I've always thought one solution would be to expand the concept they already implemented with battles and the drop-in human player process they have in Shogun 2.
If that was expanded so that humans could take up the roll of the other clans in the campaign map, imagine the orders of magnitude more difficult that would make the game.
So if there was a feature where I could log in as I do now occasionally and surf for a game where I would take on the role of one of the other major clans in an SP game I'd find that quite a bit of fun. It would be on my own terms with regards to time frame, I don't have to be in the game for the entire campaign of course, and the person running their SP campaign would intermittently have human players playing the role of their competitor clans vying for control of Japan (and when no humans are available of course, the AI is in control). And picture how cool diplomacy would be, for the first time ever it would actually make sense. And picture how brutal and dangerous this other human controlled clan would be while they are in the game, talk about getting your attention, it would certainly get all of mine knowing all the behavioral ticks the AI exhibits and players abuse were suddenly not there and available for you to rely on, now the other clan fighting against you has true intelligence guiding it.
This is the true way to solve AI deficiencies, because in truth, there is no solution to AI deficiencies, because to call it AI even is to give it too much credit.
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