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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default More info- Provinces and Regions, Armies and Generals

    http://www.twcenter.net/forums/showt...1#post12887735

    Here is a brief overview, provided by Spoonska:
    Regions
    Regions makeup provinces. 2-4 regions per province
    You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one.
    Regions in a province can be owned by individual factions, and can be taken as normal
    When the settlement of a region is attack it proceeds as a normal battle.

    Provinces
    Provinces are groupings of between 2 and 4 regions
    If you own the whole province then you can pass edicts which provide various bonuses for the province
    All the construction options for a province can be managed from a single screen
    Happiness is also on a province level for a faction
    1 region per province is the Capital
    More on the Capital : Has more building slots than the other regions
    More on the Capital : Has a "Siege" map to go with it. Can only be taken by a siege attack.
    Both province capitals and minor settlements have garrisons that will defend them if they are attacked.

    Army & Generals
    You cannot have an army without a general
    Max of 20 units in an army. A navy also requires a general
    If an army loses its General a new one can be appointed straight away
    There is a limit to the number of armies you can have at any one time. That number is tied to your factions power. (Works similar to the fame system in Shogun 2)
    You raise an army from a settlement, and then you have to appoint a general to lead it
    Settlements no longer have a recruitment slot
    You recruit by selecting the army not the settlement.
    When recruiting your army will enter muster mode and it cannot move in this stance
    Your army can be named and you can change its emblem
    Generals still have skills and traits
    Armies now have a raid stance. This reduces their upkeep
    More on raid stance : If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness
    Forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty
    Im not sure I like the whole army restriction thing. I mean, I guess it makes sense that a 1 province country should have 8 armies, but still, not a huge fan of the restriction.

    Also, the whole "no more recruiting in settlements" doesnt sit with me too well. I wonder how garrisons will be managed then.

    EDIT: But I really like the emphasis on non-siege battles, it will remove the monotony of taking settlements, very much like the no-forts mod in ETW.
    Last edited by Hooahguy; 05-29-2013 at 22:48.
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  2. #2
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: More info- Provinces and Regions, Armies and Generals

    More info shows up:

    --------------------

    Originally Posted by Daniel_mo: Hey Jack, How big is a Army Stack? Will Navies work the same way as Armies are tied to a General

    Max of 20 units in an army. A navy also requires a general

    Originally Posted by SughdianWarrior: i.e. Admiral traits/skills and Fleet traditions?

    Yup.

    Originally Posted by SamueleD: Thank you for the info Jack Lusted, it made many things clear! I would like to now if navies will be built in a similar way as armies, if they will also have a limit and if admirals will be appointed in a similar way. The number limit on fleets might avoid having a single half sunk low tier warship (like those bow kobayas) blockade an entire port.

    Yes fleets will work in the same way.

    Originally Posted by torongill: Jack, I have a question: In the other forum, the official one, you have said that the maximum number of units in an army is 20. However, in another interview Dom, the campaign lead, said the maximum number of units you can control will be 40(I'll look for the RP episode in question). How does that work out? If both statements are true, would that mean that you, the player, can control two different army stacks? in the same battle? Thanks.

    Yes just like in FOTS and was later patched into Shogun 2

    Originally Posted by kamikazee786: hey jack, quick question here...how will garrisoning work ? we know that each province will have a capital with smaller settlements around it. Will the garrisons of smaller settlements be pre set or can we recruit them ourselves ?

    The automatic garrisons work the same as in Shogun 2, units in them are base don the buildings you have. You can also have an army protect a settlement as well.

    Originally Posted by torzsoktamas: Jack,I have some easy questions regarding the recruitment of armies: 1)As I understand it,..we will recruit whole armies not units!So this means that for example in a turn or two,with a general I will have a full stack?Also how will I choose the unit composition of the army? 2)Will I be able to garrison full stack armies in settlements to protect them?

    No you still recruit individual units when recruiting for your armies, so you have full control over what units are in them.

