On the Path to the Streets of Gold: a Suebi AAR
Visited:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Hvil i fred HoreToreA man who casts no shadow has no soul.
I guess this is a true sequel to R:TW, which was the most arcadey game of the entire series. Hopefully, it won't break the immersion by a ridiculous degree.
Yeah I hear you. I just hope there will be some modding available, as Darthmod retired for good this time, I hear, which saddens me as his mods are fantastic.
Someone also pointed out that maybe control points would be a good thing, as it forces you to think tactically. Look at the demo video- the control point was at the top of the hill, tactically an important point. Being forced to play for it would force you to change the age old tactics that we have been using for ages. Though if they really were put strategically for each battle Im not sure how that would be implemented as that implies that each map is pre-planned, which is what they said they wouldnt do. Man this is confusing.
Last edited by Hooahguy; 06-14-2013 at 05:18.
On the Path to the Streets of Gold: a Suebi AAR
Visited:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Hvil i fred HoreToreA man who casts no shadow has no soul.
Bookmarks