Let have a quick overview of the mod:
-. there are different behaviors and configurations when the AI plays a faction, say Far East Celt, compared to a human player.
-. When a human player is playing Far East Celt, all the options are enabled
-. When AI plays the Far East Celt, Celeste has built a monitor which makes sure the Far Celt will remain un-aggressive, this logic may need improvement, but it works 100% of the time during matrix tests. The reason is precisely so the AI will not "abuse" the linked armor cavalry.
-. if any player found the Far East Celt to be dominating the world while it is not played by the human, this is a bug.
So when we heard player posting the comments about Far East Celt, it would be helpful if that comment can state if it is addressing Human Player or AI.
As for human player playing Far East Celt, the linked armor clad cavalry's functionality is as intended, the tactical formation is not cure-all medicine, and it has plenty of foes which can easily destroy such units.
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