    Officers: Captain Darth Feather (Cannoneer), Lieutenant edse (Craftsman)
    Crew: 50
    Sails: 125
    Hull: 300
    Cannons: 8

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    -Followers-
    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Ship: HMS No Dweebs or Gurls
    Officers: Captain townhughthom (Cannoneer), Lieutenant HopAlongBunny (Craftsman)
    Crew: 50
    Sails: 100
    Hull: 300
    Cannons: 16

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ship: Windrunner
    Officers: Captain Caius (Cannoneer), Lieutenant Ishmael (Craftsman)
    Crew: 75
    Sails: 100
    Hull: 300
    Cannons: 10
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

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    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

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  24. #24
    Italian stallion Member edse's Avatar
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    Default Re: The Search for the Skull Island

    It must be Mary Celeste.

    Edit: finally a sign of life.
    Last edited by edse; 04-07-2013 at 20:16.

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