DX 3 earned you respect? :O I won't go into all the reasons that Eidos Montreal sucks or that the new Thief game will suck, because that is not the purpose of this thread, but suffice it to say that I couldn't disagree with you more strongly.
But you are wrong there. You go running into a heavy wooden cart full of watermelons and you leg hitting into them overturns the cart, sends it flying, and send the watermelons flying everywhere. Between the horrible physics and unrealistic jumping that makes it feel like gravity is a non-existant concept, and the ridiculous overuse and misuse of lighting and shader effects, Skyrim feels nowhere near as realistic as Thief. With how much technology has advanced, there is no excuse for that. It should feel 1000000 times more realistic.
Agreed. Now that the source code is going to be released, we may be seeing new life being breathed into the engine. It is one heck of a base to work off of.
Esp if someone puts out a mod that has excellent hi-res textures (I was working on one, and ran out of time), redesigned levels to make them feel more realistic, and higher-poly models. I think with a little work Thief could be made to look amazingly realistic and still keep the same charm and beauty of the original.
Why not just update the current one?
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