Quote Originally Posted by Furunculus View Post
i'm looking forward to the thief 4 reboot, the developer earned my respect with deus ex 3 (unlike DX2 and Thief3), but yes, occulus rift support would be ace.
DX 3 earned you respect? :O I won't go into all the reasons that Eidos Montreal sucks or that the new Thief game will suck, because that is not the purpose of this thread, but suffice it to say that I couldn't disagree with you more strongly.

Quote Originally Posted by TinCow View Post
They were good for their time, but I don't think they're unmatched. Skyrim far surpassed Thief on having a tangible world around you with care given to every tiny detail. Even better, Skyrim already works (to a certain extent) on the Oculus.

FYI, I plan on buying the Oculus on launch. I've wanted at-home VR ever since the early 90s arcade VR craze.
But you are wrong there. You go running into a heavy wooden cart full of watermelons and you leg hitting into them overturns the cart, sends it flying, and send the watermelons flying everywhere. Between the horrible physics and unrealistic jumping that makes it feel like gravity is a non-existant concept, and the ridiculous overuse and misuse of lighting and shader effects, Skyrim feels nowhere near as realistic as Thief. With how much technology has advanced, there is no excuse for that. It should feel 1000000 times more realistic.

Quote Originally Posted by Fragony View Post
I would love to see what they can do with the Dark-engine running on modern hardware. It just has a quality that isn't found in any other engines, the sense of actually being there. Thief and System-Shock 2 have never been very goodlooking, but the sense that every object is solid is unmatched, you aren't in the prettiest gameworlds but you are really there
Agreed. Now that the source code is going to be released, we may be seeing new life being breathed into the engine. It is one heck of a base to work off of.

Quote Originally Posted by Fragony View Post
Meh, best engine ever, no other engine makes you feel like you can actually touch the walls and breath the air, you are totally immersed in the gameworld. Perfect fit for the Occules Rift, with the still unmatched sound-design that makes the graphics nothing more than graphical feedback of what's going on this could be the best idea ever.
Esp if someone puts out a mod that has excellent hi-res textures (I was working on one, and ran out of time), redesigned levels to make them feel more realistic, and higher-poly models. I think with a little work Thief could be made to look amazingly realistic and still keep the same charm and beauty of the original.

Quote Originally Posted by Husar View Post
Not if someone doesn't implement a new graphics engine.

Yes, I'm spoiled.
Why not just update the current one?