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Thread: More info- Provinces and Regions, Armies and Generals

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default More info- Provinces and Regions, Armies and Generals

    http://www.twcenter.net/forums/showt...1#post12887735

    Here is a brief overview, provided by Spoonska:
    Regions
    Regions makeup provinces. 2-4 regions per province
    You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one.
    Regions in a province can be owned by individual factions, and can be taken as normal
    When the settlement of a region is attack it proceeds as a normal battle.

    Provinces
    Provinces are groupings of between 2 and 4 regions
    If you own the whole province then you can pass edicts which provide various bonuses for the province
    All the construction options for a province can be managed from a single screen
    Happiness is also on a province level for a faction
    1 region per province is the Capital
    More on the Capital : Has more building slots than the other regions
    More on the Capital : Has a "Siege" map to go with it. Can only be taken by a siege attack.
    Both province capitals and minor settlements have garrisons that will defend them if they are attacked.

    Army & Generals
    You cannot have an army without a general
    Max of 20 units in an army. A navy also requires a general
    If an army loses its General a new one can be appointed straight away
    There is a limit to the number of armies you can have at any one time. That number is tied to your factions power. (Works similar to the fame system in Shogun 2)
    You raise an army from a settlement, and then you have to appoint a general to lead it
    Settlements no longer have a recruitment slot
    You recruit by selecting the army not the settlement.
    When recruiting your army will enter muster mode and it cannot move in this stance
    Your army can be named and you can change its emblem
    Generals still have skills and traits
    Armies now have a raid stance. This reduces their upkeep
    More on raid stance : If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness
    Forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty
    Im not sure I like the whole army restriction thing. I mean, I guess it makes sense that a 1 province country should have 8 armies, but still, not a huge fan of the restriction.

    Also, the whole "no more recruiting in settlements" doesnt sit with me too well. I wonder how garrisons will be managed then.

    EDIT: But I really like the emphasis on non-siege battles, it will remove the monotony of taking settlements, very much like the no-forts mod in ETW.
    Last edited by Hooahguy; 05-29-2013 at 22:48.
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