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Thread: AI Pahlava scripting error?

  1. #1
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default AI Pahlava scripting error?

    In a few seperate campaigns I noticed that the Pahlava never really do that well.

    In regions they conquer, they never seem to build the infrastructure to recruit decent troops. After I used the "control Parthia" command in the custom script, I think I found out why.

    When AI Pahlava conquers a region south of their starting position, the "reformed pastoralism" building is immediately placed there. The problem is that with "reformed pastoralism" in place it's impossible to build "Warlord's Elite Herds" or the settled community line of buildings, which are used to recruit their factional troops. Apparently the Pahlava's building roster is designed under the assumption that when "reformed pastoralism" is built those would already be present (and with a human player, they would be)

    Am I the only one who noticed this? I have a few custom mods in place, but I don't think that's the reason.

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  2. #2
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: AI Pahlava scripting error?

    Quote Originally Posted by Kralizec View Post
    In a few seperate campaigns I noticed that the Pahlava never really do that well.

    In regions they conquer, they never seem to build the infrastructure to recruit decent troops. After I used the "control Parthia" command in the custom script, I think I found out why.

    When AI Pahlava conquers a region south of their starting position, the "reformed pastoralism" building is immediately placed there. The problem is that with "reformed pastoralism" in place it's impossible to build "Warlord's Elite Herds" or the settled community line of buildings, which are used to recruit their factional troops. Apparently the Pahlava's building roster is designed under the assumption that when "reformed pastoralism" is built those would already be present (and with a human player, they would be)

    Am I the only one who noticed this? I have a few custom mods in place, but I don't think that's the reason.
    yes indeed, EB and at all Total War has created a Weak Eastern AI thats disappointing!

    so did you resolved the problem?!
    and please tell me how you can Control command in console! i know nothing of it !

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