RTW2 has been getting me in the mood for TW and the engine looks amazing on the new Teutoborg walkthru. However, the game has gotten downright stupid in terms of AI (battlefield, strategy map, and diplomacy) over the last few games.
How hard is it to mod AI for these things in the previous games? I long ago figured out that if I simply scripted faction specific AI sequences I could create a mathematically driven AI that is FAR better than the garbage AI CA likes to put out.
Basically, I program the computer to weigh opportunities to take things important to a faction (setup a faction wishlist), create a running score in terms of desire to do something (+s) and costs/risks to do it (-s) to drive AI action. Funny thing, I can program it in Excel formulas using tables/arrays of commands based on state of the world, faction desires, etc. I just don't know what CA uses for AI (assuming there is more than 10 lines of behavioral scripting other than "Attack Player without regard").
I've also never understood the lack of a basic Battle AI - on defense, plant spears up front, have archers on skirmish in thin line up front, let them fall back behind spears. Swords in mid reserve, cavalry on flanks. Such a basic position yet the AI doesn't quite get the concept, choosing worthless formations that break morale and lose 3-4x casualties.
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