I wasn't referring to historical accuracy, but rather to difficulties of creating a quality game with a level of complexity on that scale. The EU series is the perfect example. The nations are definitely not intended to be, nor are they, balanced. Some have massive advantages or totally crippling disadvantages that represent their historical place in the world. However, there are game mechanics that are very imbalanced that make certain strategies incredibly easy to exploit. That stuff is the result of poor designs that weren't fully thought through or tested. The more complex a game gets, the more likely that seriously broken game mechanics will creep into the system.
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