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Thread: Total War: Rome II - Battle of the Nile

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    Member Member frostsid's Avatar
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    Default Total War: Rome II - Battle of the Nile

    Here you go, the Gamespot interview and campaign gameplay here

    Not the best quality though, but it was the only video I found so far.

    EDIT: Here is the PC GAMER interview.
    Last edited by frostsid; 06-13-2013 at 04:23.

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    In the shadows... Member Vuk's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    Thanks. I gotta say, those control points in battles really suck.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    Quote Originally Posted by Vuk View Post
    Thanks. I gotta say, those control points in battles really suck.
    Yeah, Im hoping that because it was a historical battle it had them and that the average battle wont have those control points (though having them for siege battles makes sense).

    Also I did not like how fast paced the battle was. I felt it was over way too fast. I wish we could have seen the results of the artillery as it seemed that projectile from the ballista took out an entire unit, which is cheap, but Im hoping that only a few died but the rest just got knocked off their feet or something. Same with the rolling bales of hay that were on fire.

    Though the naval battles seem really cool, looking forward to ramming everything.
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    mostly harmless Member B-Wing's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    I'm also hoping control points won't be feature in campaign battles. Doesn't really make sense. I've yet to play a naval battle in a TW game, and I'm hoping I can easily avoid these land+sea battles it in R2TW.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Total War: Rome II - Battle of the Nile

    "Quote Originally Posted by Vuk View Post
    Thanks. I gotta say, those control points in battles really suck."

    Agreed. And, is it just me of was the battle a bit too cartoony with these uber weapons simply devastating whole units?

    Oh and I HATE the unit cards !!
    Last edited by Barkhorn1x; 06-13-2013 at 13:20.
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    Default Re: Total War: Rome II - Battle of the Nile

    It looks like control points won't just be for historical battles, since that battle was on the campaign map, and from what the guy said it sounds like they are a standard battle feature.

    And yeah, unit cards looked horrible.

    And I think that entire unit did get destroyed by that catapult shot.

    And lol at the scythed chariots ploughing right through an entire unit of heavy infantry.

    All in all it looks far too gamey to me.
    At the end of the day politics is just trash compared to the Gospel.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Control Points in Battles! What the...?!?!

    Check out the Gamespot vid towards the end in this thread:

    https://forums.totalwar.org/vb/showt...post2053532768

    Control points in battle are in huh? This sucks.

    Leave it to CA to keep pushing arcady like BS. Couldn't leave well enough alone because; "we want to entertain you."

    Well you ain't entertaining me with this artificial mechanic. Oh, and this explains the earlier piece about;"...losing your baggage train means you lose the battle". Yup, the train is the Control Point.

    Sigh.

    Just hope it can be toggled off - just like those awful banners.
    Last edited by Barkhorn1x; 06-13-2013 at 14:07.
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    Member Member frostsid's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Here is the Gamespot official upload, you can see the complete video with better quality.

    Anyway, I really don't think that capture points will be featured on historical battles only. I mean, I understand the use to them in siege battles, but I don't see the point in open battles.

    Other than that, the campaign map looks gorgeous.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Here's another interview w/ a new group using the same footage:

    https://www.youtube.com/watch?v=MEDASzfHPtM

    - This basically confirms capture points are the baggage train and will be in for all battles as - I quote loosely; "If they loose their baggage they'll lose the battle because they won't be able to supply their army. Huh? The army may be hungry after the battle but I'm pretty sure they will be OK for a few hours!
    (Excuse me CA but I don't recall the clamor for inclusion fo this nonesense. Why did you have to do this? VERY disappointed)

    - Units gain experience not post battle - but DURING the battle. More arcady power up BS.

    This thing is going to need a DarthMod on day one of release.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post

    - Units gain experience not post battle - but DURING the battle. More arcady power up BS.

    This thing is going to need a DarthMod on day one of release.
    Actually AFAIK in at least the last two TW games they did that, if not also in Rome and M2TW.
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    Default Re: Control Points in Battles! What the...?!?!

    I like to stream

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Hooahguy View Post
    Actually AFAIK in at least the last two TW games they did that, if not also in Rome and M2TW.
    Yes you are correct. So I just didn't like the flying chevrons. Too arcady.
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    Default Re: Control Points in Battles! What the...?!?!

    I guess this is a true sequel to R:TW, which was the most arcadey game of the entire series. Hopefully, it won't break the immersion by a ridiculous degree.

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post
    Yes you are correct. So I just didn't like the flying chevrons. Too arcady.
    Yeah I hear you. I just hope there will be some modding available, as Darthmod retired for good this time, I hear, which saddens me as his mods are fantastic.

    Someone also pointed out that maybe control points would be a good thing, as it forces you to think tactically. Look at the demo video- the control point was at the top of the hill, tactically an important point. Being forced to play for it would force you to change the age old tactics that we have been using for ages. Though if they really were put strategically for each battle Im not sure how that would be implemented as that implies that each map is pre-planned, which is what they said they wouldnt do. Man this is confusing.
    Last edited by Hooahguy; 06-14-2013 at 05:18.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post
    - This basically confirms capture points are the baggage train and will be in for all battles as - I quote loosely; "If they loose their baggage they'll lose the battle because they won't be able to supply their army. Huh? The army may be hungry after the battle but I'm pretty sure they will be OK for a few hours!
    Close your eyes and think that it's all during the Diadochoi wars, soon as the baggages are taken, the Makedonian vets simply said: "That's it, I'm out!" :P

    It would've been so cool if the army, who lost the supply train, started to suffer casualties in the campaign map and had to fight for it or go foraging. Fingers crossed for mods or an update down the line...
    Last edited by Arjos; 06-14-2013 at 05:25.

