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Thread: Wishlist for Rome 2 (and beyond)

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  1. #1

    Default Wishlist for Rome 2 (and beyond)

    (More than a year to go before release, you never know.)

    - I'm personally not terribly bothered, but I expect people would really like extensive mod support.

    - Any good ideas/things you want to see in the naval battles?

    - I suppose they hinted in this general direction regarding legions and such, but I'd really like more attention paid to more realistic scaling of size, time, and distance. Where in STW and MTW, the campaign map felt like you were ordering attacks on a particular province in a particular season and you are left to imagine the logistical efforts and actual army movement, the later games, by putting an actual army with an actual position on the map, really hurt the credibility and immersion of the experience since it plainly does not take 3 months for an army to march from Rome to Sicily. There really ought to be a more realistic way of representing the army-in-presence on a strategic level. Say, let you decide where to base an army and give you the option of rebasing it from turn to turn, and let you specify where in the map you want the army to concentrate should a province be attacked, for example.

    - 'Better' AI? There was an interesting video with one of the Civ developers where he talks about how the point of designing AI is not so that it beats a player, but so that it puts up a good challenge but goes on to lose. Or at least AI that does not annoy. I think FOTS was a lot better about this, but I've just been following the wake of destruction left by the remnants of one Swedish horse regiment with paths seldom tread in NTW and that was not fun.

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  2. #2
    Summa Rudis Senior Member Catiline's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    Sensible but challenging win conditions for campaigns that involve things other than conquering vast swathes of the map.
    Quo usque tandem abutere, Catilina, patientia nostra

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    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    - More moddability

    - More historical accuracy(I will puke if I see those mummies again CA!)
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

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    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    - glorious achievements instead of "take x % of the map" to win the game;

    - more immersion and RPG elements in the game, with characters being more fleshed out. I would really, really love the possibilty to role play a general/member of an important family and have the possibility to have that member (or one of his heirs later in the game, after 100 years of being loyal to the family) to rebel against his faction and start his own faction.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    - different governments.

    - countless factions to play as.

    - roleplaying.

    - succession crisis under certain circumstances.

    - active supply lines (not simply a distinction between enemy and friendly territory).
    Last edited by Arjos; 07-03-2012 at 13:01.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Wishlist for Rome 2 (and beyond)

    Quote Originally Posted by Arjos View Post

    - active supply lines (not simply a distinction between enemy and friendly territory).
    I would go even further... I would like to be able to raid enemy supply lines and thus weakening enemy armies in your regions. This would make playing steppe factions interesting.

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