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Thread: Rules for adding new mods to "Hosted Mods"

  1. #1
    Member Member King Philip II's Avatar
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    Default Rules for adding new mods to "Hosted Mods"

    Hiya,

    I'm considering moving the TFT2/FRRE2 project over here from TWC so I would be very interested in what the rules and application policy is for new Mods in M2TW -> Hosted Mods -> Mods in development. I have looked around but cannot locate the policy document.

    Fyi: The First Triumvirate and the mod collection Fall of The Republic - Rise of The Empire (FRRE) has been hosted on TWC since 2005. TFT2/FRRE2 is a new migration project, but not a new project.

    Many thanks

    Best regards,
    KP
    FRRE Traitor

  2. #2
    Provost Senior Member Nelson's Avatar
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    Default Re: Rules for adding new mods to "Hosted Mods"

    KP2, I'm looking into it.
    Time flies like the wind. Fruit flies like bananas.

  3. #3
    Member Member King Philip II's Avatar
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    Default Re: Rules for adding new mods to "Hosted Mods"

    Thanks Nelson, much appreciated. However, looking at hosted Mods here on The Guild, I notice that there is only one: EB

    Please disregard my post above and my request via PM - we need to find a place where we can attract potential team members. Once the team is assembled we don't need publicity as we'll be having fun coding awesome features.

    My apologies for the inconvenience

    regards,
    KP

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