The last one of these smaller options, Desynchronise Animations, requires some detail. Originally, I thought Desynch Animations meant the men in the units would not be in synchronization with each other, giving more individuality. Cool! I thought then- but that was a wrong assumption. What this actually does is remove the lag time from the computations. When it is unchecked, the computer will put together every unit's animations, synchronize them, and then display them. With Desynch checked, the computer no longer waits for the synchronization - it merely displays the action. Quite handy!
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