Wheeliepaul 21:28 06-06-2013
like the new faction menu, great job done here
Originally Posted by Wheeliepaul:
like the new faction menu, great job done here
Thank you, WP
parthian shot 00:48 06-07-2013
Originally Posted by parthian shot:
New 8.0A update is in progress.
- Celeste has changed the UI for Faction Selection Menu for Campaign,
it now provides much better space utilization. As th result the faction description is much easier to read.
- fixed Scythian Campaign UI map misalignment bug
- change Rome's campaign description name from SENATVS POPVLVSQVE·ROMANVS to Res Publica Romana
- enable Armen to recruit fire jar carriage ballista per BB's recommendation.
- Celeste has also changed text for unit description to re-write Amazon light units, which were a great deal of typos and copy-paste errors.
- Libyan horde cavalry now uses mano-ballista instead of javelin.
Will post when upload is ready.
Like Wheelie mentioned earlier, this mod file is up on the ModDB and ready for download.
Please check the OP for the access.
Originally Posted by Dragour:
Currently with this new release the game runs so smoothly, no CTD and the units (campaign map) seem to respond much faster! But no CTD =O don't know what bugs or errors you fixed but now the game is just running perfectly!
Couple things in game though, fighting rebels around western Africa and Iberia all have the Carthage flag (banners) despite being spawned rebels and not Carthaginians turned rebels. And when fighting in central Iberia I couldn't help notice that the Stone Henge was there =P does Iberia and Britannia use the same maps or something?
And something unrelated to the mod, is there a safe way of switching from the game to the desktop/internet? I always use Alt-Tab but for Rome it can make it very hard to return to the game, like it refuses to load sometimes.
We need to have the units which has the carthaginian standard to fix it.
The Stonehenge in Iberia is normal. Because that is not a landmark, rather, it is the Celt's gathering. The northern Spain has great Celtic heritage, so it has been in the mod since the beginning.
Originally Posted by Cel SB:
We need to have the units which has the carthaginian standard to fix it.
Sorry, it was the Peasants, almost all rebel armies were made up of Mercenary [forgot name, scutari?] and 1 Peasant Unit as it's general, was weird
parthian shot 07:24 06-07-2013
Originally Posted by Dragour:
Sorry, it was the Peasants, almost all rebel armies were made up of Mercenary [forgot name, scutari?] and 1 Peasant Unit as it's general, was weird
Great! I will pass the information onto Cel.
parthian shot 14:48 06-07-2013
New Amazons Total War file with new interface is being uploaded right now.
The new UI completely discards the external utility in favor of internal campaign menu.
parthian shot 14:59 06-07-2013
The upload has been completed.
The changes carries out my new User Interface concept, which is implemented by Celeste (Cel SB).
The ideas being to discard the external user interface entirely and use the internal campaign interface instead.
Now we have multiple choice of campaigns to choose from.
This is to implement Wheelie Paul's idea of allowing options for campaign.
Type 1 will destroy the Summoned Amazon faction, thus makes campaign easier.
Type 2 will leave the Summoned Amazon faction, and make the campaign more difficult.
At the same time, the completion of a Quest will still allow the player to recruit advanced tech units and collect prize as well.
This change will replace the auto-gen script for now.
Wheeliepaul 17:14 06-07-2013
finally I understand how to create the unitcards. I told Dragour I start with the Scythia/Seleucids and Gaul factions. I believe the barb_charriots need a make over so I will create also a new one for them. Sometimes I can't choose which pic so I will create 2 of them. I will post them when ready.
Here's the first Scythian unit.

WP
parthian shot 17:23 06-07-2013
Originally Posted by
Wheeliepaul:
finally I understand how to create the unitcards. I told Dragour I start with the Scythia/Seleucids and Gaul factions. I believe the barb_charriots need a make over so I will create also a new one for them. Sometimes I can't choose which pic so I will create 2 of them. I will post them when ready.
Here's the first Scythian unit.

WP
It is very detailed yet with so few pixels!
Looks very good.
