Amazon Total War Mod history 5.0-7.0
As of May 22nd, 2013 - version 7.0E with patch is released

The new changes are
1. Corrected unit info error reported by Wheelie Paul (Thanks Wheelie) for Amazonia
2. and Armenia, Far East Celt, Sarmatian, Thyssa Amazon, and Geothe Amazon
3. Added resources constraint so Meroe units for Egypt can only be recruited from Kushite areas.
4. Added horse herding as a strategical resources, so factions must contest the horse herding regions to get cavalry units.
5. The above change excludes horse breeding, so units using fast race horse can still recruit units from horse breeding areas.
6. The above two changes excludes chariot units, wagon units, linked armor clad cavalry units.
7. Numidian cavalry can only be recruited from Numidian territories, not just any region within the faction.
8. The new Meroe Foot Companion unit for Egypt is now recruitable in campaign (thanks again WP).
9. corrected Horse Breeding resource with a hint message saying the resource is pig.
10. New Armenian high poly model for Armenic Infantry and Armenic Guard Immortal
11. added new script monitors to equalize the strategical balance in Eurasia.
12. corrected Geothe and Rebel militia archer dual hair color texture problem.
13. added new Meroe Queen's Foot Companion unit for Ptolemaic Egypt
14. corrected missing text problem for Seleucid Armored Elephant, per Dragour's finding.
15. added first infrastructure change to limit the recruitment of Meroitic units.

Other minor changes are
. the standard bearers for Amazon heavy units have been re-modeled to reflect Subrosa (?) convention
(i.e. to use faction color for the armors) with added armor for flank protection.
. revised Armenian Guard Immortals animation
. new Armenian Heavy Infantry skin
. new Amazon Armored Cohort model
. revise Amazon Sword Maiden texture for Amazonia
. revise Amazon Heavy Peltast Model, now with the leather shield upright instead of sideways.
. revise Round Shield Heavy Infantry model with new armor design.
. corrected Unit Info error for Rebel Camel Demi-Lancer observed by WheeliePaul
. corrected text offset problem with Unit Info for Armenic faction also observed by WheeliePaul.
. revised carriage ballista gunner models.
. critical fix for missing Amazon Round Shield Cavalry texture file
. new Amazon Billwomen units for Amazonia, Libya, and Thyssa
. new Amazon Round Shield infantry textures.
. file scan deletion of unused files yielding saving of 8.1MB by removing over 70 files.
. fixed incorrect text for Amazon Spetum unit (aka Amazon Round Shields) appearance
. new feet modeling to look more natural for two sample units
Amazon Heavy Peltast
Amazon Xiphos Cohort
. weapon gear changes for Amazon Round Shield Units
. fix the Amazon Militia Hoplite elbow animation
. fix the Amazon Militia Lancer elbow animation
. fix Rebel Militia Helmet texture problems
. new Armenic Halberdier skin
. new armored standard bearer textures conforming to Balanced Unit Modeling (B.U.M.) principles.
. the axe militia unit is now removed from 7.0E, as other light units have similar weapons
. New Militia cavalry units using high poly count models.
. New remodeled militia archers.
. corrected critical missing file "can not find amazon_militia_axewomen.tga" error for campaign.
. new Amazon Militia Demi-Lancer animation and models for Amazonia, Libya, and Thyssa Amazons
. new Amazon Pathfinder textures for Far East Celt
. new horde wagon model, now with side openings as firing ports.
. ongoing update on sprites.
. new Amazon Cohort model
. revised Amazon Sword Maiden texture
. the Linked Armor-Clad Cavalry now has the correct animation file. Previous upload has missing support bar for the plow.
. corrected Suebii (German) battle wagon texture, it was using Far East Celt's by accident.
. changed Suebii mount for battle wagon to have un-armored horses.
. western Celt, Suebii battle wagons now has the armored parasols removed. Far East Celt still retain the armored parasol.
. removed unused mount entries to save space.
. updated campaign start position to use correct combat units

As of May 2nd, 2013 - version 7.0E is released

The new features are
1. New Linked Armor-Clad Cavalry animations
2. New Suebii Quest script
3. New Roman Elephant troop per Katsoro's recommendation
4. Some sprite issues resolved
5. stat re-configuration for recruitment and combat
6. Allow Geothe Amazon to recruit Amazon Sword Maidens, before it was only playable in the Custom Battle

As of April 22nd, 2013 - version 7.0D with 2nd patch is released
1. Script change to add real time check to prevent Amazon Advanced Tech to get too powerful when played by AI
2. re-configured field trap stat so AI would be less likely recruiting such units only from a region.
3. renamed Hafnia to Waethel, per Bibi's recommendation.
4. some sprite corrections

