
Originally Posted by
daveybaby
Crusader Knight's Chapter Houses
These four chapter houses have been grouped together since they are very similar in requirements and in what they produce.
These are castle based guilds providing the ability to train the various types of crusader knights (heavy cavalry units). The St. Johns Chapter House series give an additional settlement health bonus.
Templars Chapter Houses are restricted to catholic factions only (excluding HRE, Spain and Portugal).
St. John’s Chapter Houses are restricted to catholic factions only (excluding HRE, Spain and Portugal).
Teutonic Knights Chapter Houses are restricted to the HRE only.
Knights of Santiago Chapter Houses are restricted to Spain and Portugal only.
To attract these guilds, join crusades, and hold provinces in lands bordered by non-catholic factions.
Trained Units:
Upgrades to the guild level increase the recruitment rate, and the increase the maximum number of units in the recruitment pool, from 3, to 4, to 6.
The Templar’s Chapter House series allow training of Knights Templar.
The St. John’s Chapter House series allow training of Knights Hospitaller.
The Teutonic Knights’ Chapter House series allow training of Teutonic Knights.
The Knights of Santiago Chapter House series allow training of Knights of Santiago.
To Gain Crusader Knight’s Guild Points:
General joins crusade: +25 all settlements
General abandons crusade: -25 all settlements
Recruit Specialist Knight: +10 settlement, +1 others (knight type tied to guild type)
Governor Chivalry >4: +5 settlement (per turn)
St. John's guild get a +10 settlement, +1 others bonus when the settlement has muslim neighbours (for each settlement, each turn)
St. John's guild get a +10 bonus for all settlements when you declare war on a muslim faction.
Teutonic guild get a +10 settlement, +1 others bonus when the settlement has pagan neighbours (for each settlement, each turn)
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