    Originally Posted by MrOuija: Thanks Jack! One question. If there are 57 siegeable provinces, how many of these are unique or custom locations? Should we expect many in-depth cities like in the siege of carthage video, or just a few with many generic ones?

    There are a few unique settlements, but Rome II also has the highest number of city maps of any Total War game to date so you will see a large variety on the battlefield.
    Originally Posted by Modestus: Just to clarify this is not the terrain in the distance that surrounds a tactical map, if I am on a hill on the campaign map I will be on a hill in the tactical and any other features detailed enough to see on the campaign map will also be on the tactical map.

    It's the whole terrain in a battlefield. Same was true for non-siege battles in Shogun 2.

    Originally Posted by PROMETHEUS ts: I mean if the strategical map is it dynamically linked with the battlefields maps like in Rome ...Like where I place my army and meet the enemy will be represented by the actual terrain I see on the map, like if I place my army on a hill , with sea on left , mountain on right , a wood behind , the road ahead , will this be represented also. On the battlefield? So dynamic battlefields for every point the army is placed in the strategical map.Or instead...Like in Shogun II does not matter where I have my army , if it is in region x the map for field will always be the same , no matter if my army is near the coast, on the hill , in the woods or else... So static battlefields for each strategical map region.

    Shogun 2 worked on a template system for battlemaps on the campaign, where there would be a number of templates tied to a region and whichever one you were nearest would be used for the battlefield. There were arond 800 of these and they were all done to mirror the geography of the campaign. For Rome II there is basically a giant template map for the entire campaign so the terrain will be picked based on where you fight. Siege maps are also no longer presets, the cities themselves have been made as tiles so the outfield and surrounding terrain will match the campaign map.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: More info- Provinces and Regions, Armies and Generals

    I like what I'm hearing so far as unlimited armies are not very realitic in any case.

    Love the fact that you can name them and they'll have character and love the limited sieges as now they'll be "special".
    "Après moi le déluge"

  4. #4

    Default Re: More info- Provinces and Regions, Armies and Generals

    Loving the decrease in siege battles. I don't like siege battles and ended up auto-resolving many of them in my latest campaign.

    I wonder how the army recruitment works with the tech tree, though. A big problem in the recent games is that my most high-tech provinces are located deep within my territory. In the late game, it could take 10+ turns to move my shiny high tech units from where they can be recruited to where they can actually fight. It is a logistics nightmare.

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    Member Member Spoonska's Avatar
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    Default Re: More info- Provinces and Regions, Armies and Generals

    This thread right here answers a lot of the questions raised from the recent dev diaryhttp://forums.totalwar.com/showthrea...on-of-army-cap)

    Personally I don't know how I should feel about this.
    Last edited by Spoonska; 06-01-2013 at 00:05.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: More info- Provinces and Regions, Armies and Generals

    Quote Originally Posted by Spoonska View Post
    This thread right here answers a lot of the questions raised from the recent dev diaryhttp://forums.totalwar.com/showthrea...on-of-army-cap)

    Personally I don't know how I should feel about this.
    I like the limited army numbers. If you have only one or two provinces you shouldnt be able to recruit a bunch of big armies. Remember, there werent all that many people in the world back then. If I recall correctly, population numbers in the antiquity was about 30-50 million. Thats not that much at all, and recruitment numbers should reflect that.

    EDIT: this will also prevent a large number of those small armies of 1-3 units that are a pure nuisance by running around. I think it really will increase the number of large battles as if the AI can only make a number of armies, plus recruiting directly into the army, the chances of having a large army rather than a bunch of small ones that the AI cant seem to be able to converge into a larger force.

    Also, as one redditor put it, "we're not going to have a 3/4 stack of quality troops in every town anymore, if we let an enemy army get past the front lines, we're gonna pay for it."
    Last edited by Hooahguy; 06-01-2013 at 02:51.
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