As of April 19th, 2013 - version 7.0D with 1st patch is released
1. New hi-res Amazon Sword maiden
2. New animation model for Amazon Long Bow Chariot Archers
3. corrected two out of four finnic archer skin tone mis-match problems.
4. corrected Meroitic chariot archer missing armor problem caused by the new chariot armor upgrade.
5. corrected Amazon militia hoplite with funny bones problem.
6. corrected two campaign resource mapping problems.
8. corrected helmet offset problem with two infantry units.
9. new chariot archer models, to be upgraded to back quiver later.
10. new Sword maiden model corrections.
11. corrected incorrect Mounted Finnic Archer texture problem
12. First path Suebii (German) script change with quest capability
13. switch Finnic archers to use back quivers and shoulder strapped scabbards.
14. New Composite Long bow design to be more archaeological sound, instead of a tree brank looking crooked stick, it now bears more resemblance to real world weapon.
15. Switched long bow archer's quiver and scabbard to the back from the side and hip.
16. corrected Geothe Pathfinder's incorrect texture due to 7.0D changes
17. revised limp armors for some units (such as Amazon Scouts)
18. corrected German pantheon temple missing icons problem.
19. new Amazon Companion cavalry units
20. correct foot wear B.U.M (Balanced Unit Modeling) issues.
21. re-adjusted cultural "barbarian" buildings per naftykid's recommendation

As of April 15th, 2013 - version 7.0D is released
A new 7.0D update has been added, the latest specification is listed below

The new features are

1. New hi-res Amazon Sword maiden
2. New animation model for Amazon Long Bow Chariot Archers
3. corrected two out of four finnic archer skin tone mis-match problems.
4. corrected Meroitic chariot archer missing armor problem caused by the new chariot armor upgrade.
5. corrected Amazon militia hoplite with funny bones problem.
6. corrected two campaign resource mapping problems.
8. corrected helmet offset problem with two infantry units.
9. new chariot archer models, to be upgraded to back quiver later.
10. new Sword maiden model corrections.
11. corrected incorrect Mounted Finnic Archer texture problem
12. First path Suebii (German) script change with quest capability
13. switch Finnic archers to use back quivers and shoulder strapped scabbards.
14. New Composite Long bow design to be more archaeological sound, instead of a tree brank looking crooked stick, it now bears more resemblance to real world weapon.
15. Switched long bow archer's quiver and scabbard to the back from the side and hip.
16. corrected Geothe Pathfinder's incorrect texture due to 7.0D changes
17. revised limp armors for some units (such as Amazon Scouts)
18. corrected German pantheon temple missing icons problem.
19. new Amazon Companion cavalry units

Remaining goals

- To control the availability of the Amazon Advanced Units
by adding resources
or by configuring the upkeep
- Experimenting making both AI and Player factions to be able to have advanced units at the same time.
currently, only one faction can have the advanced weaponry at one time.
- re-balance stat on units just switched from sword to ax or halberd
- add new hi-res animation units to replace vanilla units
- eliminate the parasole cover for the western Celt battle wagon.
- correct foot wear B.U.M (Balanced Unit Modeling) issues.
- re-evaluate cultural "barbarian" buildings per naftykid's recommendation
- revise limp armors for new models (such as Geothe General Bodyguards)

As of April 7th, 2013 - 7.0D experimental version is released
For the Latest 7.0D prototype, we have to upload another revision to the download locations.

The new features are

. New hi-res Amazon Sword maiden
. New animation model for Amazon Long Bow Chariot Archers
. corrected two out of four finnic archer skin tone mis-match problems.
. corrected Meroitic chariot archer missing armor problem caused by the new chariot armor upgrade.
. corrected Amazon militia hoplite with funny bones problem.
. corrected two campaign resource mapping problems.
. corrected helmet offset problem with two infantry units.
. revised chariot archer models, later upgraded to back quiver version.
. new Sword maiden model corrections.
. corrected incorrect texture for Mounted Finnic Archer
. First path Suebii (German) script change with quest capability
. switch Finnic archers to use back quivers and shoulder strapped scabbards.
. New Composite Long bow design to be more archaeologically sound, instead of a tree branch looking crooked stick, it now bears more resemblance to a real world weapon.
Goals Remained:
- add hidden resources to control the availability of the Amazon Advanced Units
- Experimenting making both AI and Player factions to be able to have advanced units at the same time. currently, only one faction can have the advanced weaponry at one time.
- re-balance stat on units just switched from sword to ax or halberd
- add new hi-res animation units to replace vanilla units
- eliminate the parasole cover for the western Celt battle wagon.
- correct foot wear B.U.M (Balanced Unit Modeling) issues.
- re-evaluate cultural "barbarian" buildings per naftykid's recommendation
- re-animated Noble Maiden
- re-animated Amazon Hoplite

As of March 28th, 2013 - 7.0C release with 4th patch is out

Changes are
Added Meroitic units for recruitment
New Meroitic units for Egypt, based on the idea suggested by WheeliePaul.
Corrected Victory Temple bugs spotted by Anfindol.

