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  1. #1
    Member Member frostsid's Avatar
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    Default Total War: Rome II - Battle of the Nile

    Here you go, the Gamespot interview and campaign gameplay here

    Not the best quality though, but it was the only video I found so far.

    EDIT: Here is the PC GAMER interview.
    Last edited by frostsid; 06-13-2013 at 04:23.

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    In the shadows... Member Vuk's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    Thanks. I gotta say, those control points in battles really suck.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    Quote Originally Posted by Vuk View Post
    Thanks. I gotta say, those control points in battles really suck.
    Yeah, Im hoping that because it was a historical battle it had them and that the average battle wont have those control points (though having them for siege battles makes sense).

    Also I did not like how fast paced the battle was. I felt it was over way too fast. I wish we could have seen the results of the artillery as it seemed that projectile from the ballista took out an entire unit, which is cheap, but Im hoping that only a few died but the rest just got knocked off their feet or something. Same with the rolling bales of hay that were on fire.

    Though the naval battles seem really cool, looking forward to ramming everything.
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    mostly harmless Member B-Wing's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    I'm also hoping control points won't be feature in campaign battles. Doesn't really make sense. I've yet to play a naval battle in a TW game, and I'm hoping I can easily avoid these land+sea battles it in R2TW.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    "Quote Originally Posted by Vuk View Post
    Thanks. I gotta say, those control points in battles really suck."

    Agreed. And, is it just me of was the battle a bit too cartoony with these uber weapons simply devastating whole units?

    Oh and I HATE the unit cards !!
    Last edited by Barkhorn1x; 06-13-2013 at 13:20.
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    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    It looks like control points won't just be for historical battles, since that battle was on the campaign map, and from what the guy said it sounds like they are a standard battle feature.

    And yeah, unit cards looked horrible.

    And I think that entire unit did get destroyed by that catapult shot.

    And lol at the scythed chariots ploughing right through an entire unit of heavy infantry.

    All in all it looks far too gamey to me.
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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Control Points in Battles! What the...?!?!

    Check out the Gamespot vid towards the end in this thread:

    https://forums.totalwar.org/vb/showt...post2053532768

    Control points in battle are in huh? This sucks.

    Leave it to CA to keep pushing arcady like BS. Couldn't leave well enough alone because; "we want to entertain you."

    Well you ain't entertaining me with this artificial mechanic. Oh, and this explains the earlier piece about;"...losing your baggage train means you lose the battle". Yup, the train is the Control Point.

    Sigh.

    Just hope it can be toggled off - just like those awful banners.
    Last edited by Barkhorn1x; 06-13-2013 at 14:07.
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    Member Member frostsid's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Here is the Gamespot official upload, you can see the complete video with better quality.

    Anyway, I really don't think that capture points will be featured on historical battles only. I mean, I understand the use to them in siege battles, but I don't see the point in open battles.

    Other than that, the campaign map looks gorgeous.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Here's another interview w/ a new group using the same footage:

    https://www.youtube.com/watch?v=MEDASzfHPtM

    - This basically confirms capture points are the baggage train and will be in for all battles as - I quote loosely; "If they loose their baggage they'll lose the battle because they won't be able to supply their army. Huh? The army may be hungry after the battle but I'm pretty sure they will be OK for a few hours!
    (Excuse me CA but I don't recall the clamor for inclusion fo this nonesense. Why did you have to do this? VERY disappointed)

    - Units gain experience not post battle - but DURING the battle. More arcady power up BS.

    This thing is going to need a DarthMod on day one of release.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post

    - Units gain experience not post battle - but DURING the battle. More arcady power up BS.

    This thing is going to need a DarthMod on day one of release.
    Actually AFAIK in at least the last two TW games they did that, if not also in Rome and M2TW.
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    Member Member Spoonska's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    I like to stream

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Hooahguy View Post
    Actually AFAIK in at least the last two TW games they did that, if not also in Rome and M2TW.
    Yes you are correct. So I just didn't like the flying chevrons. Too arcady.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post
    - This basically confirms capture points are the baggage train and will be in for all battles as - I quote loosely; "If they loose their baggage they'll lose the battle because they won't be able to supply their army. Huh? The army may be hungry after the battle but I'm pretty sure they will be OK for a few hours!
    Close your eyes and think that it's all during the Diadochoi wars, soon as the baggages are taken, the Makedonian vets simply said: "That's it, I'm out!" :P

    It would've been so cool if the army, who lost the supply train, started to suffer casualties in the campaign map and had to fight for it or go foraging. Fingers crossed for mods or an update down the line...
    Last edited by Arjos; 06-14-2013 at 05:25.

  14. #14
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Arjos View Post
    Close your eyes and think that it's all during the Diadochoi wars, soon as the baggages are taken, the Makedonian vets simply said: "That's it, I'm out!" :P
    Thats valid, maybe because they know that their supplies are gone then they fight with less morale?
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