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Thread: Help!! Why Adding Traits and Unit and .... not Working ?!

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  1. #1
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Help!! Why Adding Traits and Unit and .... not Working ?!

    hi all.

    i just dont know why adding traits to a character or adding units is not working in EB ?!

    is it EB's problem or my ?!

    and the other question is that, if you found the solution for me, how can that be for Phonetic Names, like the names for Parthian (Pahlavan) units and Buildings that i cant type it here?!

    and PLEAZE !!!!! Answer and Help Me !!!

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    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Help!! Why Adding Traits and Unit and .... not Working ?!

    I haven't modded EB in a while, but, iirc, the most common mistake is using notepad to edit the text files. Download Notepad++ and use that.

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Help!! Why Adding Traits and Unit and .... not Working ?!

    Quote Originally Posted by Aram of Mada View Post
    i just dont know why adding traits to a character or adding units is not working in EB ?!
    What exactly isn't working? Does the mod crash, or is it just that the units don't show up?

    A common mistake when changing EB units is editing the wrong export_descr_unit (EDU) file. To change the units in the EB campaign, you should edit the EDU file in the folder "sp campaign game edu"; to change the multi-player game, you should edit the EDU in "mp custom game edu".

    Also, adding new traits and new units may cause problems with your saved campaigns.

    Quote Originally Posted by Aram of Mada View Post
    and the other question is that, if you found the solution for me, how can that be for Phonetic Names, like the names for Parthian (Pahlavan) units and Buildings that i cant type it here?!
    I am sorry, but I don't understand what you mean.
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    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: Help!! Why Adding Traits and Unit and .... not Working ?!

    Quote Originally Posted by Ludens View Post
    What exactly isn't working? Does the mod crash, or is it just that the units don't show up?

    A common mistake when changing EB units is editing the wrong export_descr_unit (EDU) file. To change the units in the EB campaign, you should edit the EDU file in the folder "sp campaign game edu"; to change the multi-player game, you should edit the EDU in "mp custom game edu".

    Also, adding new traits and new units may cause problems with your saved campaigns.
    no i mean adding Unit or Trait in CONSOLE in the game not with notepad or editing it!!
    does it need to see what is it writed ?! or something ?!



    Quote Originally Posted by Ludens View Post
    I am sorry, but I don't understand what you mean.
    those letters and words that are not simple english!! damn i dont have that keyboard to tell u what do i mean!
    but for example look at ASAVARNE DEHBED----that have ^on or under the E - A - S - C that changes the pronounciation!
    how do i type that in Console to add unit or trait !?

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    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Help!! Why Adding Traits and Unit and .... not Working ?!

    Some characters while not seen in console when typed do work. They are just not shown. It is essential to type them though.

    However do note that not all the names as they appear to you in game are necessarily the internal names, the name the game uses it self. Those can be found in the text files however. Concerning character names there are threads that address this already, use the search function to find them. If you still have problems then, please state them here.

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    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: Help!! Why Adding Traits and Unit and .... not Working ?!

    Quote Originally Posted by Moros View Post
    Some characters while not seen in console when typed do work. They are just not shown. It is essential to type them though.

    However do note that not all the names as they appear to you in game are necessarily the internal names, the name the game uses it self. Those can be found in the text files however. Concerning character names there are threads that address this already, use the search function to find them. If you still have problems then, please state them here.
    NO ! i dont know why u dont understand me! first i said that Adding Unit or Trait in the Console (~) is not working in my EB! when i add trait and write its name says CHARACTER NOT FOUND while i typed it correctly ! adding for adding unit too !!


    and the words an letters i mean for some langs like polish Kurdish latin or Turkish that have (^) under or above the letters & words ! i said does it need that to be written in the console ?! like the Native Parthian-Saka&.... units and Generals Native names ?!
    Last edited by Empire*Of*Media; 06-09-2013 at 12:12.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Help!! Why Adding Traits and Unit and .... not Working ?!

    You need to write the internal name of a unit into the console. Not the name that appears in game.

    For example:

    add_unit "Phraaspa" "eastern infantry kavakaza sparabara" 5
    And You get 5 units of Kavakaza Sparabara in Phraaspa.

    Just check the export_descr_unit.txt file for units internal names.

    ;121
    type eastern infantry kavakaza sparabara << this here is the unit name that You need
    dictionary eastern_infantry_kavakaza_sparabara ; Kavakaza Sparabara
    category infantry
    class spearmen
    voice_type General_1
    soldier eastern_infantry_kavakazasparabara_sarmatianspearmen_sakaspearmen, 60, 0, 1.1
    attributes sea_faring, hide_improved_forest, very_hardy
    formation 1.2, 1.4, 2.4, 2.8, 5, square
    stat_health 1, 1
    stat_pri 12, 6, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_pri_attr light_spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0
    stat_sec_attr no
    stat_pri_armour 1, 9, 3, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 2, 0
    stat_mental 9, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 896, 224, 50, 70, 896
    ownership parthia, armenia, romans_scipii, slave, carthage, gauls, scythia, britons, germans, dacia, spain, egypt, saba, romans_brutii, numidia, romans_julii, thrace, greek_cities, macedon, seleucid
    As for traits it's the same thing. You need the name of a trait from the export_VnVs.txt file.

    For example if you play as Sweboz and want Xomorommoz trait then you have to write:

    add_trait "(character name)" "Hamarammaz"
    because Hamarammaz is the name the game uses.

    {Hamarammaz} Xomorommoz

    {Hamarammaz_desc}
    ?omo-rommoz\n(KhO-mo-ROM-moz, “Shape-strong” or Skin-walker)\nThis man believes himself to be a "shape-shifter," able to transform into an animal during battle or times of stress. His fierce, bold, and deranged state greatly encourages his fellow warriors who watch him run fearlessly into the enemy and are inspired to follow, but his overall leadership and ability to manage anything besides his weapons both suffer drastically as his mind is seemingly no longer present. Historically, the Germanic peoples became well-known for their rare and eccentric bear and wolf cults, whose shamanic warriors were dedicated to a particular animal totem. The Ber?swerxiz (“Bear-shirt”) or Wulxwoxoth?nez (“Wolfskin-coat”) would go into an ecstatic trance and was thought to have left his body, communing with W?thonoz (God of Change and Inspiration) in the Otherworld, while his body controlled by animal spirit could not be killed by normal weapons.

    {Hamarammaz_effects_desc}
    +2 Morale to all troops in the battlefield, -1 Command, -1 Management.

    {Hamarammaz_gain_desc}
    This man believes himself to be a "shape-shifter," able to transform into an animal during battle or times of stress.
    Also, I suggest you to familiarize yourself with the EB names in export_names.txt file. The character name you see in game might not be the name the game uses. So, you sometimes have to try to guess characters names.

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