As of March 21st, 2013 - 7.0C release with 3rd patch is out

Following Celestial Shuttle Buddy's approach in Beta, we are micro-updating the 7.0C yet again.
The changes are:
New female light archers units for most factions., this has finally been converted to true 512x512 which used to be simply slightly altered vanilla version (as in Amazon Total War 3.0).
mounted light archers, which are horse archer version of the above.
Re-animated militia foot archer and horse archer units.
completely re-animated longbow horse archers.
New animation of parthian, sarmatian, and scythian noblewomen.
Corrected missing Geothe armored archer texture file
Amazon factions' armored units now sport colored armors to reflect the color of their their own factions. This carries on the tradition dated back from Subrosa's ATW 1.0 days.
Corrected Libyan militia archer unit's hair color problems which were mixture of dark brown and blonde hair.
Corrected Rebel militia archer unit's hair color problems.
Corrected Amazon militia hoplite bone placement issues.
Removed unused files.
Corrected embedded file reference for battlewagons and chariots
New Goethe General Bodyguard 3D model
New Amazon Campanion Cavalary 3D model
Corrected militia archer 3D model issue, now with the hip strap removed from the back quiver.
New Amazon Elite Scout 3D models.

Units mentioned in #1 and #2 are the most proliferated archery units in the mod, so these changes will have major impact on the appearance of the game.

As of March 12th, 2013 - 7.0C release with 2nd patch is out

The armored chariot archers weren't armored due to a modeling limitation, it is now corrected.We really have some amazing animation specialists.
The cover for the battlewagon has been re-done with more armor.
New plumbatarii cohort model and animation.
New armored plumbatarii model and animation.
Finnic Archers both mounted and foot archers are re-animated for smoother appearance.
New Thyssa Arbalest cavalry and infantry animation.
Arbalest cavalry and infantry units are now recruitable by Libyan Amazons
Amazon infantry units have re-assessed Balanced Unit Modeling (B.U.M.) evaluation & equipment as appeared in the texture and their 3D models have been adjusted.
clothing and armors have been re-designed.
animation optimization continues.

As of March 9th, 2013 - 7.0C release with patch is out
Corrected an Amazon arbalest elbow animation issue, the elbow bone were set too far over the elbow and resulted in strange appearance during aiming.
added Amazon edge-less version of Thyssa Arbalest Cavalry and Arbalest Infantry units, now the legs will not show edge.
Corrected Amazon Peltast animation where in side-looking motion, the head would come off the shoulder, due to older 3DS Max always deform issue with new animation files.
corrected mano-ballista animation while being used by foot arbalests.

As of March 3rd, 2013 - 7.0C release is out

Massive optimization on animation speed, and space saving
New Amazon Peltast units animation
New Amazon Heavy Peltast units animation
New Amazon arbalest cavalry and Infantry animations and new weapons
New Amazon attires to match Amazons to the same "primitive" level of other "barbarian" cultures
changing "skirt"s to be more of a waist-wrap
changing loin-cloth from front only to front and back, same as Thracian peltasts and woad warriors.
removed redundant animation for secondary weapons that is never used.
corrected 3D model and texture inconsistency for Amazon Hoplite units and Dismounted Pathfinder units.
re-animated Amazon Longbow Chariot Archer
New Amazon Heavy Peltast units animation
New Amazon arbalest cavalry and Infantry animations and new weapons
New Amazon attires to match Amazons to the same "primitive" level of other "barbarian" cultures
changing "skirt"s to be more of a waist-wrap
removed redundant animation for secondary weapons that is never used.
corrected 3D model and texture inconsistency for Amazon Hoplite units and Dismounted Pathfinder units.
re-animated Amazon Longbow Chariot Archer
re-animated Scythian Head Hunting Maiden
New battle wagon animation, now with overhead cover.
added 4th crew for armored elephant.
completely new Amazon Pathfinder humanoid 3D modeling, to eliminate sharp edged angle protrusion on limbs. This also increased the demand on 3D graphics process. The new animation also eliminated the rider sitting on the rear edge of the saddle problem. The new animation also componentizes the body parts and minimize a great deal of animation bugs.
Same change as above except for Amazon Heavy Peltast units. In addition, the gaping hole at the under side of the chest is now corrected.
Same change as above except for Amazon Chariot Archer units.
Same change as above except for Finnic Mounted Archer units.
corrected animation for Amazon Militia Horse Archer units, so the archer is no longer seating on the rear edge of the saddle, but in a more natural, near center location.
Same as above, corrected Amazon Militia Lancer seating position in the saddle.
Same as above, corrected Amazon Armored Archer's seating position in the saddle.
Same as above, corrected Amazon Longbow Archer's seating position in the saddle.
The gaps at the underside of chest of the Amazon Peltast body are corrected.
New Amazon Heavy Peltast equipment and appearance, as the result, per B.U.M. principles, the unit stats are updated to reflect the change in appearance.
sword units recruiting cost have been increased to reflect the new 7.0C requirement.

