Thanks. I gotta say, those control points in battles really suck.
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Yeah, Im hoping that because it was a historical battle it had them and that the average battle wont have those control points (though having them for siege battles makes sense).
Also I did not like how fast paced the battle was. I felt it was over way too fast. I wish we could have seen the results of the artillery as it seemed that projectile from the ballista took out an entire unit, which is cheap, but Im hoping that only a few died but the rest just got knocked off their feet or something. Same with the rolling bales of hay that were on fire.
Though the naval battles seem really cool, looking forward to ramming everything.
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I'm also hoping control points won't be feature in campaign battles. Doesn't really make sense. I've yet to play a naval battle in a TW game, and I'm hoping I can easily avoid these land+sea battles it in R2TW.
"Quote Originally Posted by Vuk View Post
Thanks. I gotta say, those control points in battles really suck."
Agreed. And, is it just me of was the battle a bit too cartoony with these uber weapons simply devastating whole units?
Oh and I HATE the unit cards !!
Last edited by Barkhorn1x; 06-13-2013 at 13:20.
"Après moi le déluge"
It looks like control points won't just be for historical battles, since that battle was on the campaign map, and from what the guy said it sounds like they are a standard battle feature.
And yeah, unit cards looked horrible.
And I think that entire unit did get destroyed by that catapult shot.
And lol at the scythed chariots ploughing right through an entire unit of heavy infantry.
All in all it looks far too gamey to me.
At the end of the day politics is just trash compared to the Gospel.
Check out the Gamespot vid towards the end in this thread:
https://forums.totalwar.org/vb/showt...post2053532768
Control points in battle are in huh? This sucks.
Leave it to CA to keep pushing arcady like BS. Couldn't leave well enough alone because; "we want to entertain you."
Well you ain't entertaining me with this artificial mechanic. Oh, and this explains the earlier piece about;"...losing your baggage train means you lose the battle". Yup, the train is the Control Point.
Sigh.
Just hope it can be toggled off - just like those awful banners.
Last edited by Barkhorn1x; 06-13-2013 at 14:07.
"Après moi le déluge"
Here is the Gamespot official upload, you can see the complete video with better quality.
Anyway, I really don't think that capture points will be featured on historical battles only. I mean, I understand the use to them in siege battles, but I don't see the point in open battles.
Other than that, the campaign map looks gorgeous.
Here's another interview w/ a new group using the same footage:
https://www.youtube.com/watch?v=MEDASzfHPtM
- This basically confirms capture points are the baggage train and will be in for all battles as - I quote loosely; "If they loose their baggage they'll lose the battle because they won't be able to supply their army. Huh? The army may be hungry after the battle but I'm pretty sure they will be OK for a few hours!
(Excuse me CA but I don't recall the clamor for inclusion fo this nonesense. Why did you have to do this? VERY disappointed)
- Units gain experience not post battle - but DURING the battle. More arcady power up BS.
This thing is going to need a DarthMod on day one of release.
"Après moi le déluge"
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Close your eyes and think that it's all during the Diadochoi wars, soon as the baggages are taken, the Makedonian vets simply said: "That's it, I'm out!" :P
It would've been so cool if the army, who lost the supply train, started to suffer casualties in the campaign map and had to fight for it or go foraging. Fingers crossed for mods or an update down the line...
Last edited by Arjos; 06-14-2013 at 05:25.
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Hvil i fred HoreToreA man who casts no shadow has no soul.
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