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Arjos View Post
    Close your eyes and think that it's all during the Diadochoi wars, soon as the baggages are taken, the Makedonian vets simply said: "That's it, I'm out!" :P
    Thats valid, maybe because they know that their supplies are gone then they fight with less morale?
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Hooahguy View Post
    Thats valid, maybe because they know that their supplies are gone then they fight with less morale?
    In the particular case I mentioned, their families and all their possessions were with the baggages. So they would've literally lost everything they owned...
    But armies cut off from supplies, either pillaged, fought their way out, ate roots, resorted to cannibalism: whatever they could think to survive and then succeeded or died...

    Those Makedones, were already in a civil war and just didn't see the point, since the other commander was more than pleased to enlist them ^^

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Well if thats the case then I would be surprised if they didnt get demoralized.
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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Hooahguy View Post
    Thats valid, maybe because they know that their supplies are gone then they fight with less morale?
    The Macedonians had their baggage train looted at Gaugemela and they went on to win the battle.

    Of course then they had the - much larger/richer - Persian baggage train in their possession.
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    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Units gained experience during battles as far back as RTW - they glowed and sparkled for a few seconds after it happened. I don't have a major problem with that.

    But the baggage train thing is ridiculous, it's painfully arcady. As if the men would just lay down and die as soon as their camp was looted, lol. There's plenty of solutions for them to survive - most obviously going on to win the battle and taking the enemies supplies. And even if they lost, they could always loot the local area.
    At the end of the day politics is just trash compared to the Gospel.

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    mostly harmless Member B-Wing's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Thinking more about the baggage train as a capture point, I'm guessing there will be a timer associated with it, similar to capturing city squares. Otherwise it would be Game Over as soon as an enemy unit marched over to one. Still, I think losing your baggage train during battle should simply cause a moral penalty to all your units rather than directly costing you the battle. That way there would still be a strong incentive to protect/recover the baggage camp.

    The only good thing I see about the baggage train camp dynamic is that, as Hooahguy pointed out already, it will force players to take a different approach to defense than in previous TW games. Whenever I was on defense before, I would just position my men on the most favorable terrain possible. With the baggage train camp being automatically positioned on the battle map, it will force the defender to position his troops with protecting it in mind.

    Do we know if baggage camps are only applicable to defenders? That is, will attacking armies also have baggage trains?

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by B-Wing View Post
    Whenever I was on defense before, I would just position my men on the most favorable terrain possible. With the baggage train camp being automatically positioned on the battle map, it will force the defender to position his troops with protecting it in mind.
    ...and what? Any general remotely competent wouldn't position his baggage train on - or behind - the most favorable terrain possible?
    IMO, it's a gimmic that we never had before and don't need now.

    Who the EFF does CA think it's audience is anway? Why are they pushing this crap?
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    mostly harmless Member B-Wing's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    I was specifically referring to situations where I would use the borders of the battle map (the red lines) to cover my flanks. Or situations where I would place my entire army on an extremely steep slope with unreachable terrain behind me. With the baggage train camp being a capture point, I can't abuse the limitations of the game to gain an upper hand to the same degree as before. That's what I was referring to.

    I'm not in favor of the baggage train being captured. Just looking on the bright side.

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post
    Who the EFF does CA think it's audience is anway? Why are they pushing this crap?
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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by B-Wing View Post
    Just looking on the bright side.
    Oh, I get it but...
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Quote Originally Posted by Barkhorn1x View Post
    ...and what? Any general remotely competent wouldn't position his baggage train on - or behind - the most favorable terrain possible?
    IMO, it's a gimmic that we never had before and don't need now.
    Well, depending on the type of battle, like an ambush, it might not be on the most favorable terrain. But I agree, You should be able to place the baggage train.

    I feel like the baggage train could be really well implemented. First off it would give you something to look after like in real life they had to. I think its status at the end of the battle should determine the rate of recovered injured. For instance, if you have 1,000 injured in a battle, preventing the enemy from destroying the baggage train means that 900 of them make a full recovery, but if you lose the baggage train then only 400 recover from their wounds.
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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    You bring up some good points Hooahguy. I am skeptical that CA thought of all that tho'. Let's see what happens then.
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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Ha, yeah, thats why I said could.
    Last edited by Hooahguy; 06-14-2013 at 18:42.
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    mostly harmless Member B-Wing's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    Hooah, I'm feeling you on the baggage train's status having more effect on the aftermath of the battle than on the battle itself. But my extremely limited understanding of how baggage trains (and military logistics in general) functioned in ancient times brings one particular question to mind: is it actually possible for an army to win a battle yet lose their baggage train? I can't realistically imagine a retreating army carrying off all their enemies' supplies while running for their lives. Mounted troops would perhaps be more capable of doing so, but it still seems far-fetched that the army who wins the battle could have the majority of their supplies and/or retainers carried off with the losers.

    This is another reason I personally would like to see the baggage camp function strictly as a morale shifter.

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    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Control Points in Battles! What the...?!?!

    They dont necessarily have to take the baggage, they could also destroy the baggage as they retreat. Heres how I see it going down:

    Situation 1: You lose the baggage, then lose the battle.

    While fighting an enemy cavalry contingent rides around and takes out your baggage train. Your morale takes a hit, not as serious as losing a general, but you still take a hit. You lose the battle and retreat. Of an army of 3000, you take 2000 casualties. Of those 2000 casualties, only 500-700 make a full recovery as you lost most of your medical capability.

    Situation 2: You lose the baggage, but win the battle.

    Same as before, but you win. You take 1000 casualties, but you only get 300 of them back.

    Situation 3: You either dont lose the baggage or you capture the enemy baggage.

    If they took your baggage, no extra loss of life since you took their baggage so you are fine.
    Last edited by Hooahguy; 06-14-2013 at 19:57.
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