As of February 25th, 2013 - 7.0C beta, the 3rd release is out

New animations for 2handed ax units
New animations for halberd units
New animations for Amazon Dispatcher Corp, now using short halberd instead of sword
New animations for Amazon Brigandine Archers, now using short halberd instead of sword
New animations for Macedon Geothe Mercenaries
New animations for rebel Amazon archer units.
New EDU stat for new units to reflect the changes. More hit power for ax and halberd, less defensive because ax can not be used for blocking but sword can.
New Amazonia, Libya, and Thyssa general's units
New Amazonia strat map captain animation.
New Geothe strat map captain animation, to correct a weird problem with default texture file, uncovered by Katsoro.
New heavy standard bearer animation, with female soldiers instead of male.
New light standard bearer, now with druidress or Camilla priestess.
New Amazon priestess and colour guard animation
New Amazon Militia Hoplite animation, instead of spear and sword , now with lengthened pike (12ft).
New Amazon Round Shield foot units, now with shield slightly enlarged, and armed with short ranseur style pike, instead of spear and sword.
New Amazon Round Shield cavalry units, same as the Round Shield foot units.
Reduced poly counts on complex animation models by 22%, without any loss of resolutions or visual appearance.
Complete re-work on Amazon Pathfinder animation.
Minor change on Amazon Xiphos Cohorts animation.
After three years, finally added mano-ballista 3D models for advanced units.
New Armenian Halberdier weapon and animation.
Corrected missing "amazon_archers" animation files uncovered by naftykid.
New Animation for Amazon Grenadier Cavalry
New 3D models for double bow, mano-ballistas,
New horses animation with saddle compartments for projectile store and unused weapons.
New elephant animation. Now with umbrella cover and other added details

As of February 15th, 2013 - 7.0A/B, the 2nd release is out
Rewrite of Libyan Amazon Quest
what used to be a tutorial Quest faction is now a full playable quest faction like Amazonia and Thyssa Amazons. Changes as response to Balgeron's report.
New Longbow Archer Textures with new helmet design.
New Roundshield Xiphos Plumbatarii Textures with new helmet design and corrected two hair color problem.
New Companion Archer Textures, correcting lazy eyes problem and new helmet design.
New Xihphos Cohort Textures, unified helmet appearance and corrected problems with textures mapping.
New Leoni's Cultural Specific User Interface with customization by Celestial Shuttle Buddy
Renamed Gaul to Arverni

As of February 1st, 2013 - 7.0A, the first post beta release is out
Now AI confers title to Amazon Generals when the quest is accomplished, per Uthril's suggestion.
The title will gain the general prestige as well as command ability.
Barbarian peasant unit is deemed too well attired per B.U.M principles,
it was basically the vanilla barbarian infantry without the shield and the spear.
This has been revised to make them more rugged and lower cost in appearance.
Using more efficient DDS format to allow less file footprint and memory + speed improvement.
Revised standard bearer for Celt and Gauls for better battlefield identification.
Since Amazon Total War 7.0 does not use artificial banner for better realism,
standard bearer is extremely important Amazon Total War for battlefield C&C.
Revised Amazon long shield design.
Revised Amazon Axes shoulder armor linkage.
Renamed Roman Auxilia units
First try incorporating Leoni's Cultural Specific User Interface

As of January 30th, 2013
- re-balancing the Seleucid and Parthia factions in 7.0
- make elephant resources available at more locations
- Western Celts is re-configured, the military strength is reduced in British Isle, and more wagons added to wandering Celtic armies in Austria.
- The Celtic/Gaul/German "Prison Stripe Pant"s have been swapped out for something more leathery and utilitarian.
- German unit color has been adjusted to be all dark red. while Amazonia is bright red, and Armenian pinkish red.
- Heavy Peltast units are re-textured and re-animated to be lighter equipped and faster moving
- New agent recruit panel card.
- Corrected one missing general image problem
- Added Legion cohort unit to the Ptolemaic (Greco-Egyptian) faction
- Corrected Sarmatian first quest bug.
- New Greek Rebel standards
- New Thermodon Amazonia lesser general strat-map animation
- New Sarmatian script, Sarmatian starting configuration, and cost configuration
- New generalized "Marian Reform" script to allow a player faction with higher cultural level to recruit advanced units in any major locations, not just the Quest locations.
- New quad horse team textures for chariots and wagons are now made into faction specific apperances.
- New cataphract horse textures.
- New text update

