You are a typical pirate captain in a typical pirate town drinking a typical pirate beer in a typical pirate tavern. You own a typical pirate ship with a crew full of typical pirates. Life is good!
In a typical pirate day after hard day doing your pirate work you just want to rest and sing and curse and swear and if possible then crack some poor fellows skull with your sword. However this day is different. A strange fellow comes to the tavern and begins boasting that he found the famous Skull Island with it's immense riches! Soon the poor guy is drunk from all the rum his "friends" bought for him and he starts giving hints where the Skull Island is located. It doesn't take long when you realize where the island is. You quickly leave the tavern and head to you ship. Your crew, bunch of scary but in the same time charming pirates, welcome your decision to sail to the Skull Island and take the riches to yourselves!
Unfortunately you are not the only one whit that plan. As you make preparations to leave your beloved pirate town you see other pirate captains do the same. Arrgghh.. It's obvious the have the same plan that you have. So, hoist the sail and ready your cannons for this is going to be a race to the Skull Island and back and the one who comes back to the pirate town with the biggest swag wins.. of course if he survives.
This is a non-mafia game for 2 player teams. It consists of 3 parts: race to the island, search for the treasure, race back to the pirate town. The winners are those who get back to the pirate town with the largest treasure.
Roles:
Spoiler Alert, click show to read:
Each team will have 2 players: Cannoneer and Craftsman. Cannoneer - Is responsible of cannons (obviously). Craftsman - Can repair any damage done to the ship.
Players must also choose who will be the Captain. Captain - Can give orders to engage other ships or an order to disengage. In later parts he will receive new powers.
Ship:
Spoiler Alert, click show to read:
The basic ship stats are these:
Sails: 100
Hull: 300
Cannons: 10
Crew: 50
At the start of the game the Captain should send a PM and say what type of bonuses he wants to his ship. It's possible to get (you can choose only 1 bonus!) +25 sails, +50 hull, +6 cannons or +25 crew. Players should remember that it's impossible to repair the ships hull and sails beyond the starting stats(if you start with hull size 300 you can't expand it to 330 or 350 etc). Also, you can't repair your cannons.
If your ship is destroyed (hull stats reaches 0) you will loose and are out of the game.
Details about the ship stats: Sails allow you to get to the island faster. Larger sail stat also allow you to disengage from fights more often. Every 25 points in sail stat gives you 1 chance to disengage from a fight. So, with 100 sail stat you can disengage from a battle 4 times per stage.
Hull shows the strength of your ship but also how much gold you can transport.
Cannons show how much damage you can cause to other ships and it differs from what part of the ship you target (You can target only one part of the ship per post!). So, (This is important to the Cannoneer!) 10 cannons can cause -5 damage to the sails, -10 damage to the hull, -1 damage to the cannons and -5 to the crew. If there are 5 cannons or less left you can't damage other ships cannons but in the same time if you have more than 10 cannons you can inflict -2 damage to other ships cannons. How to calculate the damage you inflict to other ships if you have less than 10 cannons? Perhaps someone can describe this better but the idea is that 7 cannons cause the same amount of damage as 8 cannons (except against the hull) and 3 cannons cause the same damage as 4 cannons. How to find out how much mayhem and destruction you can cause to another ship? I brought out the 10 cannon variant but for example if you have 6 cannons you can inflict -3 to sails, -6 to hull, -1 to cannons or -3 to crew. With 3 cannons you will cause -2 damage to the sails, -3 to the hull and -2 to the crew.
Crew is the number of pirates you have in your .. well.. crew. The more pirates you have left when you arrive to the islands determines how much gold you can carry back to your ship. Land combat and movement in the island will be explained when players reach there. On your way back to the pirate town it is also possible to board other ships and try to conquer them. This will be explained in more details when we reach that part of the game.
Craftsmen can repair +10 damage done to his ship per post. He can repair only one part of the ship per post (ship sails or it's hull).
How to play?!
Firstly, each player can post his "orders" (repair or attack) once per hour. Player can ignore this rule ONLY IF 4 other players have posted their orders in meantime.
At the start of the game I will post the stats of each ship and after that it's up to the players whether they decide to attack others or not. Players themselves will deduce the damage from ships they attacked (Cannoneers) or add points to their ship stats if they repair it (Craftsmen).
To illustrate this a short battle between 2 teams:
Captain Tincow disengages from the battle against ship Hurricane!
