
Originally Posted by
Brave Brave Sir Robin
I'll agree on this. The general increase to good stamina for all heavy infantry is really what hurt the Romans most. Prior to that, it was really only elites, Roman legionary units, and a select other few heavy infantries that had good stamina. I suppose in that sense the stamina edits help them more since I've reverted to those stats. That being said, most Roman infantry only has +1 defense skill over hoplite units which means they were equal prior to the shieldwall bonus. True the scutum is cumbersome, but to only have a +1 value over a buckler is silly, is it not? Its very nearly a full body shield, exposing the shins and head only. Plus, armor values on legions really aren't that high. Compare with Theurophoroi for example. The +2 for a pair of greaves more than makes up for the fact that chain mail is rated higher than linothorax. Romans do get good auxiliaries but to compare Roman native heavy infantry currently with Gallic, Iberian, Carthaginian, or Hellenic and you will find the Roman units wanting. I found it odd that Roman cavalry was actually more effective cost-wise than Roman infantry, something that I wanted to change by pricing the cav up slightly (along with a small morale plus) and making the infantry a little better.
Bookmarks