As of January 23rd, 2013

We are onto 8th beta update in 7.0:
- switched over to FileSwap as main server, derived from naftykid's suggestion to use mediafire.
- Corrected Armenia Horde issue as reported by Balgeron
- Corrected property description in read-me file stating -mod:AmazonsTW- Recalesced -show_err where as it should be -mod:AmazonsTW-Recalesced -show_err, i.e. no space, as reported by Allypup
- corrected City Map problems as reported by naftykid.
- re-arranged load screen to removed redundant pictures to save memory.
- changed recruit time for advanced units to make longer to recruit certain units.
- corrected missing unit card issues for horde wagons.
- new Roman Carriage Ballista animation to use faster horses.
- corrected script issue which was auto-generated but has serious problem with quests for Libyans and Carthage.
- removed "halo" from many named character pictures.
- added real-time re-entrant quest completion check, not just at the beginning of the script.
- added Cataphract Lancer for Seleucid, Armenia, Parthia, and Far Eastern Celt. The lancer carries no sword but has a shield, this simplifies recruitment cost and training.
- corrected one missing unit card problem for Far Eastern Celt.
- Beefed up Rebel/Renegade to make some of the renegade provinces not so easy to take over.
- Revised horse-breeding as a strategic asset, and as such, many units, such as the cataphract, heavy cavalry, and fast horse units can not be recruited unless the region has horse breeding business, or if the faction has achieved very high cultural development.
- Added horse-breeding resources to more regions, such as Chorasmia, North Africa, Northern Saudi Arabia, and Armenian Plains.
- New Numidian Cavalry animation, now the unit can be recruited by both Roman and Carthaginian.
- Re-configured mercenary unit availability per regions. Now the choices of mercenary is 150% more than before.

As of January 7th, 2013

Amazons:Total War 7.0 Beta has been released

As of December 9th, 2012
Game Saving Bug in 6.0K has been corrected in 7.0 Beta
Edited Custom Battle so the battles are in the correct coordinates in 7.0 Beta
Completed Far East Celt Faction relocation and transformation.
Completed adding wagon units to Libyan Amazons, Thyssa Amazons, and Western Celt.
Completed Wagon Units Animation and fighting tactics
Armen and Thyssa Amazon factions are now hordable
Removed auto-gen scripts features in 7.0 Beta for now because it was deemed not straight forward enough to the users
Completed new Far East Celt units animations and skins.
Completed new mod script.
Completed new rebel units.
Added first path Area Denial Weapon (Tribulus/Caltrop)

As of November 25th, 2012

what have been completed for 7.0.
1. Integrated the extended map with Amazon Culture and campaigning.
It is now completely playable.
2. R&D on Campaign Planner utility software and multiple campaign menu options.
We are still exploring and not sure of the final options are going to be.
3. Since this mod is more about Equestrian Matriarchal society, we moved the faction Numidia to the East and either going to renamed it as Central Asian Yuezhi (月氏) people or the Hindu Paurava (पौरव) kingdom, and I am still waiting for the after action reports and recommendations. Both people in these locations are Caucasians (yes, some with very dark skins because of melanin) and share close DNA's with modern day Europeans.
4. Introduce wagon warfare into Amazon Total War, since so many historical record have described battles fought with wagons, particularly significant is the Battle of Catalaunian Plains (451AD) or Sino-Hunnish Battle of Mobei (119 BC), both battle changed history and in both battles the laager (or wagon fort) played significant part in the battle. While the new wagon units for both rebel and playable faction won't be like wagon fort (either laager or tabor), the mod team is trying to make the war carts play far more important role in Amazon battles.
5. working on RS II battle map environment into large map.

Changes and specification in 6.0K
1. new Libyan Amazon Chariot unit
2. new Libyan Pathfinder units.
3. new and re-balanced rebel units.
4. new Britons Amazon Chariot units
5. corrected Roman Amazon Auxilia CTD.
6. corrected crashes reported in 6.0J
7. re-sync'ed Latin quotes.
8. render text description (other than Greco-Roman sources) to be gender neutral. Thanks to Siberian Wolf's report.
9. adjusted recruiting cost for many units.
10. applied the BUM balance to Celtic and Gaul.
11. newly rehashed Geothe Amazon Skins.
12. rehashed militia archer skins.
13. added Reminder Advisory Message to activate Amazon mod script at the beginning of load/re-load campaign. Per Siberian Wolf's recommendation.
14. new camera control for Quest announcement.
15. new victory video.
16. corrected Greek attired Amazon units to Phrygian.

Changes and specification in 6.0j
Patch 2

Mainly correcting problems caused by our testers checking in files in sequence.
These were not discovered until Hyperfyre reported the CTD described in Patch 1.
Corrected Amazon Grenadier Cavalry, Heavy Cavalry, and Demi-Lancer using the same skin for Thyssa and Amazonia.
Corrected numerous unit description and unit info issues.
Corrected titles for Amazon Named Characters.
Corrected Libyan Amazon Peasant skin
Corrected Militia cavalry faces.
Corrected numerous Amazon Unit Cards.
Corrected Battle Event Subtitles, references to men are now gender neutral.
added new Latin and military quotes, as well as new translations.
added quest announcement using advice message.
added new Libyan Assassin animation and skin.
Patch 1
Emergency fix for a CTD caused by any faction fighting against Libyan Amazon Horde during loading the battle.
New Steppe Axe Cavalry added for the Sarmatians and the Scythians.
New Steppe Axemen units added for the Sarmatians and the Scythians.

