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  1. #1

    Default Re: Suggestion and Feature Request

    Jupp, you are right - the AI has had some issues, always. A "Fast-Shooting-Option" in the Game would be like an "Erase-this-unit"-Button... and the amount of work requried to include fast shooting is way too much for just optimizing a little detail in the game.

  2. #2

    Default Re: Suggestion and Feature Request

    I understand now. Thanks for explaining the limitations to me, parthian_shot. That means that you cannot make a new religion(will have to use existing - Christians Catholic/Orthodox, Zorastrian and Pagan). What about those things like Sacrifices (Like Aztecs from ME2) and having both male and female leaders (i am not sure if that is even possible). Ill try to come up with something within those limitations, and also if it would impact other campaigns - then maybe it would be better if it has its own folder?

    As the same units from the Rise of Empire time shouldn't appear again during its fall - some evolution-progress should happen.

  3. #3
    Amazon Total War Admin Member parthian shot's Avatar
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    Default Re: Suggestion and Feature Request

    I have been circulating your idea with our section leaders, so it really got me thinking.

    What if we create a separate BI folder? which would have all the new BI units plus the Amazons?
    To run the new BI-Amazons, the player would have to change the property field and re-start the game.

    Looking at your last comment, for RTW and BI, no it is not possible to have the opposite gender leaders in the same faction at the same time, the same faction can have two shadows images, an event would come along and load different shadow image to make the faction all males, or all females, but not the same time.


    Quote Originally Posted by Balgeron View Post
    I understand now. Thanks for explaining the limitations to me, parthian_shot. That means that you cannot make a new religion(will have to use existing - Christians Catholic/Orthodox, Zorastrian and Pagan). What about those things like Sacrifices (Like Aztecs from ME2) and having both male and female leaders (i am not sure if that is even possible). Ill try to come up with something within those limitations, and also if it would impact other campaigns - then maybe it would be better if it has its own folder?

    As the same units from the Rise of Empire time shouldn't appear again during its fall - some evolution-progress should happen.

  4. #4

    Default Re: Suggestion and Feature Request

    Hi Parthian.

    Apparently there have been a few Creative Assembly statements about Rome 2 being moddable on its release (I think). If this is the case do you think your team would be attempting a version of the mod on the new engine?

    I haven't heard anything about them putting female quasi-amazon units in the game like vanilla total war. Although there is that odd bit of promo art with the woman on the galley (I think its Cleopatra but not sure). Would you still be able to deal with things like audio and creating new skins if they weren't in the game. If they were anywhere I would expect them to be in the nomadic culture pack dlc which will include the Royal Scythians, Roxolani and Massagatae. Obviously with Shogun it was relatively easy to add lots of variations of Onna Bushi into the game once the base unit was in as I understand it.

    So hyped up for that game being released. Nearly died when the Seleucid DLC was announced. Fav faction is playable :D!

    Anyway I was just wondering where your teams thoughts were on the mod and if you intend to replicate the factions, units and weapons on this version. Or if you intend to try things differently. At a broad guess you could replace some of the factions with amazons pretty easily such as Pontus-Amazons, Roxolani- Geothe, Thyssa-Massagetae. With horde being gone I am not sure what you could do with the Gorgons. I suppose if they add a numidian playable DLC later they could be put on the map that way.


    ps I am amazed how many aspects of the game seem to have been directly inspired by Europa Barbarorum. Especially with the individual tribes and the map scope.
    Last edited by Drakarys1402; 08-29-2013 at 18:30.

  5. #5
    Amazon Total War Admin Member parthian shot's Avatar
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    Default Re: Suggestion and Feature Request

    Quote Originally Posted by Drakarys1402 View Post
    Hi Parthian.

    Apparently there have been a few Creative Assembly statements about Rome 2 being moddable on its release (I think). If this is the case do you think your team would be attempting a version of the mod on the new engine?

    I haven't heard anything about them putting female quasi-amazon units in the game like vanilla total war. Although there is that odd bit of promo art with the woman on the galley (I think its Cleopatra but not sure). Would you still be able to deal with things like audio and creating new skins if they weren't in the game. If they were anywhere I would expect them to be in the nomadic culture pack dlc which will include the Royal Scythians, Roxolani and Massagatae. Obviously with Shogun it was relatively easy to add lots of variations of Onna Bushi into the game once the base unit was in as I understand it.

    So hyped up for that game being released. Nearly died when the Seleucid DLC was announced. Fav faction is playable :D!

    Anyway I was just wondering where your teams thoughts were on the mod and if you intend to replicate the factions, units and weapons on this version. Or if you intend to try things differently. At a broad guess you could replace some of the factions with amazons pretty easily such as Pontus-Amazons, Roxolani- Geothe, Thyssa-Massagetae. With horde being gone I am not sure what you could do with the Gorgons. I suppose if they add a numidian playable DLC later they could be put on the map that way.


    ps I am amazed how many aspects of the game seem to have been directly inspired by Europa Barbarorum. Especially with the individual tribes and the map scope.

    That is exactly what we are waiting for, that is, to evaluate the Rome II as a whole as see how suitable it is to migrate the Amazons Total War over to that platform.

    Our inside source says, they have women admiral (Admiral Artemisia of Caria? as in naval battle of Salamis, but that is not time period correct), which means that we don't need the idiotic gender flip we have to do in Rome I, also, the same source said something about female units as every single TW titles released except Napoleonic Total War all had female units.

    We have quite a few R&D units and features which were not feasible in Rome I, also Gorgons had their own territory in the non-BI version of the game (3.0 and 5.0), so it is fairly easy to add Libyan Amazons to the new platform.

    Never played EB before, so I can not compare the two myself. I do feel the Rome II map was very very similar to what we have.

  6. #6

    Default Re: Suggestion and Feature Request

    Hello Parthian,

    Allypup from TWC here.

    I've been occupied recently, but did have time to try 8.0 and just downloaded the newest release.

    The 450 BC idea is a hit with me, although would it be possible to roll it back a bit to say, the Etruscans? (Their art is fantastic and second only to Minoan for me.)

    There is already a Trojan mod for Alexander that I was less than impressed with.

    For migration consideration, I do have MTW2. My current system 'barely' meets Rome2 min. specs, and a new system is far down the road. Based on my experience with open source Blender there is a great opportunity for thinking out of the box in an open source environment.

    Again, thanks so much to you and the team for such a great mod.

  7. #7
    Amazon Total War Admin Member parthian shot's Avatar
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    Default Re: Suggestion and Feature Request

    Quote Originally Posted by Xreos View Post
    Hello Parthian,

    Allypup from TWC here.

    I've been occupied recently, but did have time to try 8.0 and just downloaded the newest release.

    The 450 BC idea is a hit with me, although would it be possible to roll it back a bit to say, the Etruscans? (Their art is fantastic and second only to Minoan for me.)

    There is already a Trojan mod for Alexander that I was less than impressed with.

    For migration consideration, I do have MTW2. My current system 'barely' meets Rome2 min. specs, and a new system is far down the road. Based on my experience with open source Blender there is a great opportunity for thinking out of the box in an open source environment.

    Again, thanks so much to you and the team for such a great mod.
    So good to see you here!

    There are some serious development efforts going on for the mod, so your your input is invaluable.

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