All 3 parts of the game are also divided themselves into 3 stages. The first part, "Race to the Skull Island", is divided into 1) Start of the Voyage, 2) The Open Sea and 3) The Arrival to the Skull Island. During the first and third stage it's possible to target cannons and the crew but not during the second stage when it's possible to target only the hull and the sails of the ship. Each stage lasts roughly 24 hours. During the first stage you are all close to each other and you can attack all teams. However, at the start of second stage you are grouped based on whether you have lagged behind or if you have managed to get ahead of other players. The team who is in lead in the end of third stage will be the first ones to land on the island and can search more sectors of it than the ones who get there last.
Anything else? If you have any questions I'll be glad to answer them.
Also, I shouldn't forget the sign ups.. aarrgghh.. (where is that other pirate emoticon?!)
Remember, each team needs 2 players! You can just post that you join the game and I will randomly select a partner for you when the game starts. Or you can sign up with a friend(who also needs to confirm that he wants to join the game). I don't have a limit to the maximum number of teams who can join but I would like it to be something like 4-6 teams.
However, at the start of second stage you are grouped based on whether you have lagged behind or if you have managed to get ahead of other players. The team who is in lead in the end of third stage will be the first ones to land on the island and can search more sectors of it than the ones who get there last.
Is it the amount of sails only that decides this? No other distance or speed calculations needed?
Is it the amount of sails only that decides this? No other distance or speed calculations needed?
Interested. Reminds me of an old board game.
Well, I also take into account the general state of the ship like how damaged is the hull and the number of crew. However, yes, basically it is the amount of sails that decide this.
Captain johnhughthom watches the ruthless crew of the silly named Galactic Chutzpah callously attacking the Windrunner, who's crew was obviously still sleeping. Deciding the Galactic Chutzpah clearly had dweebs and gurls on the crew, he moved to engage.
You've lost 20% of your cannon, wouldn't you do 4 damage?#
edit: Also, perhaps I'm just dumb, but I don't really get what disengaging does, the rules imply I can just attack Darth and edse again after an hour is up. Did I miss something?
edit 2: Ah, someone else doesn't quite get it either, at least if I'm dumb I have company.
The captain of HMS No Dweebs or Gurls gives out the orders to his crew to send a coded message to the Windrunner, using a mirror to flash morse code. Ignoring the fact that morse code probably hadn't been invented yet, he was confident they would understand his offer of truce during this time, to ensure they both came through this unscathed. Let the other two ships blow each other to bits.
The captain of HMS No Dweebs or Gurls gives out the orders to his crew to send a coded message to the Windrunner, using a mirror to flash morse code. Ignoring the fact that morse code probably hadn't been invented yet, he was confident they would understand his offer of truce during this time, to ensure they both came through this unscathed. Let the other two ships blow each other to bits.
Captain Darth Feather, who dubbed himself "The Fantastic" says it is foolishness to have a truce with them. They have more crew so if you don't slow them down, they will have more treasure.
Spoiler Alert, click show to read:
OOC: Do you have to wait an hour between attacking and repairing?
Spoiler Alert, click show to read:
Nathaniël of the mouse guard
Spoiler Alert, click show to read:
"Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan
Spoiler Alert, click show to read:
The writer of above message is not responsible for any mistakes in the reasoning of said message.
The captain of HMS No Dweebs or Gurls gives out the orders to his crew to send a coded message to the Windrunner, using a mirror to flash morse code. Ignoring the fact that morse code probably hadn't been invented yet, he was confident they would understand his offer of truce during this time, to ensure they both came through this unscathed. Let the other two ships blow each other to bits.
Just so you know the British warship will attack the last ship. If there are 2 ships in equal strength in the last position then it will attack both ships.. So, you really don't want to be the last one.
Just so you know the British warship will attack the last ship. If there are 2 ships in equal strength in the last position then it will attack both ships.. So, you really don't want to be the last one.
I don't think it will really matter. I have a piraty feeling he is actually cooperating with the Brittish. His ship starts with HMS. It must be a trick to pretend to be a good English citizen.
Spoiler Alert, click show to read:
Nathaniël of the mouse guard
Spoiler Alert, click show to read:
"Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan
Spoiler Alert, click show to read:
The writer of above message is not responsible for any mistakes in the reasoning of said message.
Bookmarks