Post-Beta
1. Added Amazon Agent's ability to recruit/raise own faction's army in certain enemy territories where there are Amazon communities.
2. new caro-ballistae crew animation and skin
3. new Sarmatian Virgin Cavalry animation and skin
4. corrected Sarmatian "cataphract" armor for caro-ballistae, scale armors are actually made of tile sliced from horse/ox hoofs which was attached to the fowler netting, not linked metal plates.
5. re-adjusted Amazon unit size. This is trying to deploy the decimal system for most unit size configurations. The recommended unit size is the highest setting.
6. removed load screen files to free up more memory, because there about 60 new event monitors running in the script, reducing the load screen files compensates for the memory loss.
7. fixed the minor prize re-entrant issue.
8. Libyan CTD reported by Satapatiš
9. New Armenic Peltast Animation and skin
10. New Geothe Foot Archer unit size.
11. New Thyssagetae Amazon Lesser General Animation
12. Trimmed the download file size by 15%

Corrected 6.0j Beta bugs

1. missing Amazon Militia Horse Archer Unit Info file.
2. Amazon Militia archers are too under-powered.
3. Incorrect Caro Ballistae crew skin for Sarmatian
4. Corrected Thyssa Heavy Lancer which used incorrect animation of a demi-lancer.
5. New skin for Libyan Militia Demi-lancer with corrected animation
6. The 6.0J release also corrected Libyan CTD when viewing of the settlement in battlemap.

6.0j Pre-Beta Features
- added minor bonus if certain important cities are captured.
- New BUM transformed light units mainly for the Scythians.
.New Scythian Head Hunting Maiden unit, now taking the form of semi-armored horse archer unit mounted on fast horse.
.New Scythian Horde units
.New Scythian Virgin Archers
.New Sarmatian Virgin Cavalry Skin
- brand new Amazon Militia Archers
- brand new Amazon Militia Horse Archers animation and skins
- new Amazon Longbow Archers,
- new Amazon Companion Horse Archers animation and skins.
- The number of warriors in advanced tech units have been reduced.
- New animation for Libyan Heavy Cavalry
- All male light horse units are now mounting medium horses instead.
- thoroughbred horse as tradable commodity, and units with race horse can only be raised in the regions where the thoroughbred horses are available. The exception being if the region has circus maximus or higher equestrian sports facility.
- 6.0j also tries to refine the previous BUM concept detail regarding attire.
The point is, female light units does not mean it has to be without clothing. It is true for mounted light horse units because any extra weight would increase the load, and for the light horse mount, it is of paramount consideration to keep the weight to a minimum. But the foot units do not have to have the same weight restriction. So for the Scythian changes, some of non-combat oriented light foot units have animal pelt as their attires. There will be no uniform because according to the BUM principles, the cost would be prohibitive. So in a way this is a logical extension to the Thracian Peltast unit change, in which instead of wearing fabricated garment as in the original RTW, it has animal pelt as the attire. With the animal pelt as the unit attire, the cost is justified, otherwise it is not. Still, for CQC light units equipped with shields, many of the units will have naked upper torso and limbs, because this is the only way to guarantee free movement during combat and field maneuver.

Changes and specification in 6.0j

Post-Beta [released end of July, 2012]
1. Added Amazon Agent's ability to recruit army in certain enemy territories where there are Amazon communities.
2. new caro-ballistae crew animation and skin
3. new Sarmatian Virgin Cavalry animation and skin
4. corrected Sarmatian "cataphract" armor for caro-ballistae, scale armors are actually made of tile sliced from horse hoofs which was attached to the fowler netting, not linked metal plates.
5. re-adjusted Amazon unit size. This is trying to deploy the decimal system for most unit size configurations. The recommended unit size is the highest setting.
6. removed load screen files to free up more memory, because there about 60 new event monitors running in the script, reducing the load screen files to compensate for memory loss.
7. fixed the minor prize re-entrant issue

Corrected Beta bugs
1. missing Amazon Militia Horse Archer Unit Info file.
2. Amazon Militia archers are too under-powered.
3. Incorrect Caro Ballistae crew skin for Sarmatian
4. Corrected Thyssa Heavy Lancer which used incorrect animation of a demi-lancer.
5. New skin for Libyan Militia Demi-lancer with corrected animation
6. The 6.0J release also corrected Libyan CTD when viewing of the settlement in battlemap.

Pre-Beta Features
- added minor bonus if certain important cities are captured.
- New BUM transformed light units mainly for the Scythians.
.New Scythian Head Hunting Maiden unit, now taking the form of semi-armored horse archer unit mounted on fast horse.
.New Scythian Horde units
.New Scythian Virgin Archers
.New Sarmatian Virgin Cavalry Skin
- brand new Amazon Militia Archers
- brand new Amazon Militia Horse Archers animation and skins
- new Amazon Longbow Archers,
- new Amazon Companion Horse Archers animation and skins.
- The number of warriors in advanced tech units have been reduced.
- New animation for Libyan Heavy Cavalry
- All male light horse units are now mounting medium horses instead.
- thoroughbred horse as tradable commodity, and units with race horse
can only be raised in the regions where the thoroughbred horses are available. The exception being if the region has circus maximus or higher equestrian sports facility.
- 6.0j also tries to refine the previous BUM concept detail regarding attire.
The change is, female light units does not mean it has to be without clothing. It is true for mounted light horse units because any extra weight would increase the load, and for the light horse mount, it is of paramount consideration to keep the weight to a minimum. But the foot units do not have to have the same weight restriction. So for the Scythian changes, some of non-combat oriented light foot units have animal pelt as their attires. There will be no uniform because according to the BUM principles, the cost would be prohibitive. So in a way this is a logical extension to the Thracian Peltast unit change, in which instead of wearing fabricated garment as in the original RTW, it has animal pelt as the attire. With the animal pelt as the unit attire, the cost is justified, otherwise it is not. Still, for CQC light units equipped with shields, many of the units will have naked upper torso and limbs, because this is the only way to guarantee free movement during combat and field maneuve