Just a quick FYI, in the actual unit card for recruiting and battle, the whole of the smaller tile needs to move over to the right by a few pixels.
Because the top left, and top right are reserved for unit status.
Wheeliepaul 17:45 06-07-2013
Originally Posted by parthian shot:
It is very detailed yet with so few pixels!
Looks very good.
Just a quick FYI, in the actual unit card for recruiting and battle, the whole of the smaller tile needs to move over to the right by a few pixels.
Because the top left, and top right are reserved for unit status.
Thank you.
I noticed when I test them in my game. Will correct this for this unit no problem at all.
WP
Originally Posted by Wheeliepaul:
Thank you.
I noticed when I test them in my game. Will correct this for this unit no problem at all.
WP
Wheelie,
Just my personal opinion, I think the unit cards are the best I have seen contributed, and we must have seen a few hundrend contributions so far.
The picture is derived from the actual model, so there is spherical "distortion" when mapped from 3D to 2D. Meaning if you can rotate the tile to make it upright, I think it will look even better.
But as it is right now, it is already amazingly clear and easy to identify.
Wheeliepaul 23:45 06-07-2013
Wheeliepaul 01:29 06-08-2013
parthian shot 09:02 06-08-2013
I see what BB is saying about the 3D to 2D projection, your latest unit tiles are right on!
Not sure if this is an error or not, but are Pantheons suppose to take 64 turns to build?
As Libyan Amazons in Carthage (and pretty much all Africa and Iberia) the pantheon to Camilla costs around 23,000 and takes 64 turns. I understand that it's a huge temple but seriously, every other massive structure (including epic walls!) probably doesn't add up to this =P
Just noticed that with the Libyan Amazon, their third tier barracks removes their Desert Infantry until you upgrade again
parthian shot 16:21 06-08-2013
Originally Posted by Dragour:
Just noticed that with the Libyan Amazon, their third tier barracks removes their Desert Infantry until you upgrade again
Great! I will look into it.
Wheeliepaul 19:23 06-08-2013
Here are the first units cards for amazonia. Some of the swordswomen need to move to the right if you choose that pic.
Wheeliepaul 19:28 06-08-2013
parthian shot 20:39 06-08-2013
Oh, I think this looks marvelous!
The militia archer looks so real in so few pixels.
It would look better if it is rotated more upright.
Wheeliepaul 01:15 06-09-2013
parthian shot 15:00 06-09-2013
Originally Posted by Dragour:
Not sure if this is an error or not, but are Pantheons suppose to take 64 turns to build?
As Libyan Amazons in Carthage (and pretty much all Africa and Iberia) the pantheon to Camilla costs around 23,000 and takes 64 turns. I understand that it's a huge temple but seriously, every other massive structure (including epic walls!) probably doesn't add up to this =P
It is not an error, the layout is as intended.
parthian shot 17:03 06-09-2013
A new Amazons Total War mod file is been uploaded to the server sites.
Changes are
1. revised game options
2. corrected Carthage officer leading rebel troop in N. Africa bug as reported by Dragour
3. corrected Libyan Desert Infantry missing mid-tier recruitment building also as reported by Dragour.
4. change text for Quest Campaign to make clear that the Quest is an archaeological discovery.
5. change picture for Quest Campaign
6. removed obsolete load screens
Will post when upload is completed.
Wheeliepaul 00:43 06-10-2013
parthian shot 00:52 06-10-2013
WP,
Your planning is so detailed and thorough. No wonder your work really shined through.
parthian shot 04:38 06-10-2013
Re-uploading a new mod-file because a campaign bug for second quest has been discovered and corrected.
parthian shot 05:39 06-10-2013
The new upload is now available, URL is in the OP.
Wheeliepaul 18:10 06-10-2013
Originally Posted by parthian shot:
Re-uploading a new mod-file because a campaign bug for second quest has been discovered and corrected.
Maybe you can consider horsebreeding and exp.bow in a campaignmode where you can explain these futures.
Wheeliepaul 19:18 06-10-2013
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