Changes and specification in 6.0i
New Amazon Pathfinder units for Geothe and Amazonia.
New Amazonia Patrician Horse Archer skin.
This completes the storyline for the Amazon units for 6.0 series, as we complete the BUM changes for other factions (German and Celts, for example), the objectives for 6.0 releases would be met. 6.0i with patch also repair the CTD reported by "Professor Chaos67" The download sequence is the same as normal mod release, no special steps required.

6.0i patch 2 has
-new Amazon Horse Archer for Corinth (Greek Cities),
-new text for 6.0i units,
-and expanded Amazon characters roster which doubles the names library.

6.0i patch 3 has
-revamped Amazon Xiphos Cohort skins for all factions that can recruit Xiphos Cohort.
-new Pathfinder animatiion to correct secondary weapon problem.
-Re-adjusted Limigantes Archer attributes
-Female icons for agents, finally.
-Horse as tradable commodity
-Re-hashed Amazon Character Gallery with added pictures

Changes and specification in 6.0h
The main focus on the "H" release is trying to get Parthia to conform to the Balanced Unit Modeling (or B.U.M) principles.
New Parthian Horse Archer skins, and no more Persian rider for Parthian cavalry. and there are many new parthian unit skins.
Other new units:
Libyan Amazon Foot Archers Greek City States Armored Amazon Horse Archer Mercenary

Correction and Alterations:
-Geothe Xiphos Cohort now uses thermite fire jar instead of leadened darts (plumbata) for missiles.
-Greek Rebel units had Macedonian officer, it is now corrected.
-Libyan Amazon had standard bearer wearing bronze armor although almost all libyan Amazon units are iron-armored.
-number of missile reloads have been re-evaluated.
-new Darth Mod fix parameters refined to be even better.
-The old Libyan Amazon Archers are renamed Amazon Barber Archers.

Changes and specification in 6.0e-6.0g
- Emergency patch to repair Seleucid Cataphract Missing officer skin file CTD.
- Emergency patch to repair Parthian Cataphract Missing officer skin file CTD, as reported by Resef.
- added load screen from RSII battlefield landscape.
- corrected Parthian armor issues to use more bronze than iron.
- Emergency patch to repair Macedonian Peasant missing file CTD.
- fixes for errors reported by Mark Centurion
- added standard bearer for Barbarian.
- added officers for all units except horde, merc, and rebels.
- re-skinned Armenic light horse archer
- more improved Darth Vader Foot Missile Bug parameters. AI is much more aggressive on the battlefield now.

Changes and specification in 6.0d
- Renamed titles and units to be more consistent with the storyline and their functionality.
for example, the head of Geothe Amazon is now Priestess Marshal, as the Geothe is an Artemis/Camilla Sect Theocracy. The Gladiatus Cohort is now renamed, Xiphos Plumbatarii to indicated that they use the Xiphos style sword with shield, and they throw leadened darts using pole sling.
- New Armenian Units
* ~ Armenic Guard Immortal
* ~ Armenic Halberdier
* ~ Armenic Amazon Elite Horse Archer
* ~ Armenic Amazon Xiphos Legion
* ~ armored conscripted spearmen with pole sling throwing stones
* ~ Armenic Heavy Cavalry with pole-sling throwing leadened darts
* ~ Armenic Light Lancer
* ~ re-skinned Armenic Legion
* ~ re-skinned Armenic Archer
* ~ re-skinned Armenic Noble Maiden
* ~ Armenic Standard Bearer
* ~ new Armenic officer and general
* ~ new Armenic officer and general on strat map
- Until the first quest is completed, Armenian faction units mostly have the following characteristcs:
* a. Their units are the best equipped, and almost exclusively all iron armored
* b. They are awfully expensive, both in recruitment and upkeep.
* c. They have the best equestrian mounts of any factions.
- New Armenian faction color, flag, and standard bearer, based on Armenian Artaxiad Dynasty flag
- Fine tuned Armenian Quests again to be more playable and interesting.
- Corrected the Amazon sword women animation issues.
- Re-factored offense points for Amazon and Armenic units using mini-leadened-bolts (plumbata)
- Re-animated Amazon Heavy Manu-Ballistae Cavalry units for all Amazon factions, switched from sword to spear/lance
- Amazon General Units adjustment on offense point and unit strength.
- New Armenian General Units and strat animations.
- Celt is now playable but not recommended if you intended to play a faction to achieve world domination.
- Roman remains Purple as Spartan198 suggested
- re-skinned Amazon Libyan units to be more Eurasian than African.
- New Amazon Cavalry of the Line Animation and skins.
- New Geothe Amazon Lanciarii Animation and skins.
- New light unit skins for most amazon archers, militia axes, militia cavalry.
- use the newly tested result from Darth Vader Foot Missile Bug parameters to enhance the AI's battlefield tactics.
- corrected mercenary units missing skins errors.
- new adjusted skins to make the Amazon unit more photo-like.
- new Amazon unit .cas files
- new sprite files as well as more sprite changes for existing files.
This is by no means a completed task, but I am glad we finally have test methodology in place.
- Changes to give peasant and light units more ragged look, in keeping with the Balanced Unit Modeling principle (aka Parthian Shot's 6 Laws).
- Because the above changes in light units will make unit identification more difficult (Amazon TW has the banner turned off to make the battle more realistic), each peasant unit as well as light unit is given a standard bearer for easier unit identification on the battlefield.
- Add happiness points for Amazon cult temple even if some non-Amazon factions own the territory.

Changes in 6.0C
- emergency fix for Armenian Amazon Units
- adjusted Armenian Quests, so Sarmatian won't get the bonus Armenian supposed to get.
- wild animal icon by the shore of Sidon has been relocated to the beach.
- expanding unit info
- more RSII based load screens
- more text added.
- adjusted RSII battlefield map
- new stronger Armenian starting position
- new Armenian Armored Cavalry
- Amazonia General Unit adjustment
- corrected Armenian Temple Tree
- corrected EDU to allow Armenian to recruit Geothe Noble Maiden
- Enabled Testudo for Amazon Gladiatus Cohorts

New Features for 6.0B are
- RSII Battlefield map, combined with many 512x512 skins, the mod looks like a MTW2 project instead of RTW/BI project.
- New Armenian Armored Amazon Gladiatus Legion Cohort.
- New Amazon Gladiatus Cohort for Amazon Factions.
- New Amazon Foot Companion, Amazon Round Shield Cavalry skins.
- New Amazon Chariot cards, skin, according to the BUM principle.
- New Amazon General Units skin.
- New unit defense parameter for Foot Companion, Round Shield Cavalry.
- new Amazonia game start configuration.
- new Amazonia quest configuration
- Armenia Quests and Armenian Amazon units.
- New weapon type called the "pole-sling" has been added.
- New Incendiary Amazon Trireme and Bireme naval units available for factions who have fulfilled their quests.

bug fix and changes in Release 6.00A:
New Thyssagetae force distribution and units for the start of the campaign.
New Amazon General Units for Thyssa Amazon and Amazonia.
New Thyssa Amazon Quests.
New Balanced Load screens.
New Amazon Ballista Cavalry and infantry units.
New Amazon Balista Elephant Animation by Andrey.
New Amazon Round Shield Cavalry.
New Amazon Standard Bearer skins.
Newly expanded Amazon agents and general picture repository.
Revised capability for Roman and Greek ballista and scorpion units.
New Amazon Border Horse Archer skins
New Amazon Heavy Peltast units
New Amazon Halberd cas files created by Andrey with skin mods by me to make them look like speared labrys.

Amazon 5.0 Implements the first path of B.U.M Principles (AKA Parthian Shot's Laws)

1. For 270BC, clothing is very expensive as well as time consuming to fabricate, so only the rich, mercenary, elite, patrician, or aristocratic units have more properly garmented attires. Light units, barbarian units, as well as the rebel units are lessly so. And if possible, they are dressed in animal pelts, or without dress.

2. Many previous mods portray chain mail as a secondary armor to plate mail armor. and cheaper one to procure. Well, in reality this is completely false. Chain mail is exorbitantly expensive to produce in 270BC. So starting in the Reignited mod, only the Romans, the Carthaginians, the Armenians have units featuring full chain mail armored units. Other factions only has chain mails armor suit for VIPs or aristocratic units.

And non-custom made armors are not a perfect fit, as none of the armory issued armors should be. As a matter of fact, unless the armor is custom tailored, then it should not be a snug fit. In most cases, custom tailored armored should only be afforded by aristocratic units.

3. Iron armor equipped units have both high maintenance and procurement cost. Only Romans, the Carthaginians/Iberians, the Gauls, the Armenians have units with complete iron equipment, with iron armor, helmet, and so on. Other factions only use iron for missile (arrow head), spearhead, sword blade, or helmets. Iron rust rather quickly, so it is a full time work to maintain the full suit of armor, therefore the procurement cost as well as the upkeep cost is increased to reflect that overhead.

4. Most line fighting units are only armored frontally, the old thinking was that the less a unit is protected on their back, the less likely they would turn tails and run away from the fight.